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Hi Professor,
I accidentally found that the rayTest to a heightmap at (0, 0) is always 0.035 even if the heightmap is different. For example, add the following code to line 60 in examples/heightmap.cpp.
Hi Professor,
I accidentally found that the rayTest to a heightmap at (0, 0) is always 0.035 even if the heightmap is different. For example, add the following code to line 60 in examples/heightmap.cpp.
raisimLib/examples/src/server/heightmap.cpp
Line 58 in 9f1be94
It will output
Interestingly, changing the seed of
terrainProperties
does not affect this result.The text was updated successfully, but these errors were encountered: