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01.spi.spi
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01.spi.spi
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sop_cc motion: 0.0
#sop2_cc motion: 0.2
#sop2_cc motion: 0.1
#sop2_on :A2, mode: 4
#piano2 :A3, 40, sustain: 2
@align=false
live_loop :drowning_in_the_c, sync: :metro do
tick
stop
score = (ing
[[[:A2 2]] 2]
# [[[:gS4 0.25]] 0.5]
# [[[:CS3 2] [:E4 2] [:GS3 2]] 2]
# [[[:fs3 0.25]] 0.5]
)
s=score.look
c=s[0]
if spread(1,6).look
eek :Gs3, 10
end
with_transpose -12*0 do
piano root(c),(ring 35,40).look*1.3, sustain: c[0][-1] #if c.count == 1
c.each{|n|tick(:inner);
sop n[0],1.0*(ing 80 70 85 70).look(:inner), sustain: ((n[-1])*1)+0.5, mode: 0
}
with_transpose 12*0 do
violin root(c), 127*1.0, mode: 1#, defon: 0.0, at: 0.0 #, sustain: 1 , form: 0.0, shape: 0.0, mul: 4, at: 1.0
end
sleep s[-1]
strings c[0][-2], 35
if spread(1,3).look
with_fx :gverb, room: 200.0, mix: 0.8, release: 8, spread: 0.9 do
with_fx :slicer, phase: 1/8.0 do
smp Drip[/effect/].look, amp: 0.4, cutoff: 100, rate: -0.125, attack: 0.5
end
end
end
sleep (s[-1])*1
end
end
#eek :Cs4, 20, mode: 2, sustain: 4
#strings_on :gS4, 1
#violin_on :gS5, 1
live_loop :percussion, sync: :metro do
sync :entry if @align
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
# with_fx :gverb, room: 10, release: 0.25, mix: 0.2 do
with_fx :echo, mix: 1*(ring 0.025+rand*0.1,0.055+rand*0.1,0.03,0.02,0.01).look, phase: (ring 1/4.0, 1/8.0).look do
s1 = Drip[/snare/,/resin/].tick(:i);
t1 = Tape[/snare/].tick(:i);
c1 = Tape[/cymbal/].tick(:i);
c2 = Tape[/cymbal/].tick(:i);
c3 = Tape[/cymbal/].tick(:i);
d1c = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/c#01.wav";
d1d = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/d01.wav";
d1e = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/e01.wav";
d1f = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/f#01.wav";
d1g = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/g#01.wav";
d1a = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/a-01.wav";
d1b = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/b01.wav";
8.times{
m1 = Mountain[/microperc/,[0,0,7,0,0,7]].look;
with_swing 0.01,2 do
tick
pp = (ing
[d1g] d1a _ _ _ _ _ _
_ _ _ _ _ _ _ _
d1 _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
d1 d1e _ _ _ _ _ _
_ _ _ _ _ _ _ _
m1 _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
[d1g] d1a _ _ _ _ _ _
_ _ _ _ _ _ _ _
d1 _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
d1 d1e _ _ _ _ _ _
_ _ _ _ _ _ _ _
m1 _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
#s1 t1 _ _ _ _ _ _
).look
zz=Drip[/fx/,[_,_,_,_,_,_,_,_,_,_,_,42]].look(:pp)
f =(ing :reverb :reverb :echo).look(:pp)
dd = Tape[/_high/,[20,49,49,50,52,56,
20,49,49,50,52,56]].look(:pp)
h1=Tape[/_high/,[50,49]].look(:pp)
pp =(ing #1.5 12 @ 1/8 -18 / 19 20/21 24 25/26/27
_ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _
h1 _ _ _ _ _ _ _ _ _ _ _
#:gs4 :Cs4 _ :A3 _ :E4 _ :A4 :A4 :A4 :A4 :A4 12*1.5 = 18
).look
pp=_
dripkit(7,1) if pp && pp.is_a?(Integer)
if pp
tick(:pp)
fx = :none
accent = (pp.is_a?(Array) ? 0.7 : 0.4)*1
if pp && pp.is_a?(Hash)
fx = pp.values[0]
pp = pp.keys[0]
end
with_fx(fx, phase: 1/3.0, decay: 1.5, room: 250, spread: 0.8, damp: 0.5,pre_damp:0.5,release:6){
smp pp, attack: (ing 0.03,0.01).look, rate: 0.25#0.125*2
comment do
smp pp, amp: 1*accent+(rand*0.1),
rate: (knit 1.1,4, 1.0,2).look, pan: (ing
0.25 0.25 -0.25 -0.25 0.25 -0.25
0.5 0.5 -0.25 -0.25 0.25 -0.5
0.5 0.5 -0.25 -0.25 0.25 -0.5
).look, cutoff: 120#, cutoff: (ramp 40,127,256*4).tick(:aaashoo2t)
end
}
end
sleep 1/8.0
end
}
end
# end
end
live_loop :music, sync: :metro do;z=nil;s=nil;#tick
harp_cc phase: 0.5, mod: 0.0, cutoff: 0.02, bass: 0.0, mode: 0
score = (ing
[_ 3.0]
[:D3 3.0] [:A3 3.0] [:E4 3.0]
[:A3 1/4.0] [:A3 1/4.0] [_,1/4.0] [:A3 1/4.0]
[_,1/4.0] [:A3 1/4.0] [:A3 1/4.0] [_,1/4.0]
[:A3 1/4.0] [_,1/4.0] [:A3 1/4.0] [:A3 1/4.0]
[_,1/4.0] [:A3 1/4.0] [_,1/4.0] [_,1/4.0] #1.25
)
#harp_on :D3
#score = (ing [_ 3] [:A3 3] [:D3 3] [:E3 3])
score = (ing [:A3 3] [:D3 3] [:E3 3] [:B3 3] [:FS3 3] [:E3 3])
score = (ing [:A2 3])
#s = score.tick
#harp s, 0.25*(ring 20,20,20, 30,40,40, 40,60,80).look, sustain: s[-1]*2
score = (knit
[:A3, 3/4.0],3, [:Cs4,1.0],3,
[:A3,2/4.0],3, [:E4,3/4.0],1,
[:A3,1.0],1, [:E4,2/4.0],1
)
#score = space()
s = score.tick
s1 = (ing
:A3 :FS4 :E4 :D4 :A4
:A3 :FS4 :E4 :D4 :E4
:A3 :FS4 :E4 :D4 :D3
:B3 :FS4 :E4 :D4 :D4
).tick(:s)
#harp s1, 0.2*(ring 15,25).look(:s), sustain: (ring 1/4.0,1.0).look(:s) #0.1*(ring 20,20,20, 30,40,40, 40,60,80).look
sleep s[-1]
sleep 3/4.0
if spread(1,3).look
comment do
sharp :E4, 1, sustain: (3*3)#/3
end
end
end
@cp||=nil
live_loop :do_not_sync_on_sudden, sync: :sudden do;z,z2,z3,v=nil;tick
live_loop :c {stop}
with_transpose 12*0 do
if spread(1,6).look #spread(1,4).look # 4th? #1/2 * 1-6 3
cp = (ring
[:A2, :Cs4, :E3, :B4],
[:CS3, :E4, :GS3, :D4],
_,
[:A3, [:Cs4,:CS4].choose, :E3, :B4],
[:CS3, :E4, :GS4, :D4],
_,
[:A2, :CS3, :E3, :A3],
[:E3, :Gs4, :CS4, :Fs4], #E G C
[:E3, :Fs4, :B3, :Fs4], #E-F-B
_,
[:E3, :GS4, :B3, :Fs4],
[:D3, :Gs4, :A3, :E4],
[:D3, :Fs4, :A3, :E4],
_)
cp = (ring
[:A2, :Cs4, :E3],
# [:CS3, :E4, :GS3],
# _,
# [:A3, [:Cs4,:CS4].choose, :E3],
# [:CS3, :E4, :GS4],
# _,
# [:A2, :CS3, :E3],
# [:E3, :Gs4, :CS4], #E G C
# [:E3, :Fs4, :B3], #E-F-B
# _,
# [:E3, :GS4, :B3],
# [:D3, :Gs4, :A3],
# [:D3, :Fs4, :A3],
# _,
# [:Fs3, :B3, :D4],
# [:B3, :Fs4, :D4],
# [:FS3, :A3, :Cs4],
# [:E3, :Gs3, :B3],
# [:A3, :B3, :E4],
[:A3, :D4, :E4],
_,
# [:A2, :Cs4, :E3],
# [:CS3, :E4, :GS3],
# _,
# [:A2, :CS4, :E3],
# [:E3, :Gs4, :CS4], #E G C
# [:E3, :Fs4, :B3], #E-F-B
# [:B3, :E4, :Gs3],
# _,
# [:E3, :GS4, :B3],
# [:D3, :Gs4, :A3],
# [:D3, :Fs3, :A3],
# _,
# [:Fs3, :B3, :D4],
# [:B3, :Fs4, :D4],
# [:FS3, :B3, :Cs4],
# [:E3, :Gs3, :B3],
# [:A3, :D3, :E4],
# [:A3, :Cs4, :E3, :B4],
# _
)
#tick_reset(:inner)
c=cp.tick(:inner)
@cp ||= c
if !c
eek (ing
#:gs3 :e3 :b2
_ :gs0 #_ _ _ _
).tick(:missing), (ing 100 120).look(:missing), sustain: 3.0, at: 0.0, mod: 0.0
#eek_cc at: (ing 0.0, 0.0).look(:missing)
#violin (ing :gs3 :fs3 _ _).look(:missing)
end
if c
with_transpose -1*12 do
if c.count > 3
#violin c[0][-1], 1*(ing 30 10 30 50).look(:inner), sustain: 4
end
end
with_transpose -12*2 do
#bass c[0][0], (ring 120,80,117,85).look(:inner), sustain: 2.0
end
#sop c[0], mode: 10, formant: 0.7, form_amp: 0.0
#c=[]
cue :entry unless c.empty?
#sharp c[0], 2, sustain: 4
#sop c[1], 3, sustain: 4
#sop c[2], 3, sustain: 4
puts "#{Note.resolve_note_name(c[0]) if c[0]} <- [Piano]"
with_transpose 12 do
#violin c[1], 60, sustain: 2
#zero c[0], 80, sustain: 5
#violin2 c[1], 80, sustain: 2
end
with_transpose -12 do
#violin c[1], 88, sustain: 2
end
pf=1.0
with_transpose 12*0 do
#zero c[0], (ing 30 10 30 10).look
#with_transpose 12 { eek c[2], 60, sustain: 4,mode: 2}
i = (method :piano)
i.call(c[0], 60*pf, sustain: 4)
i.call(c[1], 50*pf, sustain: 4)
i.call(c[2], 55*pf, sustain: 4)
i.call(c[3], 40*pf, sustain: 2)
i.call(c[4], 30*pf, sustain: 8)
you = (method :sop)
#sop2(c[0], 120, sustain: 2.0, mode: 0)
#with_transpose((ing 12 7).look){you.call(c[1], 15, sustain: 2.0, mode: 0)}
#you.call(c[2], 30, sustain: 2.0)
#you.call(c[3], 30, sustain: 2.0)
#you.call(c[4], 34, sustain: 8.0)
#with_transpose 12 {eek c[-2], sustain: (ing 2 0.125).look}
#at{sleep 1; sop_cc motion: [0.2,0.1,0.0].choose}
at{sleep 0.25; with_transpose(-12){violin c[1], 10, sustain: 0.5}}
if @cp && @cp[1] != c[1]
@cp = c
with_transpose -12*0 do
#strings c[1],1, sustain: 2
if spread(1,2).tick(:notall)
#violin note(c[0]-12), 20, sustain: 4.0, mode: 1
#violin2 c[-1], 1, sustain: 6.0
end
end
with_transpose -12*1{piano2 c[1], 40, sustain: 2 }
#violin c[1], 100, sustain: 2
end
end
end
end
z=(ing
:D4 :D4 :D4 :D4 _ _ _ _
:E4 _ _ _ _ _ _ _
:D4 _ _ _ _ _ _ _
:B4 _ _ _ _ _ _ _
:Fs4 _ _ _ _ _ _ _
:E4 _ _ _ _ _ _ _
:A3 _ _ _ _ _ _ _
:A3 _ _ _ _ _ _ _
).look
z=(ing
:gs4 :Cs4 _ :A3 _ :E4 _ :A4 :A4 :A4 :A4 :A4
:gs4 :Cs4 _ :A3 _ :B3 _ :A4 :A4 :A4 :Fs4 :A4
).look
v=false
z=_;v=false
puts z if look % 9 == 0
piano z, (ing 70 65 55).look * 1.1, sustain: 4/2.0
#zero z, (ing 30 10 30 10).look
if spread(1,9).look
with_transpose (1*12) do
#musicbox z,10, sustain: 1/8.0#*3
end
end
end
#sleep 1
if v && zz=(ing _ :A4 _ _ _ _ :FS3 _ _ _ _ _
_ :B4 _ _ _ _ :FS4 _ _ _ _ _
).look
with_transpose 0*(ing 0).look do
violin zz, 12, sustain: 1
#violin2 z, 50, sustain: 1.5, shape: 0.58 #, deform: 0.5, mul: 0, shape: 0.58, at: 0
end
end
if v && zz=(ing _ _ :E5 _ :GS5 _ _ _ _ :cs3 _ _
_ _ :D5 _ _ _ _ _ _ :cs3 _ _
).look
with_transpose 0 do
violin2 zz, 15, sustain: 2.0
end
midi zz, 1, channel: 9, sustain: 4 if zz == :GS5
end
if v && zz=(ing _ _ _ :E3 _ _ _ _ _ _ _ _
_ _ _ :D3 _ _ _ _ _ _ _ _
).look
violin zz, 26, sustain: 1
midi zz, 2, channel: 9
end
if false #z==:Cs4
at{sleep 1/2.0;
violin2 :E3, 1, sustain: 4.0
violin :E4, 10, sustain: 4.0
violin_cc at: 0.1
}
end
sleep 1/2.0
end
live_loop :kick, sync: :drums do
p=Dust[/perc/, /conga/] #MagicDust[/perc/,/stone/,[4..8]].look #*Dust[/perc/, [7,7]]
k3 = Tape[/tom/,23]
k2 = Tape[/tom/,22]
k7 = Tape[/tom/,24]
k4 = Mountain[/kick/,4]
k5 = Lo[/kick/,15]
k8 = Lo[/kick/,2]
k6 = Drip[/orig_fx_12/,0]
km = Lo[/kick/,/mid/]
d1c = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/c#01.wav";
d1d = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/d01.wav";
d1e = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/e01.wav";
d1f = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/f#01.wav";
d1g = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/g#01.wav";
d1a = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/a-01.wav";
d1b = "/Users/josephwilk/Workspace/music/samples/Tuned/Drip_cymbals/b01.wav";
tc = Tape[/cymbals/]
ts = Tape[/snares/]
tt = Tape[/toms/]
df = Drip[/fx/]
kt = Lo[/kick/,/thin/]
t1 = CineAmbi[/One shots/,/tom/,2]
8.times{
tick
k1,k2,k3 = Frag[/kick/,9], Mountain[/subkick/,0], (knit Dust[/kick/,24],3, Dust[/kick/,25],3).look
kd = Lo[/kick/,/dark/].look
kk = Lo[/kick/,/clicky/].look
kp = Lo[/kick/,/phat/].look
cc = Drip[/cymbal/].look
m1 = Mountain[/microperc/]
dg=Drip[/fx/,/grind/,8]
#k1 = Tape[/drum/,7]
p1,p2,p3,p4 = *Crystal[/cymbal/,[32,18,12,13]]
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
d5 = Drip[/cymbal/,10]
f3 = Drip[/fx/,/12/,14]
f2 = Drip[/fx/,/88/,0]
f1 = [
#Drip[/Drip_orig_fx_08/,0],
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/D-01.wav",
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/D01.wav",
"/Users/josephwilk/Workspace/music/samples/Tuned/Drip_effects/E01.wav"][2]
cs = (0..17).map{|n| Crystal[/cymbal/].tick(:i)}
c= Crystal[/cymbal/]
cf= Crystal[/fx/]
page1=(ing
_ _ _ _ _ _
_ _ _ _ _ _
m1[1] _ _ _ _ _
_ _ _ _ _ _
_ _ _ [m1[6]] m1[7] _
_ _ _ _ _ _)
page2=(ing
_ _ _ _ _ _
_ _ _ _ _ _
m1[7] _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _)
page3=(ing
_ _ _ _ _ _
_ _ _ _ _ _
m1[6] _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _
_ m1[1] [m1[1]] m1[1] [m1[3]] _
_ _ _ _ _ _
_ _ _ _ _ _
m1[6] _ _ _ _ _
_ _ _ _ _ _
_ _ _ _ _ _
_ _ [m1[1]] _ [m1[3]] _)
pp=(knit page1.look, page1.count*2, page2.look, page2.count*2, page3.look, page3.count*2).look
pp=_
if pp
with_fx :lpf, mix: 0.9 do
drum_machine(pp)
end
end
k=(ing
k1 _ _ _ k4 _ _ _ k1 _ _ _ k4 _ _ _
k1 _ _ _ k4 _ _ _ k1 _ _ _ k4 _ _ t1
k1 _ k2 _ k4 _ _ _ k1 _ _ _ k4 _ _ t1
k1 _ k2 _ k3 _ _ _ k1 _ _ _ k4 _ _ _
k1 _ _ _ k4 _ _ _ k1 _ _ _ k4 _ _ _
k1 _ _ _ k4 _ _ _ k1 _ _ _ k4 _ _ t1
k3 _ k2 _ k4 _ _ _ k1 _ _ _ k4 _ _ t1
k3 _ k3 _ k2 _ _ _ k1 _ _ _ k4 _ _ _)
k=(ing
[kt[1]] _ _ _ ts[8] _ _ _ k1 _ _ _ _ _ _ _
k1 _ _ _ _ _ _ _ k4 _ _ _ _ _ _ k7
k1 _ _ _ _ _ _ _ k4 _ _ _ _ _ _ k7
k1 _ _ _ _ _ _ _ k5 _ _ _ _ _ [f1 0.99] _
kt[4] _ _ _ _ _ _ _ k1 _ _ _ _ _ _ _
k1 _ _ _ _ _ _ _ k4 _ _ _ _ _ _ k7
k1 _ _ _ _ _ _ _ k4 _ _ _ _ _ _ k7
k1 _ _ _ _ _ _ _ k5 _ _ _ _ _ [f1 0.99] _)
kz=(ing
[kt[1]] _ k7 _ tc[4] _ tc[1] _ tt[23] _ _ _ tc[4] _ _ _
k1 _ _ _ tc[5] _ tc[1] _ kt[6] _ _ _ tc[4] _ _ _
k1 _ _ _ tc[6] _ _ _ k4 _ _ _ tc[4] _ tc[2] _
)
k=(ing
[kt[1]] _ k7 _ tc[4] _ tc[1] _ tt[23] _ _ _ tc[4] _ _ _
_ _ _ _ _ _ _ _ kt[6] _ _ _ tc[4] _ _ _
_ _ _ _ tc[6] _ _ _ k4 _ _ _ tc[4] _ tc[2] _
)
k=(ing
kt[6] _ k7 _ tc[4] _ tc[1] _ tt[23] _ _ _ _ _ _ _
kt[1] _ _ _ tc[4] _ tc[1] _ tt[23] _ _ _ tc[4] _ _ _
kt[1] _ _ _ tc[4] _ tc[1] _ tc[4] _ _ _ tc[2] _ _ _
)
k=(ing
[kt[6]] _ k7 _ tc[4] _ tc[1] _ tt[23] _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
kt[1] _ _ _ _ _ _ _ {kt[1]=>:lpf} _ _ _ _ _ _ _
{tc[5]=>:lpf} _ _ _ tc[1] _ {tc[2]=>:reverb} _
)
k=(ing
[kt[1]] _ k7 _ _ _ _ _ tc[4] _ tc[1] _ _ _ _ _
_ _ _ _ _ _ {tc[1]=>:lpf} _
kt[1] _ _ _ _ _ _ {tc[1]=>:lpf} _ _ _ _ _ _ _ _
{tc[1]=>:reverb} _ _ _ _ _ {tc[4]=>:lpf} _
kt[1] _ _ _ _ _ _ _ {tc[23]=>:lpf} _ _ _ _ _ _ _
{tc[23]=>:lpf} _ {tc[22]=>:lpf} _ _ _ {tt[[2,6].choose]=>:lpf} _
[kt[1]] _ k7 _ _ _ _ _ tc[4] _ tc[1] _ _ _ _ _
_ _ _ _ _ _ {tc[1]=>:lpf} _
kt[1] _ _ _ _ _ _ {tc[[1,4].choose]=>:lpf} _ _ _ _ _ _ _ _
{tc[1]=>:reverb} _ _ _ _ _ {tc[4]=>:lpf} _
kt[1] _ _ _ tt[5] _ _ _ {tc[23]=>:lpf} _ _ _ _ _ _ _
{tc[23]=>:lpf} _ {tc[22]=>:lpf} _ tc[2] _ {tt[[2,6].choose]=>:lpf} _
)
dx = Drip[/fx/,/orig/].shuffle.look #24
r = (ing d1a,d1d,d1e,d1f).look
k2=(ing
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
[ts[49]] _ _ ts[12] _ _ _ _
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
ts[7] _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
tt[49] _ _ ts[12] _ _ _ _
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
ts[7] _ _ _ _ _ _ _
)
kp=k2.look
fx=:lpf
accent = (ing 0.2 0.2 0.3 0.5).look
attack = 0.0
r = 1.0
if kp && kp.is_a?(Array)
kp = kp[0]
accent=accent*1.5
end
if kp && kp.is_a?(Hash)
fx = kp.values[0]
kp = kp.keys[0]
end
if kp==dx
#eek :Gs3
r=[-0.125, 0.125].choose
attack=0.1
fx=:slicer
end
kp=_
# with_swing 0.01 {
with_fx(fx, phase: (ing 1/4.0,1/4.0,1/8.0).look){ smp kp, amp: accent, rate: r, attack: attack if kp}
# }
k=k.look
#k=_
uncomment{
if k && spread(1,64).look
cue(:sudden)
violin_x
strings_x
#sync :entry
end
}
sidechain if k && spread(1,4).look
condi = 1
r= 1
fx=:none
accent=1
if k.is_a?(Array) && k.count == 1
accent = 1.1
k=k[0]
end
if k && k.is_a?(Hash)
fx = k.values[0]
k=k.keys[0]
end
if k.is_a?(Array)
condi = k[1]
k = k[0]
r= [1.0].choose
end
if rand(1.0) <= condi
with_fx :krush, mix: dice(6) > 5 ? 0.15 : 0.0 do
if k == f1
r = 0.25
end
with_fx fx do
puts fx
smp k, amp: 1*accent*1.1*(knit 0.8,4, 0.6,4, 0.7,4, 0.6,4).look, finish: 1.0 , rate: r, v: 0.2, attack: (knit 0.0,12, 0.02,4, 0.0,8).look#, rate: (knit 1,(6*4)-4, 0.85,4, 1,(6*4)-4, 0.75,4).look
end
end
end
sleep 1/8.0
}
end
with_fx :none, mix: 0 do
sync :entry if @align
live_loop :drums, sync: :metro do
#stop
with_fx :level, amp: 0.5 do
with_fx :reverb, mix: 0.4, room: 0.5, mix_slide: 0.5 do |r_fx|
8.times{
#sync '18'
tick
#sync "16"
t1 = CineAmbi[/One shots/,/tom/,2]
k1,k2,k3 = Frag[/kick/,9], Mountain[/subkick/,0], (knit Dust[/kick/,24],3, Dust[/kick/,25],3).look
p=Dust[/perc/, /conga/] #MagicDust[/perc/,/stone/,[4..8]].look #*Dust[/perc/, [7,7]]
k3 = Tape[/tom/,23]
k2 = Tape[/tom/,22]
k7 = Tape[/tom/,24]
k4 = Mountain[/kick/,4]
k5 = Lo[/kick/,15]
k6 = Drip[/orig_fx_12/,0]
#k1 = Tape[/drum/,7]
p1,p2,p3,p4 = *Crystal[/cymbal/,[32,18,12,13]]
d1,d2,d3,d4 = *Drip[/cymbal/,[0,2,3,4]]
d5 = Drip[/cymbal/,10]
f3 = Drip[/fx/,/12/,14]
f2 = Drip[/fx/,/88/,0]
f1 = [Drip[/Drip_orig_fx_08/,0]].choose
c1 = CineAmbi[/one shot/,/cymbal/,1]
c3 = CineAmbi[/one shot/,/cymbal/,3]
c2 = CineAmbi[/one shot/,/cymbal/,6]
c4 = CineAmbi[/one shot/,/cymbal/,0]
s1,s2 = Mountain[/stick/,[4,2]]
c1 = CineAmbi[/one shot/,/cymbal/,8]
c4 = CineAmbi[/one shot/,/cymbal/,13]
s1 = Tape[/cymbal/,8]
c4 = Tape[/cymbal/,20]
oc1 = CineAmbi[/one shot/,/cymbal/,5]
t1 = Tape[/tom/,0]
cd1 = Drip[/fx/,/12/,1]
t1 = Tape[/tom/,[28,28,22]].look
if spread(1,16).look
accent = spread(1,32).look ? 30 : 20
#eek (ring :A1, :E2).tick(:in), accent, sustain: 1, at: rand(1.0), mod: rand(1.0), mode: 2
end
s=(ing
d2 d1 _ _ _ d1 _ _ #1
c4 _ s1 _ s1 _ _ _ #2
d2 d1 _ _ _ d1 _ _ #3
c4 _ s1 _ c3 _ _ _ #4
d2 d1 _ _ _ d1 _ _ #5
c4 _ s1 _ s1 _ _ _ #6
d2 d2 _ _ _ d1 _ _ #7
f1 _ _ d5 s1 _ d5 _ #8
).look
s=(ing
d2 d1 _ _ _ d1 _ _
_ _ _ _ _ _ _ _
d2 d1 _ _ _ d1 _ _
_ _ _ _ _ _ _ _
d2 d1 _ _ _ d1 _ _
_ _ _ _ _ _ _ _
d2 d1 _ _ _ d1 _ _
f1 _ _ _ _ _ _ _
).look
p1=Analog[/click/].look
p1=d1
ffx =(ing :hpf).look
pp=(ing
[p1] _ _ _ _ _ p1 _
_ _ p1 _
_ _ _ _ _ _ {p1=>ffx} _
_ _ [p1] _
).look
zpp=(ing
[p1] _
p1 _ _ _
_ p1 _ _
_ _ p1 _
_ _ _ p1
_ _ p1
_ _ p1
).look
pp=_
if pp
accent = pp.is_a?(Array) ? 1.0 : 0.8
fx = :none
if pp && pp.is_a?(Hash)
fx = pp.values[0]
pp = pp.keys[0]
end
with_fx(fx){
smp pp, cutoff: (line 110, 115, 6*4).look, attack: (line 0.02, 0.0,6*2).look, amp: accent*(line 1.0,0.9,6*8).look, rate: (knit 1,(6*4)-4, 0.85,4, 1,(6*4)-4, 0.75,4).look, pan: (ing 0.25 0.25 -0.25 0.25).look, cutoff: 110#, cutoff: (ramp 40, 120,256*3).tick(:fireandice)
}
if spread(1,6).look
#smp MagicDust[:clack, [0,2,3,6]].tick(:insider), amp: 0.5*1, pan: (ring 0.25,-0.25).look(:inside)
end
end
if pp && spread(3,7).look
#smp Junk[/RedShaker/,18..22].tick(:i), amp: 0.2, pan: (ing 0.25,-0.25).tick(:ingit)
end
c1 = (knit Analog[/clapraw/].look,8,Analog[/clap1/].look,8,Analog[/clap2/].look,8,Analog[/clap3/].look,16).look
c2 = (knit Frag[/coil/,-31],16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c2 = #(knit Frag[/coil/,-46],16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c3 = (knit Frag[/coil/,/f#/,[2,2]].look,16).look#, Analog[/clap/,16],16, Analog[/clap/,17],16).look
c2 = Analog[/click/].look
c3 = Tape[/snare/,9]
c2 = Tape[/snare/,10]
c4 = Tape[/snare/,11]
c5 = Tape[/cymbal/,[7,7,7,7]].look
s=(ing
c5 _ c5 _ c5 _ [c5] c5
c5 _ c5 _ c5 _ c5 _
c5 _ c5 _ c5 _ c5 _
c5 _ c5 _ c5 _ [c5] _
).look
accent = 0.5
if s.is_a?(Array)
accent = 0.8
s = s[0]
end
s=_
with_swing 0.02 {
smp s, amp: accent*(ing
0.5 0 0.125 0 0.5 0 0.8 0.5
0.5 0 0.125 0 0.8 0 0.125 0
0.125 0 0.125 0 0.8 0 0.125 0
0.125 0 0.125 0 0.125 0 0.8 0).look, pan: 0.0125, cutoff: (line 100, 127,64).look, pan: Math.sin(vt*13)/1.5
}
s=(ing
_ _ _ _ [c3] c3 _ _ _ _ _ _ c4 _ _ _
_ _ _ _ c3 _ _ _ _ _ _ _ c2 _ _ _
_ _ _ _ [c3] _ _ _ _ _ _ _ c2 _ c5 _
_ _ _ _ c3 _ _ _ _ _ _ _ c4 _ _ _
_ _ _ _ c3 {path:Analog[/clapraw/,0],amp:0.125} _ _
).look
s=_
accent=(s.is_a?(Array) ? 1.0 : 0.5)
if s.is_a?(Array)
s = s[0]
end
fin=s != c2 ? (line 0.05, 0.01, 64).look : (line 1.0, 0.99, 2*64).look
amp = if (s != _)
s.is_a?(String) ? 1.0 : (s[:amp] || 1.0)
else
0
end
smp s,amp: amp*accent, cutoff: (ine 127 110 1024).look#, finish: fin
h = Crystal[/high/,4..32].look
h = Mountain[/microperc/,[5,5,5,6]].look
p=(ing
_ _ h _ h h [h] h
_ _ h _ h h h [h]
_ _ h _ _ _ h _
_ _ h _ _ _ h {path:h,amp:0.3}
_ _ h _ _ _ h _
).look
accent = if (p != _)
accent = (p.is_a?(Array) ? 1.0 : 0.8)
if p.is_a?(String) || p.is_a?(Array)
0.5 + accent
else
(p[:amp] || accent+0.5)
end
else
0
end
p = p.is_a?(Array) ? p[0] : p
p=_
if p
#eek (ing :A2 _ :GS3).look, (line 1,20).look, sustain: 1/12.0, mode: 1, at: (line 0.0,1.0,128).look
end
smp p, amp: accent, attack: (line 0.001,0.0,64).look, sustain: (knit 0.01,4,0.1,4,0.1,4).look#, sustain: (knit 0.1,4,0.0125,16,0.5,4).look
h = Frag[/hat/,8]
p=(ing _ _ h _ _ _ h _
_ _ h _ _ _ h _
_ _ h _ _ _ h {path:h,amp:0.1}
_ _ h _ _ _ h _).look
p=_
if(p && dice(6) > 1)
amp = if (p != _)
p.is_a?(String) ? 0.3 : (p[:amp] || 0.3)
else
0
end
with_fx :reverb, mix: 0.5, dry: 1.0 do
#smp h, amp: amp+(line 0, 0.1, 64).look, rate: (knit 0.85, 4*5, 0.5, 4, 0.85,2*4).look, cutoff: (line 120,127,32).look
end
end
sleep 1/8.0
control r_fx, mix: rand(0.5)
}
end
end
end
end
live_loop(:metro)do
tick;
cue("16") if look % 16.0 == 0.0
cue("24") if look % 24.0 == 0.0
cue("18") if look % 18.0 == 0.0
cue("32") if look % 32.0 == 0.0
cue("64") if look % 64.0 == 0.0
# midi_start if tick == 0
# midi_clock_beat 1.0, port: :iac_bus_1
sleep 1.0
end
live_loop :sixteen, sync: :drums do
tick
c1 = CineElec[/one shots/,/pepper/]
c1 = Tape[/_high/,49]
s=(ing
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ c1
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
).look
if s
#smp Words[/beaut/], start: 0.0, finish: 1.0, rate: 1.0, amp: 1.5
with_fx (knit :none, 3*128, :echo, 128).look do
smp s, amp: 0.5, rate: (knit 1,2, 0.85,2, 1,2, 0.75,2).tick(:active)
end
end
sleep 1/16.0
end