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Here I'm dumping the time that each frame returns to me when I call get_next_frame and you can see it is not sticking to 30fps, it is regularly spiking to > 60 ms per frame. This is on windows 11 with NVidia 3090 GPU, with 3 monitors, but I'm only capturing a region on one monitor that is about 1000x600 pixels. Is there anything that can be done to improve this? The CPU is AMD Rizen-9 with 12 cores, and is no where near max load, so not sure what is going on, but if it's waiting for pixels to change, this is not the behavior I was expecting (or want) from get_latest_frame.
Here I'm dumping the time that each frame returns to me when I call get_next_frame and you can see it is not sticking to 30fps, it is regularly spiking to > 60 ms per frame. This is on windows 11 with NVidia 3090 GPU, with 3 monitors, but I'm only capturing a region on one monitor that is about 1000x600 pixels. Is there anything that can be done to improve this? The CPU is AMD Rizen-9 with 12 cores, and is no where near max load, so not sure what is going on, but if it's waiting for pixels to change, this is not the behavior I was expecting (or want) from get_latest_frame.
0.030761400004848838
0.03728559998853598
0.02669199999945704
0.06682059999729972
0.030030199995962903
0.0714159000053769
0.025916999991750345
0.06491899999673478
0.0654796000017086
0.03242600000521634
0.06438630000047851
0.06504270000732504
0.0334255000052508
0.06407029999536462
0.06516100000590086
0.03280329999688547
0.06502020001062192
0.06728479999583215
0.09685820000595413
0.03239870000106748
0.032260499996482395
0.03238910000072792
0.0647935999877518
0.03228559999843128
0.06508680000843015
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