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Post process - SSAO

View shader on Shadertoy - Published on 2016-01-05

thumbnail

demonstrating post process Screen Space Ambient Occlusion applied to a depth and normal map with the geometry of my shader '[SIG15] Matrix Lobby Scene':

https://www.shadertoy.com/view/MtsXzf

Shaders

Buffer A

Source: Buffer A.glsl

Inputs

  • iChannel0: texture (mipmap, repeat, vflipped)

Image

Source: Image.glsl

Inputs

  • iChannel0: Buffer A (linear, clamp, vflipped)

Links

License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.