forked from goraft/raft
-
Notifications
You must be signed in to change notification settings - Fork 14
/
server.go
1535 lines (1288 loc) · 40.7 KB
/
server.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
package raft
import (
"encoding/json"
"errors"
"fmt"
"hash/crc32"
"io/ioutil"
"os"
"path"
"sort"
"sync"
"time"
)
//------------------------------------------------------------------------------
//
// Constants
//
//------------------------------------------------------------------------------
const (
Stopped = "stopped"
Initialized = "initialized"
Follower = "follower"
Candidate = "candidate"
Leader = "leader"
Snapshotting = "snapshotting"
)
const (
MaxLogEntriesPerRequest = 2000
NumberOfLogEntriesAfterSnapshot = 200
)
const (
// DefaultHeartbeatInterval is the interval that the leader will send
// AppendEntriesRequests to followers to maintain leadership.
DefaultHeartbeatInterval = 50 * time.Millisecond
DefaultElectionTimeout = 150 * time.Millisecond
)
// ElectionTimeoutThresholdPercent specifies the threshold at which the server
// will dispatch warning events that the heartbeat RTT is too close to the
// election timeout.
const ElectionTimeoutThresholdPercent = 0.8
//------------------------------------------------------------------------------
//
// Errors
//
//------------------------------------------------------------------------------
var NotLeaderError = errors.New("raft.Server: Not current leader")
var DuplicatePeerError = errors.New("raft.Server: Duplicate peer")
var CommandTimeoutError = errors.New("raft: Command timeout")
var StopError = errors.New("raft: Has been stopped")
//------------------------------------------------------------------------------
//
// Typedefs
//
//------------------------------------------------------------------------------
// A server is involved in the consensus protocol and can act as a follower,
// candidate or a leader.
type Server interface {
Name() string
Context() interface{}
StateMachine() StateMachine
Leader() string
State() string
Path() string
LogPath() string
SnapshotPath(lastIndex uint64, lastTerm uint64) string
Term() uint64
CommitIndex() uint64
VotedFor() string
MemberCount() int
QuorumSize() int
IsLogEmpty() bool
LogEntries() []*LogEntry
LastCommandName() string
GetState() string
ElectionTimeout() time.Duration
SetElectionTimeout(duration time.Duration)
HeartbeatInterval() time.Duration
SetHeartbeatInterval(duration time.Duration)
Transporter() Transporter
SetTransporter(t Transporter)
AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse
RequestVote(req *RequestVoteRequest) *RequestVoteResponse
RequestSnapshot(req *SnapshotRequest) *SnapshotResponse
SnapshotRecoveryRequest(req *SnapshotRecoveryRequest) *SnapshotRecoveryResponse
AddPeer(name string, connectiongString string) error
RemovePeer(name string) error
Peers() map[string]*Peer
Init() error
Start() error
Stop()
Running() bool
Do(command Command) (interface{}, error)
TakeSnapshot() error
LoadSnapshot() error
AddEventListener(string, EventListener)
FlushCommitIndex()
}
type server struct {
*eventDispatcher
name string
path string
state string
transporter Transporter
context interface{}
currentTerm uint64
votedFor string
log *Log
leader string
peers map[string]*Peer
mutex sync.RWMutex
syncedPeer map[string]bool
stopped chan bool
c chan *ev
electionTimeout time.Duration
heartbeatInterval time.Duration
snapshot *Snapshot
// PendingSnapshot is an unfinished snapshot.
// After the pendingSnapshot is saved to disk,
// it will be set to snapshot and also will be
// set to nil.
pendingSnapshot *Snapshot
stateMachine StateMachine
maxLogEntriesPerRequest uint64
connectionString string
routineGroup sync.WaitGroup
}
// An internal event to be processed by the server's event loop.
type ev struct {
target interface{}
returnValue interface{}
c chan error
}
//------------------------------------------------------------------------------
//
// Constructor
//
//------------------------------------------------------------------------------
// Creates a new server with a log at the given path. transporter must
// not be nil. stateMachine can be nil if snapshotting and log
// compaction is to be disabled. context can be anything (including nil)
// and is not used by the raft package except returned by
// Server.Context(). connectionString can be anything.
func NewServer(name string, path string, transporter Transporter, stateMachine StateMachine, ctx interface{}, connectionString string) (Server, error) {
if name == "" {
return nil, errors.New("raft.Server: Name cannot be blank")
}
if transporter == nil {
panic("raft: Transporter required")
}
s := &server{
name: name,
path: path,
transporter: transporter,
stateMachine: stateMachine,
context: ctx,
state: Stopped,
peers: make(map[string]*Peer),
log: newLog(),
c: make(chan *ev, 256),
electionTimeout: DefaultElectionTimeout,
heartbeatInterval: DefaultHeartbeatInterval,
maxLogEntriesPerRequest: MaxLogEntriesPerRequest,
connectionString: connectionString,
}
s.eventDispatcher = newEventDispatcher(s)
// Setup apply function.
s.log.ApplyFunc = func(e *LogEntry, c Command) (interface{}, error) {
// Dispatch commit event.
s.DispatchEvent(newEvent(CommitEventType, e, nil))
// Apply command to the state machine.
switch c := c.(type) {
case CommandApply:
return c.Apply(&context{
server: s,
currentTerm: s.currentTerm,
currentIndex: s.log.internalCurrentIndex(),
commitIndex: s.log.commitIndex,
})
case deprecatedCommandApply:
return c.Apply(s)
default:
return nil, fmt.Errorf("Command does not implement Apply()")
}
}
return s, nil
}
//------------------------------------------------------------------------------
//
// Accessors
//
//------------------------------------------------------------------------------
//--------------------------------------
// General
//--------------------------------------
// Retrieves the name of the server.
func (s *server) Name() string {
return s.name
}
// Retrieves the storage path for the server.
func (s *server) Path() string {
return s.path
}
// The name of the current leader.
func (s *server) Leader() string {
return s.leader
}
// Retrieves a copy of the peer data.
func (s *server) Peers() map[string]*Peer {
s.mutex.Lock()
defer s.mutex.Unlock()
peers := make(map[string]*Peer)
for name, peer := range s.peers {
peers[name] = peer.clone()
}
return peers
}
// Retrieves the object that transports requests.
func (s *server) Transporter() Transporter {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.transporter
}
func (s *server) SetTransporter(t Transporter) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.transporter = t
}
// Retrieves the context passed into the constructor.
func (s *server) Context() interface{} {
return s.context
}
// Retrieves the state machine passed into the constructor.
func (s *server) StateMachine() StateMachine {
return s.stateMachine
}
// Retrieves the log path for the server.
func (s *server) LogPath() string {
return path.Join(s.path, "log")
}
// Retrieves the current state of the server.
func (s *server) State() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.state
}
// Sets the state of the server.
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// Temporarily store previous values.
prevState := s.state
prevLeader := s.leader
// Update state and leader.
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// Dispatch state and leader change events.
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
// Retrieves the current term of the server.
func (s *server) Term() uint64 {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.currentTerm
}
// Retrieves the current commit index of the server.
func (s *server) CommitIndex() uint64 {
s.log.mutex.RLock()
defer s.log.mutex.RUnlock()
return s.log.commitIndex
}
// Retrieves the name of the candidate this server voted for in this term.
func (s *server) VotedFor() string {
return s.votedFor
}
// Retrieves whether the server's log has no entries.
func (s *server) IsLogEmpty() bool {
return s.log.isEmpty()
}
// A list of all the log entries. This should only be used for debugging purposes.
func (s *server) LogEntries() []*LogEntry {
s.log.mutex.RLock()
defer s.log.mutex.RUnlock()
return s.log.entries
}
// A reference to the command name of the last entry.
func (s *server) LastCommandName() string {
return s.log.lastCommandName()
}
// Get the state of the server for debugging
func (s *server) GetState() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return fmt.Sprintf("Name: %s, State: %s, Term: %v, CommitedIndex: %v ", s.name, s.state, s.currentTerm, s.log.commitIndex)
}
// Check if the server is promotable
func (s *server) promotable() bool {
return s.log.currentIndex() > 0
}
//--------------------------------------
// Membership
//--------------------------------------
// Retrieves the number of member servers in the consensus.
func (s *server) MemberCount() int {
s.mutex.RLock()
defer s.mutex.RUnlock()
return len(s.peers) + 1
}
// Retrieves the number of servers required to make a quorum.
func (s *server) QuorumSize() int {
return (s.MemberCount() / 2) + 1
}
//--------------------------------------
// Election timeout
//--------------------------------------
// Retrieves the election timeout.
func (s *server) ElectionTimeout() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.electionTimeout
}
// Sets the election timeout.
func (s *server) SetElectionTimeout(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.electionTimeout = duration
}
//--------------------------------------
// Heartbeat timeout
//--------------------------------------
// Retrieves the heartbeat timeout.
func (s *server) HeartbeatInterval() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.heartbeatInterval
}
// Sets the heartbeat timeout.
func (s *server) SetHeartbeatInterval(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.heartbeatInterval = duration
for _, peer := range s.peers {
peer.setHeartbeatInterval(duration)
}
}
//------------------------------------------------------------------------------
//
// Methods
//
//------------------------------------------------------------------------------
//--------------------------------------
// Initialization
//--------------------------------------
// Reg the NOPCommand
func init() {
RegisterCommand(&NOPCommand{})
RegisterCommand(&DefaultJoinCommand{})
RegisterCommand(&DefaultLeaveCommand{})
}
// Start the raft server
// If log entries exist then allow promotion to candidate if no AEs received.
// If no log entries exist then wait for AEs from another node.
// If no log entries exist and a self-join command is issued then
// immediately become leader and commit entry.
func (s *server) Start() error {
// Exit if the server is already running.
if s.Running() {
return fmt.Errorf("raft.Server: Server already running[%v]", s.state)
}
if err := s.Init(); err != nil {
return err
}
// stopped needs to be allocated each time server starts
// because it is closed at `Stop`.
s.stopped = make(chan bool)
s.setState(Follower)
// If no log entries exist then
// 1. wait for AEs from another node
// 2. wait for self-join command
// to set itself promotable
if !s.promotable() {
s.debugln("start as a new raft server")
// If log entries exist then allow promotion to candidate
// if no AEs received.
} else {
s.debugln("start from previous saved state")
}
debugln(s.GetState())
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
s.loop()
}()
return nil
}
// Init initializes the raft server.
// If there is no previous log file under the given path, Init() will create an empty log file.
// Otherwise, Init() will load in the log entries from the log file.
func (s *server) Init() error {
if s.Running() {
return fmt.Errorf("raft.Server: Server already running[%v]", s.state)
}
// Server has been initialized or server was stopped after initialized
// If log has been initialized, we know that the server was stopped after
// running.
if s.state == Initialized || s.log.initialized {
s.state = Initialized
return nil
}
// Create snapshot directory if it does not exist
err := os.Mkdir(path.Join(s.path, "snapshot"), 0700)
if err != nil && !os.IsExist(err) {
s.debugln("raft: Snapshot dir error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
if err := s.readConf(); err != nil {
s.debugln("raft: Conf file error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Initialize the log and load it up.
if err := s.log.open(s.LogPath()); err != nil {
s.debugln("raft: Log error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Update the term to the last term in the log.
_, s.currentTerm = s.log.lastInfo()
s.state = Initialized
return nil
}
// Shuts down the server.
func (s *server) Stop() {
if s.State() == Stopped {
return
}
close(s.stopped)
// make sure all goroutines have stopped before we close the log
s.routineGroup.Wait()
s.log.close()
s.setState(Stopped)
}
// Checks if the server is currently running.
func (s *server) Running() bool {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.state != Stopped && s.state != Initialized
}
//--------------------------------------
// Term
//--------------------------------------
// updates the current term for the server. This is only used when a larger
// external term is found.
func (s *server) updateCurrentTerm(term uint64, leaderName string) {
_assert(term > s.currentTerm,
"upadteCurrentTerm: update is called when term is not larger than currentTerm")
// Store previous values temporarily.
prevTerm := s.currentTerm
prevLeader := s.leader
// set currentTerm = T, convert to follower (§5.1)
// stop heartbeats before step-down
if s.state == Leader {
for _, peer := range s.peers {
peer.stopHeartbeat(false)
}
}
// update the term and clear vote for
if s.state != Follower {
s.setState(Follower)
}
s.mutex.Lock()
s.currentTerm = term
s.leader = leaderName
s.votedFor = ""
s.mutex.Unlock()
// Dispatch change events.
s.DispatchEvent(newEvent(TermChangeEventType, s.currentTerm, prevTerm))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
//--------------------------------------
// Event Loop
//--------------------------------------
// ________
// --|Snapshot| timeout
// | -------- ______
// recover | ^ | |
// snapshot / | |snapshot | |
// higher | | v | recv majority votes
// term | -------- timeout ----------- -----------
// |-> |Follower| ----------> | Candidate |--------------------> | Leader |
// -------- ----------- -----------
// ^ higher term/ | higher term |
// | new leader | |
// |_______________________|____________________________________ |
// The main event loop for the server
func (s *server) loop() {
defer s.debugln("server.loop.end")
state := s.State()
for state != Stopped {
s.debugln("server.loop.run ", state)
switch state {
case Follower:
s.followerLoop()
case Candidate:
s.candidateLoop()
case Leader:
s.leaderLoop()
case Snapshotting:
s.snapshotLoop()
}
state = s.State()
}
}
// Sends an event to the event loop to be processed. The function will wait
// until the event is actually processed before returning.
func (s *server) send(value interface{}) (interface{}, error) {
if !s.Running() {
return nil, StopError
}
event := &ev{target: value, c: make(chan error, 1)}
select {
case s.c <- event:
case <-s.stopped:
return nil, StopError
}
select {
case <-s.stopped:
return nil, StopError
case err := <-event.c:
return event.returnValue, err
}
}
func (s *server) sendAsync(value interface{}) {
if !s.Running() {
return
}
event := &ev{target: value, c: make(chan error, 1)}
// try a non-blocking send first
// in most cases, this should not be blocking
// avoid create unnecessary go routines
select {
case s.c <- event:
return
default:
}
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
select {
case s.c <- event:
case <-s.stopped:
}
}()
}
func (s *server) checkQuorumActive(timeout time.Duration) bool {
s.debugln("check.quorum.active with quorum size: ", s.QuorumSize(), " member count: ", s.MemberCount())
act := 1
now := time.Now()
for _, peer := range s.peers {
if (now.Unix() - peer.LastActivity().Unix()) < int64(timeout.Seconds()) {
act += 1
}
}
return act >= s.QuorumSize()
}
// The event loop that is run when the server is in a Follower state.
// Responds to RPCs from candidates and leaders.
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
func (s *server) followerLoop() {
since := time.Now()
electionTimeout := s.ElectionTimeout()
timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
for s.State() == Follower {
s.maybeTakeSnapshot()
var err error
update := false
select {
case <-s.stopped:
s.setState(Stopped)
return
case e := <-s.c:
switch req := e.target.(type) {
case JoinCommand:
//If no log entries exist and a self-join command is issued
//then immediately become leader and commit entry.
if s.log.currentIndex() == 0 && req.NodeName() == s.Name() {
s.debugln("selfjoin and promote to leader")
s.setState(Leader)
s.processCommand(req, e)
} else {
err = NotLeaderError
}
case *AppendEntriesRequest:
// If heartbeats get too close to the election timeout then send an event.
elapsedTime := time.Now().Sub(since)
if elapsedTime > time.Duration(float64(electionTimeout)*ElectionTimeoutThresholdPercent) {
s.DispatchEvent(newEvent(ElectionTimeoutThresholdEventType, elapsedTime, nil))
}
e.returnValue, update = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, update = s.processRequestVoteRequest(req)
case *SnapshotRequest:
e.returnValue = s.processSnapshotRequest(req)
default:
err = NotLeaderError
}
// Callback to event.
e.c <- err
case <-timeoutChan:
// only allow synced follower to promote to candidate
if s.promotable() {
s.setState(Candidate)
} else {
update = true
}
}
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
if update {
since = time.Now()
timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
}
}
}
// The event loop that is run when the server is in a Candidate state.
func (s *server) candidateLoop() {
// Clear leader value.
prevLeader := s.leader
s.leader = ""
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
lastLogIndex, lastLogTerm := s.log.lastInfo()
doVote := true
votesGranted := 0
var timeoutChan <-chan time.Time
var respChan chan *RequestVoteResponse
for s.State() == Candidate {
if doVote {
// Increment current term, vote for self.
s.currentTerm++
s.votedFor = s.name
// Send RequestVote RPCs to all other servers.
respChan = make(chan *RequestVoteResponse, len(s.peers))
for _, peer := range s.peers {
s.routineGroup.Add(1)
go func(peer *Peer) {
defer s.routineGroup.Done()
peer.sendVoteRequest(newRequestVoteRequest(s.currentTerm, s.name, lastLogIndex, lastLogTerm), respChan)
}(peer)
}
// Wait for either:
// * Votes received from majority of servers: become leader
// * AppendEntries RPC received from new leader: step down.
// * Election timeout elapses without election resolution: increment term, start new election
// * Discover higher term: step down (§5.1)
votesGranted = 1
timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
doVote = false
}
// If we received enough votes then stop waiting for more votes.
// And return from the candidate loop
if votesGranted == s.QuorumSize() {
s.debugln("server.candidate.recv.enough.votes")
s.setState(Leader)
return
}
// Collect votes from peers.
select {
case <-s.stopped:
s.setState(Stopped)
return
case resp := <-respChan:
if success := s.processVoteResponse(resp); success {
s.debugln("server.candidate.vote.granted: ", votesGranted)
votesGranted++
}
case e := <-s.c:
var err error
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
// Callback to event.
e.c <- err
case <-timeoutChan:
doVote = true
}
}
}
// The event loop that is run when the server is in a Leader state.
func (s *server) leaderLoop() {
logIndex, _ := s.log.lastInfo()
// Update the peers prevLogIndex to leader's lastLogIndex and start heartbeat.
s.debugln("leaderLoop.set.PrevIndex to ", logIndex)
for _, peer := range s.peers {
peer.setPrevLogIndex(logIndex)
peer.startHeartbeat()
}
// Commit a NOP after the server becomes leader. From the Raft paper:
// "Upon election: send initial empty AppendEntries RPCs (heartbeat) to
// each server; repeat during idle periods to prevent election timeouts
// (§5.2)". The heartbeats started above do the "idle" period work.
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
s.Do(NOPCommand{})
}()
ticker := time.Tick(s.ElectionTimeout())
// Begin to collect response from followers
for s.State() == Leader {
s.maybeTakeSnapshot()
var err error
select {
case <-s.stopped:
// Stop all peers before stop
for _, peer := range s.peers {
peer.stopHeartbeat(false)
}
s.setState(Stopped)
return
case <-ticker:
// Split-brain
if s.checkQuorumActive(s.ElectionTimeout()) == false {
s.debugln("step.down.to.follower")
var wg sync.WaitGroup
for _, peer := range s.peers {
wg.Add(1)
go func(peer *Peer) {
defer wg.Done()
peer.stopHeartbeat(false)
}(peer)
}
wg.Wait()
s.leader = ""
s.setState(Follower)
}
case e := <-s.c:
switch req := e.target.(type) {
case Command:
s.processCommand(req, e)
for _, peer := range s.peers {
peer.AppendEntryRequestChan <- true
}
continue
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *AppendEntriesResponse:
s.processAppendEntriesResponse(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
// Callback to event.
e.c <- err
}
}
s.syncedPeer = nil
}
func (s *server) snapshotLoop() {
for s.State() == Snapshotting {
var err error
select {
case <-s.stopped:
s.setState(Stopped)
return
case e := <-s.c:
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
case *SnapshotRecoveryRequest:
e.returnValue = s.processSnapshotRecoveryRequest(req)
}
// Callback to event.
e.c <- err
}
}
}
//--------------------------------------
// Commands
//--------------------------------------
// Attempts to execute a command and replicate it. The function will return
// when the command has been successfully committed or an error has occurred.
func (s *server) Do(command Command) (interface{}, error) {
return s.send(command)
}
// Processes a command.
func (s *server) processCommand(command Command, e *ev) {
s.debugln("server.command.process")
// Create an entry for the command in the log.
entry, err := s.log.createEntry(s.currentTerm, command, e)
if err != nil {
s.debugln("server.command.log.entry.error:", err)
e.c <- err
return
}
if err := s.log.appendEntry(entry); err != nil {
s.debugln("server.command.log.error:", err)
e.c <- err
return
}
s.syncedPeer[s.Name()] = true
if len(s.peers) == 0 {
commitIndex := s.log.currentIndex()
s.log.setCommitIndex(commitIndex)
s.debugln("commit index ", commitIndex)
}
}
//--------------------------------------
// Append Entries
//--------------------------------------
// Appends zero or more log entry from the leader to this server.
func (s *server) AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse {
ret, _ := s.send(req)
resp, _ := ret.(*AppendEntriesResponse)
return resp
}
// Processes the "append entries" request.
func (s *server) processAppendEntriesRequest(req *AppendEntriesRequest) (*AppendEntriesResponse, bool) {
s.traceln("server.ae.process")
if req.Term < s.currentTerm {
s.debugln("server.ae.error: stale term")
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), false
}
if req.Term == s.currentTerm {
_assert(s.State() != Leader, "leader.elected.at.same.term.%d\n", s.currentTerm)
// step-down to follower when it is a candidate
if s.state == Candidate {
// change state to follower
s.setState(Follower)
}
// discover new leader when candidate
// save leader name when follower
prevLeader := s.leader
s.leader = req.LeaderName
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
} else {
// Update term and leader.