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Hello good Svelto people, we are currently looking into Svelto as a means to build a maintainable and extensible framework for more than just a single game. Currently, we have a question on how to handle abstract engines when switching entities between group compounds. |
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yes there is an extension that I am going to integrate officially soon(TM). This extension is already used in production so it will work https://gist.github.com/jlreymendez/c2f441aaf6ac7b5f233ecd990314e9cc remember that highly abstracted engines don't need this really, they can work just with FindGroups . this is sort of for middle-level abstraction. it's recommended to read these articles: https://www.sebaslab.com/ecs-abstraction-layers-and-modules-encapsulation/ |
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yes there is an extension that I am going to integrate officially soon(TM). This extension is already used in production so it will work
https://gist.github.com/jlreymendez/c2f441aaf6ac7b5f233ecd990314e9cc
remember that highly abstracted engines don't need this really, they can work just with FindGroups . this is sort of for middle-level abstraction.
it's recommended to read these articles:
https://www.sebaslab.com/ecs-abstraction-layers-and-modules-encapsulation/
https://www.sebaslab.com/whats-new-in-svelto-ecs-3-0/