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setup.py
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setup.py
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#from enum import Flag
import sys
import os
from PyQt6.QtWidgets import (QWidget, QPushButton,
QApplication ,QLineEdit,QLabel, QVBoxLayout, )
from PyQt6.QtCore import QEvent
from PyQt6.QtCore import *
from numpy import *
from PyQt6.QtCore import pyqtSlot
from PyQt6.QtGui import *
from PyQt6.QtCore import QObject,QSize
import random
row = None
MINErow = None
MINErow2 = None
FLAGrow = None
TEXTrow = None
usedSlots = []
path =os.getcwd() + os.sep + 'ressources'
width = 0
height = 0
mines = 0
mine = 0
usedmines = 0
rand = 0
test = 0
notLost = True
class setup(QWidget):
GO = False
buttons = []
allign = None
button = None
flags = 0
time = 0
timer = None
reset = False
bombClicked = 0
def __init__(self):
super().__init__()
self.ask_dim()
#time maybe?
self.timer = QTimer(self)
self.timer.timeout.connect(lambda: self.clock())
self.timer.start(1000)
def clock(self):
if self.GO:
self.time = self.time +1
one,two,three = self.bomb_calc(self.time)[0], self.bomb_calc(self.time)[1], self.bomb_calc(self.time)[2]
pixmap5 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{one}.png')
self.label5.setPixmap(pixmap5)
pixmap6 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{two}.png')
self.label6.setPixmap(pixmap6)
pixmap7 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{three}.png')
self.label7.setPixmap(pixmap7)
#find button x coord
def find_x(self,v):
i = where(row == v)
#print(f"x = {int(i[0])}")
return int(i[0])
#find button y coord
def find_y(self,v):
i = where(row == v)
#print(f"y = {int(i[1])}")
return int(i[1])
def ask_dim(self):
self.setWindowIcon(QIcon(path + os.sep + 'tiles' + os.sep + 'mine.png'))
self.setGeometry(300, 300, 300, 205)
self.setWindowTitle('Choose your grid size')
self.layout = QVBoxLayout(self)
self.layout.addStretch(1)
self.layout.setSpacing(33)
self.layout.setContentsMargins(10,10,10,110)
print("Generated ask_dim window")
# Create textbox and label
self.textbox = QLineEdit(self)
self.textbox.move(30, 20)
self.textbox.resize(50,30)
self.label = QLabel("X = ",self.textbox)
self.label.parent()
self.label.move(0,0)
self.layout.addWidget(self.label)
self.setLayout(self.layout)
# Create textbox2 and label
self.textbox2 = QLineEdit(self)
self.textbox2.move(30, 70)
self.textbox2.resize(50,30)
self.labelY = QLabel("Y = ",self.textbox2)
self.labelY.parent()
self.labelY.move(0,0)
self.layout.addWidget(self.labelY)
self.setLayout(self.layout)
print("Created textboxes and labels")
# Create a button in the window
self.button = QPushButton('Generate Grid\nsmall numbers may break', self)
self.button.setGeometry(30,130,150,40)
#print("Generated button for ask_dim")
try:
self.button.clicked.connect(self.sendToGrid)
self.show()
except:
self.show()
@pyqtSlot()
def sendToGrid(self):
global width,height
height = int(self.textbox.text())
width = int(self.textbox2.text())
self.close()
self.textbox.setParent(None)
self.textbox2.setParent(None)
self.label.setParent(None)
self.labelY.setParent(None)
self.button.setParent(None)
self.gen_grid()
self.assign_mines()
self.TEXTrow_fill()
def gen_grid(self):
global mines,width,height,row,MINErow,FLAGrow,MINErow2,TEXTrow
row = arange(width*height).reshape(width,height)
#print(f"bool: {True if where(row > 0)[0].size == 0 else False}")
#make secondary identical row with all as False, +4 to get rid of wraparound
MINErow = full((width+4,height+4),False)
#and third
FLAGrow = full((width+4,height+4),False)
#and fourth
MINErow2 = full((width,height),False)
#and fifth
TEXTrow = full((width+4,height+4),'9')
mines = int(round(float(width*height / 8),1))
print(f"mines: {mines}")
self.init_UI()
def init_UI(self):
global width,height
if height != 0 and width != 0:
global row
print("about to generate buttons")
for y in range(width):
for x in range(height):
self.buttons.append(QPushButton(str(row[y][x]), self))
#print(str(row[y][x]))
self.buttons[int(row[y][x])].setText(" ")
self.buttons[int(row[y][x])].setGeometry(10 + x * 40, 60 + y * 40,40,40)
self.buttons[int(row[y][x])].setObjectName(str(row[y][x]))
self.buttons[int(row[y][x])].installEventFilter(self)
#self.buttons[int(row[y][x])].setStyleSheet("background: rgb(225,225,225)")
self.setGeometry(300, 300, 20 + 40 * height, 70 + 40 * width)
self.setWindowTitle('Minesweeper')
self.labels_at_start()
self.clock_at_start()
self.show()
self.GO = True
def labels_at_start(self):
if mines < 10:
one = 0
two = 0
three = mines
elif mines > 99:
if mines > 999:
one = 9
two = 9
three = 9
else:
one = str(mines)[0]
two = str(mines)[1]
three = str(mines)[2]
else:
one = 0
two = str(mines)[0]
three = str(mines)[1]
self.label = QLabel(self)
pixmap = QPixmap(path + os.sep + 'digit' + os.sep + f'C{one}.png')
self.label.setPixmap(pixmap)
self.label.setGeometry(12,8,26,46)
self.label2 = QLabel(self)
pixmap2 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{two}.png')
self.label2.setPixmap(pixmap2)
self.label2.setGeometry(38,8,26,46)
self.label3 = QLabel(self)
pixmap3 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{three}.png')
self.label3.setPixmap(pixmap3)
self.label3.setGeometry(64,8,26,46)
#game condition indicator
self.button = QPushButton('', self)
self.button.setGeometry(int(round((22 + 40 * height)/2-19,1)),8,41 ,41)
pixmap4 = QPixmap(path + os.sep + 'digit' + os.sep + 'good.png')
self.button.setIcon(QIcon(pixmap4))
self.button.setIconSize(QSize(100,100))
self.button.setFlat(True)
self.button.clicked.connect(self.reset_clicked)
def reset_game(self):
global row,MINErow,mines,MINErow2,FLAGrow,usedSlots,notLost,mine,mines,test,rand,usedmines,TEXTrow
if self.reset:
#set bomb clicked background back to gray
self.buttons[self.bombClicked].setStyleSheet("")
#empty all neccesary arrays
MINErow.fill(False)
FLAGrow.fill(False)
notLost = True
mines = 0
mine = 0
usedmines = 0
rand = 0
test = 0
self.buttons.clear()
usedSlots.clear()
self.GO = False
self.time = 0
TEXTrow.fill('9')
self.reset=False
#rebuild board
self.gen_grid()
self.assign_mines()
self.TEXTrow_fill()
@pyqtSlot()
def reset_clicked(self):
self.close()
self.reset = True
self.reset_game()
#sys.exit(app.exec())
def clock_at_start(self):
self.label5 = QLabel(self)
pixmap5 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{0}.png')
self.label5.setPixmap(pixmap5)
self.label5.setGeometry(40 * height -69,8,26,46)
self.label6 = QLabel(self)
pixmap6 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{0}.png')
self.label6.setPixmap(pixmap6)
self.label6.setGeometry(40 * height -43,8,26,46)
self.label7 = QLabel(self)
pixmap7 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{0}.png')
self.label7.setPixmap(pixmap7)
self.label7.setGeometry(40 * height -17,8,26,46)
def counter(self,one,two,three):
#self.label = QLabel(self)
pixmap = QPixmap(path + os.sep + 'digit' + os.sep + f'C{one}.png')
self.label.setPixmap(pixmap)
#self.label.setGeometry(12,8,26,46)
#self.label2 = QLabel(self)
pixmap2 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{two}.png')
self.label2.setPixmap(pixmap2)
#self.label2.setGeometry(38,8,26,46)
#self.label3 = QLabel(self)
pixmap3 = QPixmap(path + os.sep + 'digit' + os.sep + f'C{three}.png')
self.label3.setPixmap(pixmap3)
#self.label3.setGeometry(64,8,26,46)
def assign_mines(self):
global mines,mine,usedmines,width,height,MINErow,rand
minesForRow = array(zeros(height,dtype=int8))
print(f"height: {height}, width: {width}")
for i in range(height):
if usedmines == 0:
for j in range(len(minesForRow)):
for v in range(len(minesForRow)):
if minesForRow[v] < 0:
minesForRow[v] = 0
if minesForRow[i] < 0:
minesForRow[i] = 0
mine = int(round(mines/height,1) + random.randint(-1,int(round((width/4),1))))
if mine < 0:
mine = 0
#print(f"mine: {mine}")
if mine < 0:
mine = 0
minesForRow[i] = mine
if mine >= mines-usedmines:
mine = mines-usedmines
minesForRow[i] = mine
usedmines = usedmines + mine
mine = 0
else:
usedmines = usedmines + mine
minesForRow[i] = mine
mine = 0
if mine >= width or mine >= height:
mine = 0
else:
if mines == 0:
mine = 0
usedmines = usedmines + mine
minesForRow[i] = mine
else:
#print(f"mines-usedmines: {mines-usedmines}")
mine = int(round(mines-sum(minesForRow),1) / round(height - i,1) + random.randint(-3,3))
if mine >= mine-usedmines:
mine = mine-usedmines
usedmines = usedmines + mine
minesForRow[i] = mine
for i in range(0,len(minesForRow)):
if minesForRow[i] < 0:
minesForRow[i] = 0
if minesForRow[i] >= width or minesForRow[i] >= height:
minesForRow[i] = 0
mine = 0
while True if where(row > 0)[0].size == 0 else False:
print("Found value < 0")
print(f"mines for row w/ <0: {minesForRow}, sum: {sum(minesForRow)}")
for i in range(len(minesForRow)):
if minesForRow[i] < 0:
minesForRow[i] = 0
if minesForRow[i] >= width or minesForRow[i] >= height:
minesForRow[i] = 0
while sum(minesForRow) != mines:
state = 0
if sum(minesForRow) < mines:
mine = mines- sum(minesForRow)
rand = random.randint(0,height-1)
rand2 = random.randint(0,mine)
if rand >= 0:
minesForRow[rand] += rand2
state = 1
else:
rand = random.randint(0,height-1)
if int(minesForRow[rand]) > 0:
minesForRow[rand] = minesForRow[rand] - 1
state = 2
print(f"MFR: {minesForRow},MFR sum:{sum(minesForRow)} ,mines:{mines},rand:{rand},state:{state}")
rand = 0
print(f"mines for row: {minesForRow}, sum: {sum(minesForRow)}")
#print(MINErow)
for i in range(height):
for j in range(minesForRow[i]):
test = 1
while test == 1:
rand = random.randint(0,width-2)
#print(f"rand = {rand}, i = {i}")
if rand < 0:
rand = 0
if MINErow[rand+2][i+2]:
continue
else:
MINErow[rand+2][i+2] = True
test = 0
#print(MINErow)
def eventFilter(self, obj, event):
button = obj.objectName()
#print(x,y,button)
if event.type() == QEvent.Type.MouseButtonPress:
if event.button() == Qt.MouseButton.LeftButton:
#print(button)
self.L_action(int(button))
elif event.button() == Qt.MouseButton.RightButton:
self.R_action(int(button))
return QObject.event(obj, event)
def TEXTrow_fill(self):
for j in range(width):
for i in range(height):
adj = 0
x = j +2
y = i +2
if MINErow[x][y]:
adj = 'b'
#print(f"x:{j},y:{i}, text:{adj}")
TEXTrow[x][y] = adj
else:
adj = (adj + 1 * int(MINErow[x][y-1]))+(adj + 1* int(MINErow[x][y+1]))+(adj + 1* int(MINErow[x-1][y]))+(adj + 1* int(MINErow[x+1][y]))+(adj + 1* int(MINErow[x-1][y-1]))+(adj + 1* int(MINErow[x+1][y-1])) + (adj +1* int(MINErow[x-1][y+1])) + (adj + 1* int(MINErow[x+1][y+1]))
#print(f"x:{j},y:{i}, text:{adj}")
TEXTrow[x][y] = str(adj)
#print(TEXTrow)
def bomb_calc(self,rem):
if rem < 1:
one = 0
two = 0
three = 0
elif rem < 10:
one = 0
two = 0
three = rem
elif rem > 99:
if rem > 999:
one = 9
two = 9
three = 9
else:
one = str(rem)[0]
two = str(rem)[1]
three = str(rem)[2]
else:
one = 0
two = str(rem)[0]
three = str(rem)[1]
return one,two,three
def R_action(self,button):
if notLost:
x = self.find_x(button)
y = self.find_y(button)
if FLAGrow[x+2][y+2]:
self.flags -= 1
one,two,three = self.bomb_calc(mines-self.flags)[0], self.bomb_calc(mines-self.flags)[1], self.bomb_calc(mines-self.flags)[2]
self.counter(one,two,three)
self.buttons[button].setIcon(QIcon())
FLAGrow[x+2][y+2] = False
if array_equal(FLAGrow,MINErow):
print('You win')
pixmap4 = QIcon(path + os.sep + 'digit' + os.sep + 'win.png')
self.button.setIcon(pixmap4)
elif FLAGrow[x+2][y+2] == False and MINErow2[x][y] == False and mines-self.flags != 0:
self.flags += 1
one,two,three = self.bomb_calc(mines-self.flags)[0], self.bomb_calc(mines-self.flags)[1], self.bomb_calc(mines-self.flags)[2]
self.counter(one,two,three)
FLAGrow[x+2][y+2] = True
self.buttons[button].setIcon(QIcon(path + os.sep + 'tiles' + os.sep +'flag.png'))
self.buttons[button].setIconSize(QSize(100,100))
if array_equal(FLAGrow,MINErow):
#self.GO = False
print('You win')
pixmap4 = QIcon(path + os.sep + 'digit' + os.sep + 'win.png')
self.button.setIcon(pixmap4)
else:
pass
def L_action(self, button):
global width,usedSlots,notLost,TEXTrow
if notLost:
#print(button)
x = self.find_x(button)
y = self.find_y(button)
MINErow2[x][y] = True
text = TEXTrow[x+2][y+2]
#print(text)
if FLAGrow[x][y]:
pass
else:
if text == 'b':
self.timer.stop()
notLost = False
print("Game over, you lose!")
self.bombClicked = button
self.buttons[button].setStyleSheet("background-color: red")
self.buttons[button].setIcon(QIcon(path + os.sep + 'tiles' + os.sep + 'mine.png'))
self.buttons[button].setIconSize(QSize(100,100))
pixmap4 = QIcon(path + os.sep + 'digit' + os.sep + 'bad.png')
self.button.setIcon(pixmap4)
elif text == '0' and text not in usedSlots:
#print(0)
self.floodFill(TEXTrow,x,y)
else:
self.buttons[button].setIcon(QIcon(path + os.sep + 'tiles' + os.sep +f'{text}.png'))
self.buttons[button].setIconSize(QSize(100,100))
def floodFillUtil(self,screen, x, y):
# Base cases
if (x < 0 or x >= width or y < 0 or
y >= height or screen[x+2][y+2] != '0' or row[x][y] in usedSlots or screen[x+2][y+2] == '9'):
try:
button = row[x][y]
text = TEXTrow[x+2][y+2]
usedSlots.append(row[x][y])
self.buttons[button].setIcon(QIcon(path + os.sep + 'tiles' + os.sep + f'{text}.png'))
self.buttons[button].setIconSize(QSize(100,100))
return
except:
return
button = row[x][y]
usedSlots.append(row[x][y])
self.buttons[button].setText(" ")
self.buttons[button].setEnabled(False)
self.buttons[button].setText(" ")
self.buttons[button].setEnabled(False)
# Recur for north, east, south and west
self.floodFillUtil(screen, x + 1, y)
self.floodFillUtil(screen, x - 1, y)
self.floodFillUtil(screen, x, y + 1)
self.floodFillUtil(screen, x, y - 1)
self.floodFillUtil(screen, x + 1, y-1)
self.floodFillUtil(screen, x - 1, y-1)
self.floodFillUtil(screen, x + 1, y+1)
self.floodFillUtil(screen, x - 1, y+1)
def floodFill(self,screen, x, y):
prev = screen[x+2][y+2]
if(prev != '0'):
return
self.floodFillUtil(screen, x, y)
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = setup()
#setup.GO = True
sys.exit(app.exec())