You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I went with the easiest implementation. My understanding is that ColorBoostBeatmapEventData enables the map to switch between two different color schemes. I'm not sure exactly what colors are affected. Maybe just lights & lasers? This video has some info: Boost Colors | Beat Saber Explained - YouTube
Currently, for each map segment, there's no guarantee that we preserve that segment's original boost setting. We should consider preserving it. The problem is that the boost color setting is stateful so a segment receives the boost color setting of the most recent ColorBoostBeatmapEventData event.
The text was updated successfully, but these errors were encountered:
I went with the easiest implementation. My understanding is that ColorBoostBeatmapEventData enables the map to switch between two different color schemes. I'm not sure exactly what colors are affected. Maybe just lights & lasers? This video has some info: Boost Colors | Beat Saber Explained - YouTube
Currently, for each map segment, there's no guarantee that we preserve that segment's original boost setting. We should consider preserving it. The problem is that the boost color setting is stateful so a segment receives the boost color setting of the most recent ColorBoostBeatmapEventData event.
The text was updated successfully, but these errors were encountered: