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Currently SBE is generating C++ header file to stream out the message. It is very good feature but only half. Where is the other half to re-create the object by streaming in the message that was streamed out earlier? I think stream in will improve usability of SBE in C++ multi-fold.
The text was updated successfully, but these errors were encountered:
Currently SBE is generating C++ header file to stream out the message. It is very good feature but only half. Where is the other half to re-create the object by streaming in the message that was streamed out earlier? I think stream in will improve usability of SBE in C++ multi-fold.
The text was updated successfully, but these errors were encountered: