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Expose GC Controllers to system as Gamepads? #17

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HenningSchaar opened this issue Feb 11, 2023 · 2 comments
Open

Expose GC Controllers to system as Gamepads? #17

HenningSchaar opened this issue Feb 11, 2023 · 2 comments

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@HenningSchaar
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Hi!
First of all thank you for making your software super easy to use, I was just wondering if you know of any ways to get macos to recognise the WUP-028 as virtual Gamepads (like the old project by hjelmn: gcusbadapter)? Any leads welcome, since I would really love to use my GC Controllers in other applications than Dolphin (although I understand that is not the goal of this software).
(using m1 pro machine with ventura)

@seanmcnally98
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I'll second this. I actually downloaded this software thinking this is what it does. Looks like that hjelmn project you mentioned hasn't been updated since 2015, but then again, I bought my mac that year...I'll try it and see what happens.

@ryanmcgrath
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I don't know of any particular way to do that and I'm not really inclined to support it, since it's an ultra-niche use case.

Someone is free to PR it, but with DriverKit being the way it is I feel like it'd be tricky to develop outside of this org - but perhaps with a properly disabled SIP + systemextensionctl setup it's possible.

You might be able to get away with using just gcusbadapter.kext from the hjelmn project (with SIP kext checks disabled only, don't disable all of SIP necessarily), since GCAdapterDriver handles the part that gcusbadapter_raw.kext does. kexts are not guaranteed to work forever though, so... YMMV.

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