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Regression on Super Meat Boy my2_SDL_GL_GetProcAddress #950
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Ok, I pushed something. Testing it on my Pandora, I can see gl4es only loaded 1 time instead of multiple time. Does it fix it also on your side? |
Thanks for looking into it.
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It should work now, with latest version, if you build box86 with the |
Thank you @ptitSeb. For some reason on mine my LibGL gets initialized two times and at the end I'm getting a SIGSEGV. Really odd
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I'm unsure what to do with this ticket? Close it or left open. But then, if open, to do what? |
I recently found something really weird.
We're running box86 in combination with gl4es on various linux handhelds in this example RK3326, SDL2 via KMS/DRM no X11.
We never had luck running Super Meat Boy on our devicesuntil a member joined our PortMaster community and showed us gameplay. Until then we always had a black screen with the game running in the background.
The box86 version this user used was dated back to April 10th 2021.
Man that is really old!
So I sat down and tried to track down where regression happened.
And I landed on 656e755
It might be aswell a gl4es problem hard to say at this point.
I start the game will following exports:
export BOX86_LOG=1
export BOX86_DLSYM_ERROR=1
export BOX86_SHOWSEGV=1
export BOX86_SHOWBT=1
export BOX86_DYNAREC=1
export SDL_VIDEO_GL_DRIVER="$GAMEDIR/box86/native/libGL.so.1"
export LIBGL_ES=2
export LIBGL_GL=21
export LIBGL_FB=4
I added some error checking around my2_SDL_GL_GetProcAddress
The only noticable thing i see in the logs now:
I hope you have an ideal thanks in advance!
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