-
Notifications
You must be signed in to change notification settings - Fork 572
/
sampler.go
134 lines (121 loc) · 3.07 KB
/
sampler.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
package zerolog
import (
"math/rand"
"sync/atomic"
"time"
)
var (
// Often samples log every ~ 10 events.
Often = RandomSampler(10)
// Sometimes samples log every ~ 100 events.
Sometimes = RandomSampler(100)
// Rarely samples log every ~ 1000 events.
Rarely = RandomSampler(1000)
)
// Sampler defines an interface to a log sampler.
type Sampler interface {
// Sample returns true if the event should be part of the sample, false if
// the event should be dropped.
Sample(lvl Level) bool
}
// RandomSampler use a PRNG to randomly sample an event out of N events,
// regardless of their level.
type RandomSampler uint32
// Sample implements the Sampler interface.
func (s RandomSampler) Sample(lvl Level) bool {
if s <= 0 {
return false
}
if rand.Intn(int(s)) != 0 {
return false
}
return true
}
// BasicSampler is a sampler that will send every Nth events, regardless of
// their level.
type BasicSampler struct {
N uint32
counter uint32
}
// Sample implements the Sampler interface.
func (s *BasicSampler) Sample(lvl Level) bool {
n := s.N
if n == 1 {
return true
}
c := atomic.AddUint32(&s.counter, 1)
return c%n == 1
}
// BurstSampler lets Burst events pass per Period then pass the decision to
// NextSampler. If Sampler is not set, all subsequent events are rejected.
type BurstSampler struct {
// Burst is the maximum number of event per period allowed before calling
// NextSampler.
Burst uint32
// Period defines the burst period. If 0, NextSampler is always called.
Period time.Duration
// NextSampler is the sampler used after the burst is reached. If nil,
// events are always rejected after the burst.
NextSampler Sampler
counter uint32
resetAt int64
}
// Sample implements the Sampler interface.
func (s *BurstSampler) Sample(lvl Level) bool {
if s.Burst > 0 && s.Period > 0 {
if s.inc() <= s.Burst {
return true
}
}
if s.NextSampler == nil {
return false
}
return s.NextSampler.Sample(lvl)
}
func (s *BurstSampler) inc() uint32 {
now := TimestampFunc().UnixNano()
resetAt := atomic.LoadInt64(&s.resetAt)
var c uint32
if now > resetAt {
c = 1
atomic.StoreUint32(&s.counter, c)
newResetAt := now + s.Period.Nanoseconds()
reset := atomic.CompareAndSwapInt64(&s.resetAt, resetAt, newResetAt)
if !reset {
// Lost the race with another goroutine trying to reset.
c = atomic.AddUint32(&s.counter, 1)
}
} else {
c = atomic.AddUint32(&s.counter, 1)
}
return c
}
// LevelSampler applies a different sampler for each level.
type LevelSampler struct {
TraceSampler, DebugSampler, InfoSampler, WarnSampler, ErrorSampler Sampler
}
func (s LevelSampler) Sample(lvl Level) bool {
switch lvl {
case TraceLevel:
if s.TraceSampler != nil {
return s.TraceSampler.Sample(lvl)
}
case DebugLevel:
if s.DebugSampler != nil {
return s.DebugSampler.Sample(lvl)
}
case InfoLevel:
if s.InfoSampler != nil {
return s.InfoSampler.Sample(lvl)
}
case WarnLevel:
if s.WarnSampler != nil {
return s.WarnSampler.Sample(lvl)
}
case ErrorLevel:
if s.ErrorSampler != nil {
return s.ErrorSampler.Sample(lvl)
}
}
return true
}