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This repository was archived by the owner on Aug 14, 2022. It is now read-only.
This repository was archived by the owner on Aug 14, 2022. It is now read-only.

Rendering with Blender Cycles #32

@thefarawaypebble

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@thefarawaypebble

Not sure if this is the right place for it, but I've spent hours trying to figure this one out and have gotten nowhere. Here's my issue, importing the generated obj and rendering with either Eevee or Blender Internal renderer works fine. However, when I try to render with Cycles, I get one of two results:

  1. No textures (this I can fix, by reassigning materials/textures/uv maps)
  2. What appears to be randomly garbled textures.

Has anyone gotten this to render nicely with Cycles?

E.g.:
Untitled3
Sorry it's so dark.

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