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carve-lockpicks.lic
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carve-lockpicks.lic
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=begin
Need these settings in your yaml:
#Header
lockpick_carve_settings:
grand_container: carryall # bag for complete grandmaster's lockpicks
master_container: toolkit # bag for completed master's lockpicks
trash_container: # bag for anything less than master/grandmaster, blank to dispose
pocket_container: watery portal # source of fresh keyblank pockets
initial_grand: false # true/false as to whether to initial your grandmasters' lockpicks
full_rings_container: backpack # bag for full rings, can't be either grand/master bag
ring_picks: true # true/false as a default to put carved picks on rings
carve_past_ring_capacity: false # true/false to continue carving after you've run out of lockpick rings
The only container that can be a portal/eddy is the pocket container.
All containers must be unique
=end
custom_require.call(%w[common common-items common-crafting])
class CarveLockpicks
def initialize
arg_definitions = [
[
{ name: 'ring', regex: /ring/i, optional: true, description: 'Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag)' },
{ name: 'ratio_last', regex: /ratio_last/i, optional: true, description: 'Displays most recent percentage of grandmaster to master picks carved from last run.' },
{ name: 'ratio_all', regex: /ratio_all/i, optional: true, description: 'Displays overall percentage of grandmaster to master picks carved from all runs.' },
{ name: 'ratio_reset', regex: /ratio_reset/i, optional: true, description: 'Delete all past recorded carving projects data' },
{ name: 'script_summary', optional: true, description: 'Carves lockpicks with carving knife, drawing from keyblank pockets until empty.' }
],
[
{ name: 'buy_rings', regex: /buy_rings/i, description: 'Buy rings from a shop' },
{ name: 'pockets', regex: /\d+/, description: 'How many pockets you\'re carving' },
{ name: 'masters_ordinal', options: $ORDINALS },
{ name: 'grands_ordinal', options: $ORDINALS }
]
]
@@grands_count = 0
@@masters_count = 0
UserVars.grands_ratio ||= {}
args = parse_args(arg_definitions)
@settings = get_settings
@bag = @settings.crafting_container
@bag_items = @settings.crafting_items_in_container
@belt = @settings.engineering_belt
@lockpick_carve_settings = @settings.lockpick_carve_settings
@master_batch, @grand_batch = [true, true] if args.ring || @lockpick_carve_settings['ring_picks']
@grands_ring_ready = (25 - DRCI.count_items_in_container('lockpick', @lockpick_carve_settings['grand_container']))
@masters_ring_ready = (25 - DRCI.count_items_in_container('lockpick', @lockpick_carve_settings['master_container']))
echo "Grands on hand: #{25 - @grands_ring_ready}" if @grands_ring_ready < 25
echo "Masters on hand: #{25 - @masters_ring_ready}" if @masters_ring_ready < 25
purchase_rings(args.pockets.to_i, args.masters_ordinal, args.grands_ordinal) if args.buy_rings
if args.ratio_last
DRC.message("Most recent percentage of Grandmaster's to Master's picks: #{UserVars.grands_ratio.to_a.last.last}")
exit
elsif args.ratio_all
DRC.message("Average of all recorded carving projects to date, Grandmaster's percentages: #{calc_ratio}")
exit
elsif args.ratio_reset
UserVars.grands_ratio = {}
DRC.message("Resetting past carving projects data. Historical data: #{UserVars.grands_ratio}")
exit
end
main_loop
end
def main_loop
DRCC.get_crafting_item("carving knife", @bag, @bag_items, @belt)
# fetches from portal if the next pocket isn't immediately accessible
if DRCI.exists?('keyblank pocket') || (DRCI.get_item?('keyblank pocket', @lockpick_carve_settings['pocket_container']) && DRCI.put_away_item?("keyblank pocket", @lockpick_carve_settings['full_rings_container']))
loop do
check_status
get_keyblank
carve
end
else
DRCC.stow_crafting_item("carving knife", @bag, @belt)
exit
end
end
def calc_ratio
total = 0
UserVars.grands_ratio.values.each { |v| total += v }
total = total / UserVars.grands_ratio.size
return total.round
end
def purchase_rings(pockets, mord, gord)
# getting ring count for each based on past performance
if UserVars.grands_ratio.empty?
DRC.message('No data with which to do a ratio calculation, so doing an even split')
@mrings, @grings = [pockets + 1, pockets + 1]
else
total_rings = (pockets * 50) / 25
@grings = (calc_ratio / 100.to_f * total_rings).round
@mrings = total_rings - @grings
@grings += [@grings / 5, 1].max
@mrings += [@mrings / 5, 1].max
end
DRC.message("Buying:\nMaster's rings: #{@mrings}\nGrandmaster's rings: #{@grings}")
sleep 1
verify_funds("lockpick ring", mord, gord)
grings.times do
DRCT.buy_item(Room.current.id, "#{gord} lockpick ring")
DRCI.put_away_item?("lockpick ring", @lockpick_carve_settings['grand_container'])
end
mrings.times do
DRCT.buy_item(Room.current.id, "#{mord} lockpick ring")
DRCI.put_away_item?("lockpick ring", @lockpick_carve_settings['master_container'])
end
exit
end
def verify_funds(item, *ords)
total_needed, currency = [0, '']
counts = [@mrings, @grings]
ords.each do |ord|
case DRC.bput("shop #{ord} #{item}", /^I could not find/, /Cost: (\d+) (\w+)/)
when /(\d+) (\w+)/
cost = Regexp.last_match(1).to_i
currency = Regexp.last_match(2)
total_needed += cost * counts.shift
else
DRC.message("Cannot find #{ord} #{item} to purchase here.")
exit
end
end
DRC.message("Total purchase price is: #{DRCM.minimize_coins(total_needed)}")
sleep 1
current_coin = DRCM.check_wealth(currency)
if (current_coin < total_needed)
DRC.message("Need coin in the amount of: #{DRCM.minimize_coins(total_needed - current_coin)}")
sleep 1
exit
else
DRC.message("Sufficient coin on hand, purchasing.")
sleep 1
end
end
def check_status
spell_list = @settings.waggle_sets['carve'].join(' ').split(' ').map(&:capitalize)
spell_list.reject! { |spell| spell =~ /delay|khri|puncture|slice|impact|fire|cold|electric/i }
DRC.wait_for_script_to_complete('buff', ['carve']) unless spell_list.all? { |name| DRSpells.active_spells["Khri #{name}"] }
DRC.bput("sit", 'You sit', 'You are already sitting', 'You rise', 'While swimming?') unless sitting?
end
def get_keyblank
case DRC.bput("get keyblank from my keyblank pocket", 'You get', 'What were you referring to', 'You need a free hand')
when /What were you referring to/
case DRC.bput("count my keyblank pocket", 'nothing inside the keyblank pocket', 'It looks like there', 'I could not find what you were referring to')
when /nothing inside the keyblank pocket/
empty_pocket
when /It looks like there/
DRC.bput("open my keyblank pocket", 'You open a')
when /I could not find what you were referring to/
DRCC.stow_crafting_item("carving knife", @bag, @belt)
exit
end
get_keyblank
when /You need a free hand/
if /referring/ =~ DRC.bput("Put my keyblank in my keyblank pocket", 'You put a', 'What were you referring to')
fput('stow left')
end
get_keyblank
end
end
def carve
loop do
case DRC.bput("carve my #{DRC.left_hand} with my knife", /proudly glance down at a (grand)?master/, /but feel your knife slip/, /^You are too injured to do any carving/, /^Roundtime/, /^It would be better to find a creature to carve/)
when /proudly glance down at a grandmaster/
DRC.bput("carve my lockpick with my knife", 'With the precision and skill') if @lockpick_carve_settings['initial_grand']
@@grands_count += 1
@grands_ring_ready -= 1
stow_lockpick(@lockpick_carve_settings['grand_container'])
when /proudly glance down at a master/
@@masters_count += 1
@masters_ring_ready -= 1
stow_lockpick(@lockpick_carve_settings['master_container'])
when /It would be better to find a creature to carve/
# Unmatched failure, or we carved a lesser pick
if @lockpick_carve_settings['trash_container'] && DRC.left_hand
DRCI.put_away_item?('lockpick', @lockpick_carve_settings['trash_container'])
elsif DRC.left_hand
DRCI.dispose_trash('lockpick', @settings.worn_trashcan, @settings.worn_trashcan_verb)
end
when /You are too injured to do any carving/
DRC.message("Need to be completely wound-free, go get healed")
DRC.bput("Put my keyblank in my keyblank pocket", 'You put a')
DRCC.stow_crafting_item("carving knife", @bag, @belt)
exit
end
waitrt?
break unless DRC.left_hand.match?(/lockpick|keyblank/)
end
end
def stow_lockpick(container)
# Unless we can stow it (eg full bag), we call it quits
unless DRCI.put_away_item?('lockpick', container)
DRC.message("Bag's full, exiting")
DRCC.stow_crafting_item("carving knife", @bag, @belt)
exit
end
# Ring a set of 25
if @grands_ring_ready <= 0 && @grand_batch
ring_batch('grand')
return
elsif @masters_ring_ready <= 0 && @master_batch
ring_batch('master')
return
end
end
def empty_pocket
DRCI.get_item?('keyblank pocket')
DRCI.dispose_trash("keyblank pocket", @settings.worn_trashcan, @settings.worn_trashcan_verb) if DRCI.in_hands?('keyblank pocket')
return unless /referring/ =~ DRC.bput("open my keyblank pocket", 'You open', 'What were you referring', 'That is already open')
if DRCI.get_item?("keyblank pocket", @lockpick_carve_settings['pocket_container']) # fetches from portal if the next pocket isn't immediately accessible via open
DRCI.put_away_item?("keyblank pocket", @lockpick_carve_settings['full_rings_container'])
DRC.bput("open my keyblank pocket", 'You open', 'What were you referring', 'That is already open')
else
DRCC.stow_crafting_item("carving knife", @bag, @belt)
exit
end
end
def ring_batch(type)
DRCC.stow_crafting_item("carving knife", @bag, @belt)
unless DRCI.get_item?('lockpick ring', @lockpick_carve_settings["#{type}_container"])
DRC.message("Out of empty rings for #{type} picks")
case type
when /grand/
@grand_batch = false
@grands_ring_ready = 25
else
@master_batch = false
@masters_ring_ready = 25
end
stow_lockpick(@lockpick_carve_settings["#{type}_container"])
exit unless @lockpick_carve_settings['carve_past_ring_capacity']
DRCC.get_crafting_item("carving knife", @bag, @bag_items, @belt)
return
end
25.times do
DRCI.get_item?('lockpick', @lockpick_carve_settings["#{type}_container"])
DRCI.put_away_item?('lockpick', 'lockpick ring')
end
unless DRCI.put_away_item?('lockpick ring', @lockpick_carve_settings['full_rings_container'])
DRC.message("Out of room for rings")
exit
end
if type == 'grand'
@grands_ring_ready = 25
else
@masters_ring_ready = 25
end
DRCC.get_crafting_item("carving knife", @bag, @bag_items, @belt)
end
before_dying do
percentage = (@@grands_count.to_f / (@@grands_count + @@masters_count).to_f) * 100
exit if percentage.nan?
DRC.message("Total grandmaster's picks: #{@@grands_count}")
DRC.message("Total master's picks: #{@@masters_count}")
DRC.message("Grandmaster's percentage: #{percentage.round(2)}%")
unless UserVars.grands_ratio.empty?
total = 0
UserVars.grands_ratio.values.each { |v| total += v }
total = total / UserVars.grands_ratio.size
if total > percentage
DRC.message("This was a bad run, past carving projects yielded #{(total - percentage).round(2)}% more Grandmaster's than Master's picks")
elsif total < percentage
DRC.message("Nice job, this run beat your past projects by carving #{(percentage - total).round(2)}% more Grandmaster's than Master's picks")
else
DRC.message("Consistent with past performance, no gain or loss in ratio of Grandmaster's to Master's picks")
end
end
UserVars.grands_ratio.store(Time.now, percentage.round)
end
end
CarveLockpicks.new