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Main.elm
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Main.elm
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module Main exposing (..)
import Dict exposing (Dict)
import Html exposing (Html, a, div, text)
import Html.Attributes exposing (style)
import Html.Events exposing (onClick)
import Random
import Set exposing (fromList, member, size)
import Task exposing (perform)
main : Program Never Model Msg
main =
Html.program
{ init = init
, update = update
, view = view
, subscriptions = \_ -> Sub.none
}
-- MODEL
type alias Model =
{ currentPlayer : TicTacToe
, gameState : GameState
, playCounter : Int
, remainingOPossibilities : List Row
, remainingXPossibilities : List Row
, winningRow : Maybe Row
, matrix : Dict CellID Cell
}
-- INIT
init : ( Model, Cmd Msg )
init =
( { currentPlayer = X
, gameState = Play
, playCounter = 0
, remainingOPossibilities = winList
, remainingXPossibilities = winList
, winningRow = Nothing
, matrix =
keys
|> List.map
(\k ->
( k
, { id = k
, entry = Empty
, isPartOfWin = False
}
)
)
|> Dict.fromList
}
, Random.generate GameStart coinFlip
)
-- TYPES
type Msg
= Selection CellID
| CheckWin
| GameStart TicTacToe
| Reset
type GameState
= Play
| Over GameEndState
type GameEndState
= Win TicTacToe
| Stalemate
type TicTacToe
= X
| O
type Entry
= Empty
| Selected TicTacToe
type alias Cell =
{ id : CellID
, entry : Entry
, isPartOfWin : Bool
}
type alias CellID =
Int
type alias Row =
List CellID
coinFlip : Random.Generator TicTacToe
coinFlip =
Random.map
(\b ->
if b then
X
else
O
)
Random.bool
emptyCell : Cell
emptyCell =
Cell -1 Empty False
winList : List Row
winList =
[ [ 1, 2, 3 ]
, [ 4, 5, 6 ]
, [ 7, 8, 9 ]
, [ 1, 4, 7 ]
, [ 2, 5, 8 ]
, [ 3, 6, 9 ]
, [ 1, 5, 9 ]
, [ 3, 5, 7 ]
]
keys : List number
keys =
[ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
-- UPDATE
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
GameStart player ->
{ model | currentPlayer = player } ! []
Selection cellId ->
if model.gameState == Play then
let
( newRemainingXPossibilities, newRemainingOPossibilities, nextPlayer ) =
case model.currentPlayer of
X ->
( model.remainingXPossibilities
, filterList model.remainingOPossibilities cellId
, O
)
O ->
( filterList model.remainingXPossibilities cellId
, model.remainingOPossibilities
, X
)
updatedCell : Cell
updatedCell =
Cell cellId (Selected model.currentPlayer) False
updatedMatrix =
model.matrix
|> Dict.update cellId (\_ -> Just updatedCell)
cmd =
if (model.playCounter + 1) > 3 then
Task.succeed CheckWin
|> Task.perform identity
else
Cmd.none
in
( { model
| currentPlayer = nextPlayer
, remainingOPossibilities = newRemainingOPossibilities
, remainingXPossibilities = newRemainingXPossibilities
, playCounter = model.playCounter + 1
, matrix = updatedMatrix
}
, cmd
)
else
model ! []
CheckWin ->
let
checkList =
case model.currentPlayer of
X ->
model.remainingOPossibilities
O ->
model.remainingXPossibilities
winRow =
checkWin model.matrix checkList
_ =
Debug.log "isWin" winRow
isWin =
if (List.length winRow == 1) || (List.length winRow > 1 && model.playCounter == 9) then
winRow
|> List.head
else
Nothing
updatedMatrix =
case isWin of
Just winRow ->
updateWins model.matrix winRow
Nothing ->
model.matrix
gameState =
if
isWin
== Nothing
&& (List.isEmpty model.remainingOPossibilities
|| List.isEmpty model.remainingXPossibilities
)
then
Over Stalemate
else if isWin /= Nothing then
otherGuy model.currentPlayer
|> Win
|> Over
else
Play
in
( { model
| winningRow = isWin
, gameState = gameState
, matrix = updatedMatrix
}
, Cmd.none
)
Reset ->
init
otherGuy : TicTacToe -> TicTacToe
otherGuy ticTacToe =
case ticTacToe of
X ->
O
O ->
X
{-
updateWins - the idea is to create a dict of updated cells and then
union it to the existing dict
first step map over the ids and extract the cells,
second step - in the same iteration create updated cells ultimatly
generate a new dict. then use union to join the rest of the existing dict
-}
updateWins : Dict CellID Cell -> List CellID -> Dict CellID Cell
updateWins matrix row =
let
winningCells =
row
|> List.map
(\cellId ->
let
cell =
Dict.get cellId matrix
|> Maybe.withDefault emptyCell
updatedCell =
{ cell | isPartOfWin = True }
in
( cellId, updatedCell )
)
|> Dict.fromList
in
Dict.union winningCells matrix
checkWin : Dict CellID Cell -> List Row -> List Row
checkWin matrix list =
let
newList =
list
|> List.filter (\row -> checkLine matrix row)
in
newList
{-
checkLine - a filter function for checkWin, checks to see if a row of cells are
the same, it inserts the entries into a set,
if they're all the same the size will be == 1
-}
checkLine : Dict CellID Cell -> Row -> Bool
checkLine matrix row =
let
winningSet =
row
|> List.map
(\cellId ->
let
cell =
Dict.get cellId matrix
|> Maybe.withDefault emptyCell
in
toString cell.entry
)
|> Set.fromList
in
Set.size winningSet == 1 && (Set.member "Empty" winningSet |> not)
filterList : List Row -> CellID -> List Row
filterList list cell =
list
|> List.filter
(\row ->
hasCell row cell
)
hasCell : List a -> a -> Bool
hasCell row cell =
let
newRow =
row
|> not
<< List.member cell
in
newRow
-- VIEW
view : Model -> Html Msg
view model =
div
[ mainContainerStyle ]
[ displayCurrentPlayer model.currentPlayer model.gameState
, displayTicTacToe model
]
displayTicTacToe : Model -> Html Msg
displayTicTacToe { matrix } =
div []
[ div [ containerStyle ]
[ div [] [ getMatrixCell matrix 1 ]
, div [] [ getMatrixCell matrix 2 ]
, div [] [ getMatrixCell matrix 3 ]
]
, div [ containerStyle ]
[ div [] [ getMatrixCell matrix 4 ]
, div [] [ getMatrixCell matrix 5 ]
, div [] [ getMatrixCell matrix 6 ]
]
, div [ containerStyle ]
[ div [] [ getMatrixCell matrix 7 ]
, div [] [ getMatrixCell matrix 8 ]
, div [] [ getMatrixCell matrix 9 ]
]
]
displayCurrentPlayer : TicTacToe -> GameState -> Html Msg
displayCurrentPlayer ticTacToe gameState =
let
nextGameLink =
case gameState of
Play ->
toString ticTacToe ++ "'s turn" |> text
Over becauseOf ->
case becauseOf of
Win winner ->
a [ onClick Reset ]
[ "Congratulations " ++ toString winner ++ " won! double or nothing??" |> text
]
Stalemate ->
a [ onClick Reset ]
[ text "Another stalemate :/ try another game?"
]
in
div []
[ nextGameLink
]
displayEmptyCell : CellID -> Html Msg
displayEmptyCell cellNum =
div
[ cellStyle
, onClick (Selection cellNum)
]
[]
displayFilledCell : TicTacToe -> Bool -> Html msg
displayFilledCell ticTacToe isWin =
let
displayStyle =
if isWin == True then
winStyle
else
style [ ( "", "" ) ]
in
div [ cellStyle, displayStyle ] [ text (toString ticTacToe) ]
getMatrixCell : Dict CellID Cell -> CellID -> Html Msg
getMatrixCell matrix cellNum =
case Dict.get cellNum matrix of
Just cell ->
case cell.entry of
Empty ->
displayEmptyCell cellNum
Selected xo ->
displayFilledCell xo cell.isPartOfWin
Nothing ->
text ""
-- Styles
cellStyle : Html.Attribute msg
cellStyle =
style
[ ( "border", "solid thin lightblue" )
, ( "width", "100px" )
, ( "height", "100px" )
, ( "vertical-align", "middle" )
, ( "text-align", "center" )
, ( "font-size", "85px" )
]
winStyle : Html.Attribute msg
winStyle =
style [ ( "color", "green" ) ]
lineStyle : Html.Attribute msg
lineStyle =
style
[ ( "border", "solid thin lightblue" )
, ( "width", "100px" )
, ( "height", "100px" )
]
containerStyle : Html.Attribute msg
containerStyle =
style
[ ( "display", "flex" )
, ( "flex", "1" )
]
mainContainerStyle : Html.Attribute msg
mainContainerStyle =
style
[ ( "display", "flex" )
, ( "flex-direction", "column" )
, ( "align-items", "center" )
]