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float.rs
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#![cfg(not(feature = "no_float"))]
use rhai::{Engine, FLOAT};
const EPSILON: FLOAT = 0.000_000_000_1;
#[test]
fn test_float() {
let engine = Engine::new();
assert!(engine.eval::<bool>("let x = 0.0; let y = 1.0; x < y").unwrap());
assert!(!engine.eval::<bool>("let x = 0.0; let y = 1.0; x > y").unwrap());
assert!(!engine.eval::<bool>("let x = 0.; let y = 1.; x > y").unwrap());
assert!((engine.eval::<FLOAT>("let x = 9.9999; x").unwrap() - 9.9999 as FLOAT).abs() < EPSILON);
}
#[test]
fn test_float_scientific() {
let engine = Engine::new();
assert!(engine.eval::<bool>("123.456 == 1.23456e2").unwrap());
assert!(engine.eval::<bool>("123.456 == 1.23456e+2").unwrap());
assert!(engine.eval::<bool>("123.456 == 123456e-3").unwrap());
assert!(engine.compile("123.456e1.23").is_err());
}
#[test]
fn test_float_parse() {
let engine = Engine::new();
assert!((engine.eval::<FLOAT>(r#"parse_float("9.9999")"#).unwrap() - 9.9999 as FLOAT).abs() < EPSILON);
}
#[test]
#[cfg(not(feature = "no_object"))]
fn test_struct_with_float() {
#[derive(Clone)]
struct TestStruct {
x: FLOAT,
}
impl TestStruct {
fn update(&mut self) {
self.x += 5.789;
}
fn get_x(&mut self) -> FLOAT {
self.x
}
fn set_x(&mut self, new_x: FLOAT) {
self.x = new_x;
}
fn new() -> Self {
Self { x: 1.0 }
}
}
let mut engine = Engine::new();
engine.register_type::<TestStruct>();
engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x);
engine.register_fn("update", TestStruct::update);
engine.register_fn("new_ts", TestStruct::new);
assert!((engine.eval::<FLOAT>("let ts = new_ts(); ts.update(); ts.x").unwrap() - 6.789).abs() < EPSILON);
assert!((engine.eval::<FLOAT>("let ts = new_ts(); ts.x = 10.1001; ts.x").unwrap() - 10.1001).abs() < EPSILON);
}
#[test]
fn test_float_func() {
let mut engine = Engine::new();
engine.register_fn("sum", |x: FLOAT, y: FLOAT, z: FLOAT, w: FLOAT| x + y + z + w);
assert_eq!(engine.eval::<FLOAT>("sum(1.0, 2.0, 3.0, 4.0)").unwrap(), 10.0);
}