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index.js
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// document.body.style.backgroundImage = "url(art/webtreats.jpg)" //https://www.flickr.com/photos/webtreatsetc/4081217544
document.body.style.background = "black"
//https://jsfiddle.net/5vnj2sx2/1/
//beefy index.js $PORT -- -t babelify
require("es6-shim")
var keyboardJS = require("keyboardjs")
var fit = require('canvas-fit')
var canvas = document.body.appendChild(document.createElement('canvas'))
window.addEventListener('resize', fit(canvas), false)
var ctx = canvas.getContext('2d')
var Player = require("./Player.js")
var art = require("./art.js")
var audio = new Audio('art/gravity.mp3')
audio.loop = true
audio.play()
var player = new Player([300,0], [0,4])
keyboardJS.bind('left', function(e) {
player.v[0] -= 0.1
});
keyboardJS.bind('right', function(e) {
player.v[0] += 0.1
});
keyboardJS.bind('up', function(e) {
player.v[1] -= 0.1
});
keyboardJS.bind('down', function(e) {
player.v[1] += 0.1
});
var titlescreen = require("./title.js")
var endscreen = require("./endscreen.js")
var stars = require("./stars.js")(canvas)
var starsDraw = require("./starsDraw.js")
var game = {
"canvas": canvas
, "ctx" : ctx
, "art" : art
, "player" : player
, "stars" : stars
, "d" : {} //dummy
, "timestep" : 30
, "time" : Date.now()
, "start" : true
}
game.stars.forEach(i => starsDraw(ctx, i))
titlescreen(canvas, ctx)
keyboardJS.bind('space', function(e) {
if(game.start) {
game.time = Date.now()
render()
game.start = !true
}
});
var renderLevel0 = require("./level0.js")
var render = function() {
ctx.clearRect(0,0,canvas.width,canvas.height)
var dt = Math.min((Date.now() - game.time)/game.timestep, 60)
game.time = Date.now()
game.stars.forEach(i => starsDraw(game.ctx, i))
game.ctx.save()
game.ctx.translate(-game.player.pos[0] + game.canvas.width/2, -game.player.pos[1] + game.canvas.height/2)
renderLevel0(game, dt)
game.ctx.restore()
//Render frame rate
game.ctx.fillStyle = "white"
game.ctx.font = "64px serif"
game.ctx.fillText(Math.round(1000/Math.round(dt*game.timestep))+"fps",game.canvas.width-150 ,game.canvas.height-20);
requestAnimationFrame(render)
}