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Use Sio2 com.simsilica.thread.* classes for handling job work #69
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What are the expected advantages compared to the current Java Executor threads ? |
The main advantage of the JobState is that it queue's a job on a worker thread and when this job is finished, it will execute a second method on the JME render thread. The
The I am already quite far in the development of Blocks 2.0 and actually did not use the Blocks 2.0 will be a major overhaul and will not be backwards compatible with previous versions. The most notable changes are in the Type system and the ChunkManager*. The Type system now uses up to 6 textures for a block (up, down, north, east, south, west) and has a lot more parameters to tweak the look and feel. Types can be expressed and loaded in json format. The CellManager takes a lot of the changes you made in Ialon. Actions to place/remove blocks now return a * In Blocks 2.0 ChunkManager has been renamed to CellManager. This is also the naming used in Mythruna which is - in my opinion - at the moment to most impressive game in development for JME. I took over the naming conventions to speak the same language on the JME forum. |
OK thanks, so I guess the goal is to simplify the Pager and the ChunkManager |
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