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Local Streaming audio is not working in the ios device #1231
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Hi! were you able to get over this problem? im facing the same issue |
I have the same problem as you, is there a way to fix this error? Thanks |
I'm experiencing the same issue. I also created a minimal reproducible example here: https://github.com/willsmanley/audio-test This example connects to a websocket server, receives Uint8List bytes, but cant play audio from the stream and eventually results in: I have the correct ios permissions and flutter clean. Thank you in advance for any support! |
I have the same error like, my audiobytes. from websocket too, and define a new class extend StreamAudioSource, |
@ryanheise how can we handle [GETX] Info: _GetImpl Instance of '_GetImpl' runZonedGuarded: PlatformException(-11800, The operation could not be completed, {index: 0}, null) flutter: setMediaItemInQueue called playFromMediaId title isdownload path : Clap Your Hands true /var/mobile/Containers/Data/Application/E0A30141-D87A-4960-827F-A2C76E6DAD0E/Documents/download/dccd547ede95829b98af67adc8af1ec9.mp3 |
this is my code AudioSource _itemToSource(MediaItem mediaItem) { |
i get the same issue in simulator of M3 chip. |
@srinivas1100 were you able to fix this issue? |
@Usama9999 There is no response from the package so we removed the package and we are using splitting audio and play the audio one after other without delay |
Can you please help me how are you doing it? I will be thankful to you
…On Wed, 18 Dec 2024 at 10:52 AM, srinivas ***@***.***> wrote:
@Usama9999 <https://github.com/Usama9999> There is no response from the
package so we removed the package and we are using splitting audio and play
the audio one after other without delay
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Which API doesn't behave as documented, and how does it misbehave?
I'm using the just_audio package to generate audio from OpenAI and play it. I'm utilizing the http StreamedResponse to generate the audio. After receiving a successful response, I open the HttpServer and bind the response to this server. The code details are provided below. While this setup works fine on Android, it's not functioning properly on iOS.
Minimal reproduction project
Provide a link here using one of two options:
To Reproduce (i.e. user steps, not code)
Steps to reproduce the behavior:
Error messages
Expected behavior
Once the API returns the streaming response, I bind it to a local server. Then, I use the URL of that local server with the audio player, which automatically plays the audio.
Screenshots
If applicable, No
Desktop (please complete the following information):
Smartphone (please complete the following information):
Flutter SDK version
Additional context
This bug is effect my complere application all ios users are unable to play the audio it is critical issue
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