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initial implementation of "Allow greedy sequence matching with timeout
before callback / event is fired" issue request #4
added new 'greedyTimeoutMs' option (that is defaulted to 0) that defines
the time chord will wait to process a greedy pattern before attempting
to process what is already in the buffer. Any value <=0 will immediately
process the buffer
Allow the creation of greed sequences that can override the match of less greedy sequences.
associations of sequence "Longer" would be fired over associations if sequence "Long"
This of course would introduce a delay (timeout) after the entry of sequence, but may be negligible under the right circumstances.
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