Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adding water blocks #205

Open
francoisschwarzentruber opened this issue Oct 2, 2022 · 1 comment
Open

Adding water blocks #205

francoisschwarzentruber opened this issue Oct 2, 2022 · 1 comment

Comments

@francoisschwarzentruber
Copy link

As I understand, for the moment we two types of blocks:

  • clear blocks
  • obstacle blocks
    What about having blocks with water blocks in which the agent is slower? The purpose is to illustrate the difference between Dijkstra and A*.
@MetaDerp
Copy link

MetaDerp commented Mar 25, 2024

A slow block would just be a clear block with a function that adjusted the players movement speed. Movement speed is not handled by pathfinding.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants