diff --git a/Source/Client/Syncing/Game/SyncMethods.cs b/Source/Client/Syncing/Game/SyncMethods.cs index dc63361b..bbb21385 100644 --- a/Source/Client/Syncing/Game/SyncMethods.cs +++ b/Source/Client/Syncing/Game/SyncMethods.cs @@ -420,11 +420,11 @@ public static void Init() .AllNotNull(); foreach (var method in methods) - MP.RegisterSyncMethod(method); + Sync.RegisterSyncMethod(method); // This OnRenamed method will create a storage group, which needs to be synced. // No other vanilla rename dialogs need syncing OnRenamed, but modded ones potentially could need it. - MP.RegisterSyncMethod(typeof(Dialog_RenameBuildingStorage_CreateNew), nameof(Dialog_RenameBuildingStorage_CreateNew.OnRenamed)) + SyncMethod.Register(typeof(Dialog_RenameBuildingStorage_CreateNew), nameof(Dialog_RenameBuildingStorage_CreateNew.OnRenamed)) .TransformTarget(Serializer.New( (Dialog_RenameBuildingStorage_CreateNew dialog) => dialog.building, (IStorageGroupMember member) => new Dialog_RenameBuildingStorage_CreateNew(member)));