Releases: ricardoquesada/bluepad32
Releases · ricardoquesada/bluepad32
Bluepad32 v3.7.3
[v3.7.3] - 2023-06-17
New
- Nintendo Switch: Gyro/Accel is parsed
- Unijoysticle: Support Nintendo Balance Board.
Left,Right,Up,Down: just "press" in the right place in the Balance Board.
Fire: Both Left and Right must be "pressed".
Threshold (weight) is configurable via the console using:set_bb_move_thresholdget_bb_move_thresholdset_bb_fire_thresholdget_bb_fire_threshold
- Unijoysticle: Possible to swap ports in enhanced mode.
Either press the gamepad or board "swap" button.
The blue LED will blink once after the swap.
The console commandlist_deviceswill displaymode=enhanced swappedwhen it is swapped.
Otherwise it just showsmode=enhanced.
Fixed
- Nintendo Switch: reports battery correctly.
- Nintendo Wii Balance Board: reports battery correctly.
- 8BitDo Zero 2:
- "macOS" mode works. It identifies itself as a DualShock4, but it doesn't support
report id 0x11, just report 0x01. Added parser for report id 0x01 is DS4 logic. - "keyboard" mode works. This is the only 8BitDo Zero 2 that reports "dpad" as "dpad".
The rest of modes report the dpad as axis x & y.
- "macOS" mode works. It identifies itself as a DualShock4, but it doesn't support
Bluepad32 v3.7.2
[v3.7.2] - 2023-05-20
New
- Unijoysticle: very experimental paddle support.
Only for developers. Not ready for public. - Arduino: Add "disconnect" API.
This API was already present on the NINA platform, but not in Arduino.
They are in sync now (Bug GH36)
Changed
- Wii Mote accelerometer exposed to Arduino/Nina/AirLift (Bug GL28).
Before it was converted inside the Wii parser, preventing platforms to use the accelerometer
data as they wish.
Now the accelerometer data is exposed, and platform can do what they pleased.
Unijoysticle platform parses it a converts it to joystick (previous behavior).
Fixed
- GameSir T3s gamepad, when in iOS mode works.
GameSir iOS mode is basically impersonating an Xbox Wireless with FW 4.8.
Althought the recommened for GameSir T3s, is to use it in Switch mode.
Download
Bluepad32 v3.7.1
[v3.7.1] - 2023-04-30
New
- DualSense / DualShock 4: Report Acceleromenter and Gyro data
- Steam Controller: Add support for Steam Controller.
- Disables "lizard" mode
- Dpad, buttons, triggers, thumbstick, right pad supported.
- Gyro/Accel: not supported ATM
Fixed
- Xbox Adaptive Controller: Works as expeted. Removed "unsupported usage" messages.
- Arduino / NINA / CircuitPython: Add APIs to read gyro / accel.
Bluepad32 v3.7.0
[v3.7.0] - 2023-04-17
New
- Arduino/NINA/AirLift: Added BP32.localBdAddress() Bug
Returns the Local BD Address (AKA Mac Address).
Updated example that shows how to use it.
Fixed
- Arduino documentation: How to use Arduino IDE and other minor fixes
Bluepad32 v3.7.0-rc.0
[v3.7.0-rc.0] - 2023-04-15
New
- Support ESP32-S3 / ESP32-C3
Only BLE gamepads are supported, since BR/EDR is not supported on ESP32-S3 / ESP32-C3.
Notice that ESP32-S3 has two cores, like ESP32. Bluetooth stack runs on one core,
and Arduino Sketch runs on on the other core.
But ESP32-C3 only has one core. Meaning that both Bluetooth and Arduino Sketch share the same
core. It works perfectly well for basic applications. But ESP32 or ESP32-S3 is a better option
for advanced application.s - Initial Support for Arduino IDE + ESP32.
See plat_arduino.md for details.
This means that you can use ESP32 / ESP32-S3 / ESP32-C3 with Bluepad32 from Arduino IDE.
Changed
uni_bluetooth_functions renamed touni_bt_uni_bluetooth.[ch]files renamed touni_bt.[ch]uni_bt_setup_get/set_propertiesfunctions renamed touni_bt_get/set_properties- Moved all the BR/EDR logic from
uni_bluetooth.ctouni_bt_bredr - BR/EDR code is only compiled in ESP32, and not in ESP32-S3/C3 since it is not supported.
Makefilefiles removed. It has been deprecated for a while.
To compile Bluepad32 useidf.py buildinstead.
Bluepad32 v3.6.2
[v3.6.2] - 2023-04-02
New
- Add support for Sony Motion Controller
- Unijoysticle: Gamepad button "Start" triggers "gamepad change mode".
It is useful to switch back an forth from "gamepad" to "mouse" mode without the need
to press the "black button" on the Unijoysticle.- On V2+ / A500 it cycles between:
normal->mouse->enhancedmodes - On V2 / C64 it cycles between:
normal->enhancedmodes.
- On V2+ / A500 it cycles between:
Bluepad32 v3.6.1
[v3.6.1] - 2023-03-04
New
- C64: Add support for 5button mode, in addition to 3button and rumble.
- Info about 5 button mode here: https://github.com/crystalct/5plusbuttonsJoystick
Changed
- BLE is enabled by default
- Unijoysticle C64: C64GS buttons work.
- Supports the official C64GS 2nd button
- Supports the unofficial 3rd button
Bluepad32 v3.6.0
[v3.6.0] - 2023-02-04
New
- Arduino: Added ScrollWheel support in Mouse
Changed
- Added option in "menuconfig" to enable Swap Button in Unijoysticle C64/FlashParty Edition
- Enabled by default. Before the Swap Button was disabled.
Fixed
- Updated documentation regarding ESP-IDF version
- Updated documentation regarding Controllers and BR/EDR and BLE
Bluepad32 v3.6.0-rc1
[v3.6.0-rc1] - 2023-01-29
New
- BLE support (experimental). Enable it from
idf.py menuconfigor
from console withset_ble_enabled. It is disabled by default
Tested with:- Xbox Wireless Controller model 1914 with Firmware 5.15
- Xbox Wireless Controller model 1708 with Firmware 5.15
- Stadia Controller with BLE Firmware
- Microsoft BLE mouse
- Generic BLE mouse
- Mouse: Add "scroll_wheel" property. Updated when the mouse scroll wheel is moved.
Changed
- Refactored a bit the Bluetooth code to better support BLE
- Console command:
set_bluetooth_enabledrenamed toset_incoming_connections_enabled
Fixed
- "disconnect" console command also deletes the connected device
Bluepad32 v3.6.0-rc0
[v3.6.0-rc0] - 2023-01-16
New
- Platforms: Receive "controller" instead of "gamepad". A controller can be a:
gamepad, mouse, keyboard, balance board. And possible more. Battery is reported
in the new Controller API. - Arduino & NINA: Updated to support the new "controller" inteface. The old interface
is still working, but the client calls the new one.
Changed
- ESP-IDF: Added support for v5.0 but:
- Arduino still requires v4.4 until esp32-core supports v5.0
- NINA requires Legacy Flash SPI that was removed in v5.0
- Unijoysticle, AirLift and MightyMiggy are the ones that can use v5.0 ATM
- BTstack: Updated to v1.5.5
- 8BitDo: Updated support for SN30 Pro FW v2 and M30
Fixed
- Unijoysticle: "cycle" button works correctly when mouse and gamepad are
connected at the same time. - Switch, DualShock4, DualSense, Wii Balance Board: report battery status (Github Issue #25)
