This repository has been archived by the owner on Mar 5, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
server.cfg.example
121 lines (88 loc) · 2.36 KB
/
server.cfg.example
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/**
* ArmA 2 OA Server Configuration
*
* Global settings
*/
// The name of the server that shall be displayed in the public server list.
hostname = "Arma 2 OA Server";
// Password required to connect to the server.
password = "";
// Password to protect admin access.
passwordAdmin = "changeme";
// Password required by alternate syntax of serverCommand server-side scripting.
serverCommandPassword = "changeme";
// Maximum amount of player slots.
maxPlayers = 40;
// Enables output of dedicated server console into textfile.
logFile = "server_console.log";
/**
* Steam querying
*/
// These need to be set to ensure public visibility.
steamPort = 2304;
steamQueryPort = 2303;
/**
* Welcome messages
*/
// Empty messages "" are used for increasing interval.
motd[] = {
""
};
// Time interval (in seconds) between each message.
motdInterval = 360;
/**
* Voting behavior
*/
// Start mission-voting when X numberOfPlayers connect.
voteMissionPlayers = 1;
// Percentage of votes needed to confirm a vote.
voteThreshold = 1.50;
/**
* Server behavior
*/
// Do not allow players with duplicate ids to connect.
kickDuplicate = 1;
// Force server into LAN mode.
loopback = 0;
// Verifies .pbos against .bisign files.
// 0 (disabled),
// 1 (prefer v2 sigs but accept v1 too).
// 2 (only v2 sigs are allowed).
verifySignatures = 2;
// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
equalModRequired = 0;
// If set to 1, Voice over Net will not be available.
disableVoN = 0;
// If set to 0 then it uses SPEEX codec.
vonCodec = 0;
// 8kHz is 0-10, 16kHz is 11-20, 32kHz (48kHz) is 21-30.
vonCodecQuality = 10;
// Missions still run on even after the last player disconnected.
persistent = 1;
// Set the timestamp format used on each report line in server-side RPT file.
// Possible values are "none" (default), "short", "full".
timeStampFormat = "full";
// Server to use BattlEye system
BattlEye = 1;
/**
* Headless client
*/
localClient[]={"127.0.0.1"};
headlessClients[]={"127.0.0.1"};
/**
* Scripting issues
*/
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
/**
* Signature verification
*/
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
/**
* Missions
*/
// An empty Missions class means there will be no mission rotation.
class Missions {};