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circlecheck.lic
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=begin
Documentation: https://elanthipedia.play.net/Lich_script_repository#circlecheck
Circle Requirements are matched off of Elanthipedia
=end
custom_require.call(%w[common])
$Skills = [
{ name: 'Instinct', type: 'Survival' },
{ name: 'Evasion', type: 'Survival' },
{ name: 'Athletics', type: 'Survival' },
{ name: 'Stealth', type: 'Survival' },
{ name: 'Perception', type: 'Survival' },
{ name: 'Locksmithing', type: 'Survival' },
{ name: 'First Aid', type: 'Survival' },
{ name: 'Skinning', type: 'Survival' },
{ name: 'Outdoorsmanship', type: 'Survival' },
{ name: 'Thievery', type: 'Survival' },
{ name: 'Backstab', type: 'Survival' },
{ name: 'Thanatology', type: 'Survival' },
{ name: 'Forging', type: 'Lore' },
{ name: 'Outfitting', type: 'Lore' },
{ name: 'Engineering', type: 'Lore' },
{ name: 'Alchemy', type: 'Lore' },
{ name: 'Scholarship', type: 'Lore' },
{ name: 'Appraisal', type: 'Lore' },
{ name: 'Tactics', type: 'Lore' },
{ name: 'Mechanical Lore', type: 'Lore' },
{ name: 'Performance', type: 'Lore' },
{ name: 'Empathy', type: 'Lore' },
{ name: 'Enchanting', type: 'Lore' },
{ name: 'Trading', type: 'Lore' },
{ name: 'Attunement', type: 'Magic' },
{ name: 'Arcana', type: 'Magic' },
{ name: 'Targeted Magic', type: 'Magic' },
{ name: 'Debilitation', type: 'Magic' },
{ name: 'Warding', type: 'Magic' },
{ name: 'Augmentation', type: 'Magic' },
{ name: 'Utility', type: 'Magic' },
{ name: 'Sorcery', type: 'Magic' },
{ name: 'Summoning', type: 'Magic' },
{ name: 'Astrology', type: 'Magic' },
{ name: 'Theurgy', type: 'Magic' },
{ name: 'Inner Magic', type: 'Magic', generic: true },
{ name: 'Inner Fire', type: 'Magic', generic: true },
{ name: 'Melee Mastery', type: 'Mastery' },
{ name: 'Missile Mastery', type: 'Mastery' },
{ name: 'Parry Ability', type: 'Weapon', generic: true },
{ name: 'Small Edged', type: 'Weapon' },
{ name: 'Large Edged', type: 'Weapon' },
{ name: 'Twohanded Edged', type: 'Weapon' },
{ name: 'Twohanded Blunt', type: 'Weapon' },
{ name: 'Small Blunt', type: 'Weapon' },
{ name: 'Large Blunt', type: 'Weapon' },
{ name: 'Bow', type: 'Weapon' },
{ name: 'Slings', type: 'Weapon' },
{ name: 'Crossbow', type: 'Weapon' },
{ name: 'Polearms', type: 'Weapon' },
{ name: 'Heavy Thrown', type: 'Weapon' },
{ name: 'Offhand Weapon', type: 'Weapon', generic: true },
{ name: 'Brawling', type: 'Weapon' },
{ name: 'Light Thrown', type: 'Weapon' },
{ name: 'Staves', type: 'Weapon' },
{ name: 'Expertise', type: 'Weapon' },
{ name: 'Defending', type: 'Armor', generic: true },
{ name: 'Shield Usage', type: 'Armor' },
{ name: 'Light Armor', type: 'Armor' },
{ name: 'Chain Armor', type: 'Armor' },
{ name: 'Brigandine', type: 'Armor' },
{ name: 'Plate Armor', type: 'Armor' },
{ name: 'Conviction', type: 'Armor' }
]
$GuildReqs = {
'Empath' => {
specific_reqs: {
'Empathy' => [[10, 4], [30, 5], [100, 6], [150, 7], [200, 15]],
'Scholarship' => [[30, 3], [70, 4], [150, 5], [200, 13]],
'First Aid' => [[10, 2], [100, 3], [150, 4], [200, 10]],
'Outdoorsmanship' => [[30, 1], [150, 2], [200, 5]]
},
general_reqs: {
'Lore' => [
[[30, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [70, 3], [150, 4], [200, 10]],
[[30, 2], [100, 3], [150, 4], [200, 10]]
],
'Magic' => [
[[30, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [70, 3], [150, 4], [200, 10]],
[[10, 0], [30, 2], [100, 3], [150, 4], [200, 10]],
[[30, 0], [100, 3], [150, 4], [200, 10]]
],
'Survival' => [
[[10, 1], [70, 2], [100, 3], [150, 4], [200, 10]],
[[10, 1], [70, 2], [100, 3], [150, 4], [200, 10]],
[[30, 1], [70, 2], [150, 3], [200, 8]]
]
},
hard_reqs: ['Scholarship', 'Empathy', 'First Aid'],
restricted: ['Sorcery', 'Thievery']
},
'Thief' => {
specific_reqs: {
'Parry Ability' => [[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
'Stealth' => [[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
'Thievery' => [[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
'Inner Magic' => [[10, 1], [30, 2], [100, 3], [150, 4], [200, 10]]
},
general_reqs: {
'Armor' => [
[[70, 2], [150, 3], [200, 8]]
],
'Weapon' => [
[[30, 3], [100, 4], [150, 5], [200, 13]],
[[10, 1], [30, 2], [100, 3], [150, 4], [200, 10]]
],
'Lore' => [
[[10, 1], [30, 2], [100, 3], [150, 4], [200, 10]],
[[10, 1], [70, 2], [150, 3], [200, 8]],
[[30, 1], [70, 2], [100, 2], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 10]],
[[10, 0], [30, 0], [70, 2], [100, 2], [150, 4], [200, 8]]
],
'Survival' => [
[[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
]
},
restricted: ['Offhand Weapon']
},
'Ranger' => {
specific_reqs: {
'Parry Ability' => [[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
'Defending' => [[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]],
'Instinct' => [[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]]
},
general_reqs: {
'Lore' => [
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
[[10, 0], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]]
],
'Magic' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]]
],
'Survival' => [
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 3], [30, 4], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
],
'Armor' => [
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 1], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Weapon' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 1], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
]
},
restricted: ['Sorcery', 'Offhand Weapon']
},
'Warrior Mage' => {
specific_reqs: {
'Parry Ability' => [[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
'Defending' => [[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
'Summoning' => [[10, 3], [30, 4], [70, 5], [100, 5], [150, 5], [200, 13]],
'Targeted Magic' => [[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
'Scholarship' => [[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]]
},
general_reqs: {
'Lore' => [
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 0], [70, 3], [100, 4], [150, 5], [200, 13]]
],
'Survival' => [
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]]
],
'Armor' => [
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
],
'Weapon' => [
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 0], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 0], [30, 0], [70, 2], [100, 3], [150, 4], [200, 10]]
]
},
hard_reqs: ['Summoning'],
restricted: ['Sorcery', 'Thievery', 'Offhand Weapon']
},
'Paladin' => {
specific_reqs: {
'Conviction' => [[10, 3], [70, 4], [150, 5], [200, 13]],
'Defending' => [[30, 3], [100, 4], [150, 5], [200, 13]],
'Shield Usage' => [[30, 2], [100, 3], [150, 4], [200, 10]],
'Parry Ability' => [[30, 3], [100, 4], [150, 5], [200, 13]],
'Evasion' => [[10, 2], [70, 3], [150, 4], [200, 10]],
'Scholarship' => [[10, 1], [70, 2], [150, 3], [200, 8]],
'Tactics' => [[10, 1], [30, 2], [100, 3], [150, 4], [200, 10]]
},
general_reqs: {
'Armor' => [
[[10, 4], [100, 5], [150, 6], [200, 15]],
[[10, 2], [70, 3], [100, 4], [150, 5], [200, 13]]
],
'Magic' => [
[[10, 1], [70, 2], [150, 3], [200, 8]],
[[30, 1], [100, 2], [150, 3], [200, 8]],
[[70, 1], [150, 2], [200, 5]]
],
'Lore' => [
[[10, 2], [70, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [100, 3], [150, 4], [200, 10]],
[[30, 1], [100, 2], [150, 3], [200, 8]]
],
'Survival' => [
[[10, 1], [70, 2], [150, 3], [200, 8]],
[[30, 1], [100, 2], [150, 3], [200, 8]],
[[70, 1], [150, 2], [200, 5]],
[[70, 1], [150, 2], [200, 5]]
],
'Weapon' => [
[[10, 3], [70, 4], [150, 5], [200, 13]],
[[10, 0], [30, 2], [70, 3], [150, 4], [200, 10]]
]
},
hard_reqs: ['Conviction', 'Evasion', 'Parry Ability', 'Defending'],
restricted: ['Sorcery', 'Thievery', 'Offhand Weapon']
},
'Cleric' => {
specific_reqs: {
'Parry Ability' => [[10, 2], [30, 3], [70, 3], [100, 3], [150, 4], [200, 10]],
'Shield Usage' => [[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]],
'Theurgy' => [[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
'Attunement' => [[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
},
general_reqs: {
'Lore' => [
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 10]],
[[10, 0], [30, 0], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 0], [70, 3], [100, 4], [150, 5], [200, 13]]
],
'Survival' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]]
],
'Armor' => [
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
],
'Weapon' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 0], [70, 2], [100, 2], [150, 3], [200, 8]]
]
},
hard_reqs: ['Theurgy', 'Parry', 'Shield Usage'],
restricted: ['Sorcery', 'Thievery', 'Offhand Weapon']
},
'Barbarian' => {
specific_reqs: {
'Parry Ability' => [[10, 4], [30, 4], [70, 4], [100, 4], [150, 5], [200, 13]],
'Expertise' => [[10, 4], [30, 5], [70, 5], [100, 5], [150, 6], [200, 15]],
'Tactics' => [[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
'Inner Fire' => [[10, 1], [30, 2], [70, 3], [100, 3], [150, 3], [200, 8]],
'Evasion' => [[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]]
},
general_reqs: {
'Lore' => [
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 0], [30, 0], [70, 2], [100, 2], [150, 3], [200, 8]]
],
'Survival' => [
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 3], [200, 8]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 3], [200, 8]],
[[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 2], [200, 5]]
],
'Armor' => [
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 13]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]]
],
'Weapon' => [
[[10, 4], [30, 5], [70, 6], [100, 6], [150, 6], [200, 15]],
[[10, 4], [30, 5], [70, 6], [100, 6], [150, 6], [200, 15]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]]
],
'Mastery' => [
[[10, 4], [30, 5], [70, 6], [100, 6], [150, 6], [200, 15]]
]
},
hard_reqs: ['Evasion', 'Parry Ability', 'Expertise', 'Inner Fire', 'Tactics'],
restricted: ['Sorcery', 'Thievery', 'Targeted Magic', 'Offhand Weapon']
},
'Necromancer' => {
specific_reqs: {
'Thanatology' => [[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
'Small Edged' => [[10, 1], [30, 2], [70, 2], [100, 2], [150, 2], [200, 5]],
'Targeted Magic' => [[10, 2], [30, 2], [70, 3], [100, 4], [150, 5], [200, 13]]
},
general_reqs: {
'Lore' => [
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 3], [200, 8]],
[[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 3], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 0], [70, 3], [100, 4], [150, 5], [200, 13]]
],
'Survival' => [
[[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
[[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]]
],
'Armor' => [
[[10, 1], [30, 2], [70, 2], [100, 2], [150, 3], [200, 8]]
],
'Weapon' => []
},
hard_reqs: ['Thanatology']
},
'Moon Mage' => {
specific_reqs: {
'Astrology' => [[10, 3], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
'Scholarship' => [[10, 3], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]]
},
general_reqs: {
'Lore' => [
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Magic' => [
[[10, 4], [30, 4], [70, 5], [100, 6], [150, 7], [200, 18]],
[[10, 4], [30, 4], [70, 4], [100, 5], [150, 6], [200, 15]],
[[10, 3], [30, 4], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 4], [100, 5], [150, 5], [200, 13]],
[[10, 0], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 0], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]]
],
'Survival' => [
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 0], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Armor' => [],
'Weapon' => []
},
hard_reqs: %w[Scholarship Astrology],
restricted: ['Thievery']
},
'Bard' => {
specific_reqs: {
'Performance' => [[10, 4], [30, 4], [70, 5], [100, 5], [150, 6], [200, 15]],
'Parry Ability' => [[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
'Tactics' => [[10, 2], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]]
},
general_reqs: {
'Lore' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 3], [30, 3], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]]
],
'Magic' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 2], [70, 3], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 2], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]],
[[10, 0], [30, 0], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Survival' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 1], [70, 2], [100, 2], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]]
],
'Armor' => [
[[10, 2], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Weapon' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]]
]
},
hard_reqs: ['Performance', 'Parry Ability'],
restricted: ['Offhand Weapon']
},
'Trader' => {
specific_reqs: {
'Trading' => [[10, 4], [30, 5], [70, 6], [100, 6], [150, 7], [200, 15]],
'Appraisal' => [[10, 3], [30, 3], [70, 4], [100, 5], [150, 6], [200, 15]]
},
general_reqs: {
'Lore' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 2], [30, 2], [70, 3], [100, 4], [150, 4], [200, 10]]
],
'Magic' => [],
'Survival' => [
[[10, 3], [30, 3], [70, 4], [100, 4], [150, 5], [200, 13]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 2], [30, 3], [70, 3], [100, 4], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]],
[[10, 1], [30, 1], [70, 1], [100, 2], [150, 2], [200, 5]]
],
'Armor' => [
[[10, 2], [30, 3], [70, 3], [100, 3], [150, 4], [200, 10]],
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
],
'Weapon' => [
[[10, 1], [30, 2], [70, 2], [100, 3], [150, 3], [200, 8]]
]
},
hard_reqs: ['Appraisal', 'Trading'],
restricted: ['Offhand Weapon']
}
}
def main
arg_definitions = [
[
{ name: 'debug', regex: /debug/i, optional: true },
{ name: 'mode', options: %w[brief short next], optional: true, description: 'Only display requirements you don\'t meet' },
{ name: 'target', regex: /^\d+$/, optional: true, description: 'See requirements for a specific circle' }
]
]
args = parse_args(arg_definitions)
$debug_mode_cc = args.debug
# Check yaml settings to see if prettyprint is true
pretty_print = get_settings.circlecheck_prettyprint
level_target = [args.target.to_i, DRStats.circle + 1].max
requirements = all_requirements(level_target)
display_requirements(requirements, level_target, args.mode, pretty_print)
end
def display_requirements(requirements, level_target, brief, pretty_print)
can_circle = false
first_circle_seen = nil
column_headings_displayed = false
spacer_displayed = false
# Caclulate the TDPs gained at next level
# No TDPs earned for circling after 150
tdps = if DRStats.circle < 9
DRStats.circle + 51
elsif DRStats.circle < 150
DRStats.circle + 101
else
0
end
# If the user has yaml set to circlecheck_prettyprint
# then handle top of display. Otherwise display traditional.
if pretty_print
# Hash of column => spacing, which centralizes the formatting
# to handle display of circlecheck columns and allows us to easily
# edit column widths in an single spot.
column_spacing = {
1 => 16,
2 => 12,
3 => 6,
4 => 3,
5 => 8,
6 => 7,
7 => 2,
8 => 3
}
# This outputs the beginning section of circle check, which
# gives your current circle and your TDPs at next level.
DRC.message("___________________________________________________________")
_respond " Current Circle: <pushBold/>#{DRStats.circle}<popBold/>" +
" | Next Level TDPs: #{DRStats.tdps} <pushBold/>+ #{tdps}<popBold/> = #{DRStats.tdps + tdps}"
respond("")
# Set column headings for later display for prettyprint
column_headings =
"SKILL".center(column_spacing[1]) +
"CATEGORY".center(column_spacing[2]) +
"CIR".rjust(column_spacing[3]) +
" ".center(column_spacing[4]) +
"RANKS for CIR".rjust(20)
else
# Retain original formatting at top of display
respond("Your next level will award: #{tdps} TDPs")
end
new_target = 0
requirements.each do |skill, met_circle, missing_ranks, ranks|
first_circle_seen ||= met_circle
# Check if we're ready to circle. If so, display message.
# Also, if so, recognize that that our ;circlecheck readout
# should be targetting an additional circle (e.g. if we're
# currenly 30th circle but can circle to 31st, ;circlecheck
# should show us target skill for circle 32)
if first_circle_seen > DRStats.circle && !can_circle
echo("met_circle: #{met_circle} circle: #{DRStats.circle}") if $debug_mode_cc
can_circle = true
new_target = first_circle_seen + 1
DRC.message("***You're ready to circle!***")
DRC.message("")
end
# If we're in the first iteration of this loop, and user has
# prettyprint specified in yaml, display column headings,
# then recognize we've displayed column headings so we don't
# re-display them every loop.
if !column_headings_displayed && pretty_print
respond(column_headings)
column_headings_displayed = true
end
# This gives some space between the top set of skill(s) for target circle
# and the rest of the circlecheck readout.
if met_circle >= [level_target, new_target].max && !spacer_displayed
break if brief
spacer_displayed = true
respond('')
end
if pretty_print
# Break each skill string into skill name and skill category
# E.g. "Stealth (1st Survival)" becomes "Stealth" and "1st Survival"
# If this is a hard req, display hard req instead of category
if skill =~ /\(/i
sub_skill = skill.scan(/\(([A-z\.\s\-']+)\)/i).first.first
category = skill.split(/ \([A-z\.\s\-']+\)/i).first
else
sub_skill = skill
category = 'Hard Req'
end
# Calculate the percent remaining to next skill rank
# so we can display fractional amounts. Format so
# we can easily append decimal to current rank.
subtraction = (100 - DRSkill.getpercent(sub_skill).to_f) / 100.00
percent_remaining = format('%.2f', subtraction).sub(/^./, '')
# Formulate the needed ranks to target circle including
# fractional amount. Also prep total target ranks for proper display.
if subtraction == 1
needed_ranks = missing_ranks
else
needed_ranks = missing_ranks - 1
end
needed_ranks = needed_ranks.to_s + percent_remaining.to_s
missing_ranks_plus_ranks = "(" + (missing_ranks + ranks).to_s + ")"
# Handle formatting circlecheck output in column formatting.
case
when met_circle == 200
# If ranks are beyond what's needed for circle 200, add a +
# in front of the ranks to signify the amount beyond 200
# circle reqs.
needed_ranks_plus = "+" + needed_ranks.to_s
respond(
"#{sub_skill.center(column_spacing[1])}" + # Column 1 - Skill
"#{category.center(column_spacing[2])}" + # Column 2 - Category
"#{met_circle.to_s.rjust(column_spacing[3])} " + # Column 3 - Met circle
"-".center(column_spacing[4]) + # Column 4 - and need
"#{needed_ranks_plus.to_s.rjust(column_spacing[5])}" + # Column 5 - Needed Ranks
"#{missing_ranks_plus_ranks.to_s.rjust(column_spacing[6])} " + # Column 6 - Total Target Ranks
"|".ljust(column_spacing[7]) + # Column 7 - for
"#{met_circle.to_s.rjust(column_spacing[8])}" # Column 8 - Target circle
)
else
respond(
"#{sub_skill.center(column_spacing[1])}" + # Column 1 - Skill
"#{category.center(column_spacing[2])}" + # Column 2 - Category
"#{met_circle.to_s.rjust(column_spacing[3])} " + # Column 3 - Met circle
"-".center(column_spacing[4]) + # Column 4 - and need
"#{needed_ranks.to_s.rjust(column_spacing[5])}" + # Column 5 - Needed Ranks
"#{missing_ranks_plus_ranks.to_s.rjust(column_spacing[6])} " + # Column 6 - Total Target Ranks
"|".ljust(column_spacing[7]) + # Column 7 - for
"#{[met_circle + 1, level_target].max.to_s.rjust(column_spacing[8])}" # Column 8 - Target circle
)
end # Prettyprint display section
else # If yaml prettyprint not set, display original format
if met_circle == 200
respond("You have enough #{skill} for circle #{met_circle} and have exceeded it by #{missing_ranks} (#{ranks}) ranks")
else
respond("You have enough #{skill} for circle #{met_circle} and need #{missing_ranks} (#{missing_ranks + ranks}) ranks for circle #{[met_circle + 1, level_target].max}")
end
end
end
# Line delimiter for visual separation from game spam
DRC.message("___________________________________________________________")
end
def all_requirements(level_target)
guild = DRStats.guild
echo(guild) if $debug_mode_cc
reqs = $GuildReqs[guild]
echo("reqs: #{reqs}") if $debug_mode_cc
requirements = calc_requirements(reqs, 'Survival', level_target)
requirements += calc_requirements(reqs, 'Magic', level_target)
requirements += calc_requirements(reqs, 'Lore', level_target)
requirements += calc_requirements(reqs, 'Armor', level_target)
requirements += calc_requirements(reqs, 'Weapon', level_target)
requirements += calc_requirements(reqs, 'Mastery', level_target)
requirements = requirements.sort_by { |item| [item[1], item[2]] }
echo("reqs: #{requirements}") if $debug_mode_cc
requirements
end
def get_skills_by_type(type)
$Skills
.select { |skill| skill[:type] == type }
.map { |skill| [skill[:name], DRSkill.getrank(skill[:name]), DRSkill.getpercent(skill[:name])] }
.sort_by { |skill| [skill[1], skill[2]] }
.reverse
end
# ['skill', met_circle, missing_ranks, ranks]
def calc_requirement(skill_info, costs, level_target)
name, ranks = skill_info
echo("calc_requirement #{ranks}:#{costs}") if $debug_mode_cc
required_rank = 0
met_circle = 0
(1..200).each do |circle|
cost = costs.find { |cap, _| circle <= cap }.last
if required_rank + cost <= ranks || circle < level_target
met_circle = circle if required_rank + cost <= ranks
required_rank += cost
next
else
echo("circle #{circle}, cost:#{cost} ranks:#{ranks} required_rank:#{required_rank}") if $debug_mode_cc
return [name, met_circle, cost - (ranks - required_rank), ranks]
end
end
[name, 200, ranks - required_rank, ranks]
end
def calc_requirements(reqs, type, level_target)
requirements = []
skill_type_info = get_skills_by_type(type)
type_names = skill_type_info.map { |skill, _rank| skill }
echo(skill_type_info) if $debug_mode_cc
reqs[:specific_reqs].each do |skill_name, costs|
unless type_names.include?(skill_name)
echo("skipping #{skill_name}") if $debug_mode_cc
next
end
echo("calcing #{skill_name}") if $debug_mode_cc
skill_info = skill_type_info.find { |skill, _rank| skill == skill_name }
requirements << calc_requirement(skill_info, costs, level_target)
skill_type_info.reject! { |name, _| name == skill_name } if reqs[:hard_reqs].include?(skill_name)
end
echo("deleting generics: #{skill_type_info.select { |x| $Skills.find { |skill| x[0] == skill[:name] }[:generic] }}") if $debug_mode_cc
skill_type_info.reject! { |x| $Skills.find { |skill| x[0] == skill[:name] }[:generic] }
echo("deleting restricted: #{skill_type_info.select { |name, _| reqs[:restricted].include?(name) }}") if $debug_mode_cc
skill_type_info.reject! { |name, _| reqs[:restricted].include?(name) }
echo("remaining skills to match: #{skill_type_info}") if $debug_mode_cc
reqs[:general_reqs][type].each_with_index do |costs, i|
echo("costs #{costs}") if $debug_mode_cc
best_skill = skill_type_info.shift
best_skill[0] = "#{$Ordinals[i + 1]} #{type} (#{best_skill[0]})"
echo("formatted skill info #{best_skill}") if $debug_mode_cc
requirements << calc_requirement(best_skill, costs, level_target)
end
requirements
end
$Ordinals = { 1 => '1st', 2 => '2nd', 3 => '3rd', 4 => '4th', 5 => '5th', 6 => '6th', 7 => '7th', 8 => '8th', 9 => '9th' }
main