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MacOS ControlFlow::Wait doesn't work properly when pointer leaves window #3934
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Does it happen with the |
Hard to say. That example doesn't seem to open a window (I can't locate it on a screen anyway) and it also doesn't appear to call set_control_flow. Or maybe I'm missing something. |
Are you sure that it doesn't open anything at all? It should open a window and lists you some key bindings to press. The default control flow is |
Ok, had to get a desktop view - the window shows up behind the terminal I was using. I added an info! call to the about_to_wait call in there (it wasn't logging anything normally). I do not see the behavior there. :-( My code snippet is quite short. Is there anything obvious that I'm doing wrong in there? I removed my set_control_flow call (to get the default behavior) and I see the same result. Is there some other option I need to set? |
maybe not drawing anything ends up like that, because macOS is confused. Also if you don't set |
Not setting ControlFlow results in the same behavior as explicitly setting it to Wait (as you said it would). Basically, I'm trying to come up with bare-bones examples and build up slowly for a tutorial. Ultimately, I'm trying to get a good set of wgpu examples working with the latest winit (everything I can find out that uses older versions) and also illustrate integration with Tokio (among other things). Today was my first deep dive into 0.30.* and the docs are not super helpful. I'm happy to help improve them and provide more general tutorials if I can get it all figured out. |
Even GitHub Copilot begs me to use an older version. ;-) |
I mean, your provided code should generally work and I think it does. If macOS wakes you up, it's mostly up to it and given that our example also works, the issue could you not doing any drawing, so I'd suggest to draw something(even with softbuffer) and problem will likely go away.
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@madsmtm do you know what the issue could be on macOS? I'd guess macOS compositor tries to ask for drawing and no drawing ever done so it kind of loops? |
I think I've been comparing apples and oranges. I've been trying to use v0.30.5, which is what I'm getting as the latest on crates.io for my test program. I was comparing that against master when running the window.rs example from GitHub. It is very different (e.g. create_window returns a Window in 0.30.5 but a Box(dyn Window) in master). When I look at the window.rs example from 0.30.5 it is completely different - it doesn't even use the ApplicationHandler trait. So I think I'm completely lost now. What should I be using? |
latest released version. |
Ok, so the problem seems to exist there (v0.30.5). |
I mean, I know that none of the examples that draw has this issue, otherwise I'd know it. So as I said, as soon as you start drawing it should go away. |
Description
When implementing ApplicationHandler I implemented my own about_to_wait() method. When control flow is set to ControlFlow::Wait and the pointer remains within the window, everything works as expected - the thread goes to sleep when nothing is happening. However, when the pointer leaves the window, the about_to_wait() method is called non-stop as if control flow was set to ControlFlow::Poll. When the pointer reenters the window, things work as expected again.
Super simple code example:
macOS version
Winit version
0.30.5
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