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day22.rs
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//! [Day 22: Wizard Simulator 20XX](https://adventofcode.com/2015/day/22)
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
enum CastResult {
PlayerWins,
BossWins,
CannotCast,
}
#[derive(Debug, EnumIter)]
enum Spell {
MagicMissile,
Drain,
Shield,
Poison,
Recharge,
}
#[derive(Clone)]
struct State {
boss_dmg: i32,
boss_hp: i32,
hp: i32,
mana: i32,
timer_recharge: i32,
timer_shield: i32,
timer_poison: i32,
mana_used: i32,
}
impl State {
const fn new(boss_dmg: i32, boss_hp: i32, hp: i32, mana: i32) -> Self {
Self {
boss_dmg,
boss_hp,
hp,
mana,
timer_recharge: 0,
timer_shield: 0,
timer_poison: 0,
mana_used: 0,
}
}
fn apply_effects(&mut self) -> Option<CastResult> {
if self.timer_recharge > 0 {
self.timer_recharge -= 1;
self.mana += 101;
}
if self.timer_shield > 0 {
self.timer_shield -= 1;
}
if self.timer_poison > 0 {
self.timer_poison -= 1;
self.boss_hp -= 3;
if self.boss_hp <= 0 {
return Some(CastResult::PlayerWins);
}
}
None
}
fn cast(&mut self, spell: &Spell, hard_mode: bool) -> Option<CastResult> {
// player's turn
if hard_mode {
self.hp -= 1;
if self.hp <= 0 {
return Some(CastResult::BossWins);
}
}
let s = self.apply_effects();
if s.is_some() {
return s;
}
match spell {
Spell::MagicMissile => {
self.mana -= 53;
self.mana_used += 53;
self.boss_hp -= 4;
}
Spell::Drain => {
self.mana -= 73;
self.mana_used += 73;
self.hp += 2;
self.boss_hp -= 2;
}
Spell::Shield => {
if self.timer_shield != 0 {
return Some(CastResult::CannotCast);
}
self.mana -= 113;
self.mana_used += 113;
self.timer_shield = 6;
}
Spell::Poison => {
if self.timer_poison != 0 {
return Some(CastResult::CannotCast);
}
self.mana -= 173;
self.mana_used += 173;
self.timer_poison = 6;
}
Spell::Recharge => {
if self.timer_recharge != 0 {
return Some(CastResult::CannotCast);
}
self.mana -= 229;
self.mana_used += 229;
self.timer_recharge = 5;
}
}
if self.mana < 0 {
return Some(CastResult::CannotCast);
}
if self.boss_hp <= 0 {
return Some(CastResult::PlayerWins);
}
// boss's turn
let s = self.apply_effects();
if s.is_some() {
return s;
}
let armor = if self.timer_shield > 0 { 7 } else { 0 };
self.hp -= 1.max(self.boss_dmg - armor);
if self.hp <= 0 {
return Some(CastResult::BossWins);
}
None
}
}
struct Puzzle {
boss_hp: i32,
boss_dmg: i32,
}
impl Puzzle {
fn new(data: &str) -> Self {
let mut boss_hp = 0;
let mut boss_dmg = 0;
for line in data.trim().lines() {
if let Some(hp) = line.strip_prefix("Hit Points: ") {
boss_hp = hp.parse().unwrap();
} else if let Some(dmg) = line.strip_prefix("Damage: ") {
boss_dmg = dmg.parse().unwrap();
} else {
panic!("bad input: {line}");
}
}
Self { boss_hp, boss_dmg }
}
fn play(&self, hard_mode: bool) -> i32 {
let mut states = vec![State::new(self.boss_dmg, self.boss_hp, 50, 500)];
while !states.is_empty() {
let mut mana_used = i32::MAX;
let mut new = vec![];
for state in &states {
for spell in Spell::iter() {
let mut s = state.clone();
match s.cast(&spell, hard_mode) {
Some(CastResult::PlayerWins) => {
mana_used = mana_used.min(s.mana_used);
break;
}
Some(CastResult::BossWins) => {
break;
}
None => new.push(s),
Some(CastResult::CannotCast) => (),
}
}
}
states = new;
if mana_used != i32::MAX {
return mana_used;
}
}
0
}
/// Solve part one.
fn part1(&self) -> i32 {
self.play(false)
}
/// Solve part two.
fn part2(&self) -> i32 {
self.play(true)
}
}
/// # Panics
#[must_use]
pub fn solve(data: &str) -> (i32, i32) {
let puzzle = Puzzle::new(data);
(puzzle.part1(), puzzle.part2())
}
pub fn main() {
let args = aoc::parse_args();
args.run(solve);
}