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features.txt
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########################################################################
### Altars
########################################################################
A detected altar
An altar of some kind. You cannot tell what deity it is consecrated to without
approaching it.
%%%%
A faded altar of an unknown god
An ancient altar, stripped of all identifying characteristics by the passage of
aeons. Praying at it will convert you to an unknown god, and the altar's deity
will greatly appreciate conversion at so ancient a site of worship.
%%%%
A glowing golden altar of the Shining One
An altar to the Shining One, made from the purest gold and almost blinding in
its radiance.
%%%%
A broken altar of Ashenzari
A crystal altar which shattered to pieces when Ashenzari was cursed. There is
still a great power remaining within it: a dark aura holds the shards in
mid-explosion, suspended in time and space much like the god they herald.
%%%%
A roughly hewn altar of Beogh
An altar to Beogh, unmistakably roughly hewn by orcish artisans.
%%%%
A snail-covered altar of Cheibriados
A timeless altar to Cheibriados the Contemplative.
%%%%
A shadowy altar of Dithmenos
An altar to Dithmenos the Shadowed. It seems to absorb light from its
surroundings.
%%%%
A white marble altar of Elyvilon
An altar to Elyvilon the Healer, made from purest white marble and topped by a
sculpture of the Chalice of Purification.
%%%%
A blossoming altar of Fedhas
An altar to Fedhas Madash, covered in vibrant and colourful plant life.
%%%%
An opulent altar of Gozag
A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming
brightly even in the dim dungeon light.
%%%%
A hazy altar of Hepliaklqana
An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make
out clearly. Something about it seems terribly familiar, but it's impossible to
say exactly why.
%%%%
A candlelit altar of Ignis
An altar to Ignis, the Dying Flame. It's completely covered in candles of all
shapes and sizes, but only one remains alight, its slender flame wavering in the
slightest breeze.
%%%%
A viscous altar of Jiyva
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and
you don't really want to know.
%%%%
An ancient bone altar of Kikubaaqudgha
An altar created from piles of ancient bones, dedicated to the terrible
Demon-God Kikubaaqudgha.
%%%%
A corrupted altar of Lugonu
An altar to Lugonu the Unformed, possibly dedicated to some other power before
it was irrevocably corrupted.
%%%%
A burning altar of Makhleb
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are
visible in the flames.
%%%%
A sparkling altar of Nemelex Xobeh
An altar sparkling with a lightshow brighter than any gambling den's, to
attract followers for Nemelex Xobeh.
%%%%
An iron altar of Okawaru
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are
surprisingly sharp.
%%%%
A stormy altar of Qazlal
An altar dedicated to Qazlal Stormbringer, surrounded by fierce winds,
electrical discharges, puffs of fire and magma, and the occasional tremor.
%%%%
A sacrificial altar of Ru
An altar to Ru the Awakened in the shape of a pair of scales, with a heart in
one scale and a pictogram representing power and enlightenment in the other.
%%%%
A shimmering blue altar of Sif Muna
An altar to Sif Muna the Loreminder, covered in intricate patterns and writings
in long forgotten scripts. Atop a deep blue pedestal hovers a shimmering
condensation of pure magic.
%%%%
A bloodstained altar of Trog
An altar to Trog the Wrathful, crudely made by what seem to be the hands of
giants and covered with bloodstains.
%%%%
A hide-covered altar of Uskayaw
An altar to Uskayaw the Reveller. It appears to be hollow and covered in a hide,
giving it a resonant surface. Carvings on the side depict grouped figures that
could be dancing or loving or fighting.
%%%%
A radiant altar of Vehumet
An altar, ablaze in the lights of Iskenderun and promising great destructive
powers to those who would follow Vehumet.
%%%%
An ornate altar of the Wu Jian Council
A red and gold altar to the Wu Jian Council. Sharp slivers of steel drift
through the quiet air surrounding it.
%%%%
A shimmering altar of Xom
An altar constantly shimmering in all visible colours, and probably some
invisible ones, matching the whims of Xom the Unpredictable.
%%%%
A basalt altar of Yredelemnul
An altar to Yredelemnul the Dark, worked from columnar basalt.
%%%%
A glowing silver altar of Zin
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers
are expected to be, and glowing gently.
%%%%
########################################################################
### Terrain
########################################################################
The endless lava
A sea of fire and brimstone as far as the eye can see. Anyone venturing across
it would be roasted in no time.
%%%%
The floor
The floor.
%%%%
Some deep water
A pool of deep water. Only giant creatures can wade through this, and only
those well-adapted to water can swim through it; for the rest, the only way
through is to fly over.
%%%%
Some lava
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
Nothing but the mythical salamander can cross this without flight.
%%%%
Some shallow water
A pool of cloudy, waist-deep water. Those well-adapted to water can swim
through it and attack normally. Non-swimmers must wade through the water slowly
and will occasionally fail to attack in melee when wading through shallow
water; although large creatures are able to keep their balance, move at a
normal speed, and avoid fumbling.
%%%%
A toxic bog
A filthy pool of poisonous, waist-deep sludge. Wading or swimming through the
sludge will damage and poison any creature, even those resistant to poison.
Those well-adapted to water can swim through it and attack normally.
Non-swimmers must wade through the water slowly and will occasionally fail to
attack in melee when wading through shallow water; although large creatures are
able to keep their balance, move at a normal speed, and avoid fumbling.
%%%%
Some mud
A thick layer of gritty mud. [[liquefied]]
%%%%
The open sea
An expanse of endless wind and waves, with not a lighthouse in sight. Anyone
venturing across it would be lost beyond all hope in short order.
%%%%
An unnaturally hard rock wall
A wall imbued with magic that makes it indestructible.
%%%%
A wall of the weird stuff which makes up Pandemonium
A wall made from the weird stuff which makes up Pandemonium. It seems to be
like rock in most other aspects.
%%%%
A crystal wall
A wall made from polished crystal and imbued with arcane magics. They prevent
its easy destruction, and make it reflect heat and cold.
%%%%
A translucent rock wall
A rock wall made from a mineral as translucent as good quality glass. Whether
it is natural or magical, you cannot tell.
%%%%
A translucent stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls. It has been imbued with arcane magics which render it translucent.
%%%%
A translucent unnaturally hard rock wall
A wall imbued with magic that not only makes it indestructible but also makes
it translucent like glass.
%%%%
A stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls.
%%%%
A slime covered rock wall
A rock wall coated with bright green slime. It is acidic to the touch; just
standing near it is enough to cause temporary corrosion.
%%%%
A metal wall
A wall of bluish-grey metal. As every dungeon electrician knows, it will ground
even magical bolts of lightning.
%%%%
A rock wall
A wall consisting of simple rock.
%%%%
########################################################################
### Features
########################################################################
A shop
A shop in the dungeon, beyond sight of the world above, manned by a secretive
and reclusive shopkeeper who cannot be bargained with, grants no refunds, and
is interested in nothing you may have to sell. Some shops hawk antiques of
unknown provenance, and offer little hint as to the quality or nature of their
goods.
%%%%
A stone staircase leading down
A staircase leading further down.
%%%%
A stone staircase leading up
A staircase leading back up.
%%%%
A tree
A large tree. While in most places the dim light of the dungeon is not bright
enough to sustain large plants, there are spots where, with the grace of
Fedhas, trees as big as those on the surface can grow underground.
%%%%
A mangrove
This tree is specially adapted for growing in swampy conditions. Its vines are
too thick to see through.
%%%%
A demonic tree
A tree hideously warped by the demonic forces of chaos. Despite its bizarre
appearance and occasional, unsettling movement, it seems harmless.
%%%%
A petrified tree
An ancient tree, long ago passed from biology into geology. While no longer
wooden in a material sense, it retains the spiritual qualities of a tree.
%%%%
An abandoned shop
A shop that has been abandoned.
%%%%
An orcish idol
An idol of the orc god Beogh.
%%%%
An iron grate
A rusted iron grate, brittle enough to be disrupted with a spell or a wand
quite easily. It is too strong to be breakable by hand, however.
%%%%
An escape hatch in the floor
A spring-loaded one-way escape hatch set in the dungeon floor, allowing the
adventurer beset by adversaries to exchange the perils of this level for the
perils of the next.
%%%%
An escape hatch in the ceiling
A spring-loaded one-way escape hatch set in the ceiling.
%%%%
A shaft
A hole in the ground, leading to a dungeon level one or more floors deeper.
%%%%
A sealed passage leading down
A descending passage sealed tightly by a magical barricade. It is impossible to
climb through it so long as the magic holds.
%%%%
A sealed passage leading up
An ascending passage sealed tightly by a magical barricade. It is impossible to
climb through it so long as the magic holds.
%%%%
An empty arch of ancient stone
A stone archway that seems to lead to nowhere in particular.
%%%%
# mmap/antennae/etc
A detected shop or portal
A gateway of some kind. You cannot tell where it leads without approaching it.
%%%%
A passage of Golubria
An unstable gateway that allows instantaneous travel to another nearby passage
of Golubria, and will close behind anything passing through it.
%%%%
A portal to somewhere
A gash-like tear in reality that looks into some terrifying, starry otherworld.
Thankfully, the magic that opened it also prevents its vacuum from consuming
and swallowing everything in sight.
%%%%
A granite statue
A stone statue whose features have long since withered away.
%%%%
A gleaming silver wall
A wall made of pure silver, formed by the power of Zin to temporarily imprison
a monster within its confines.
%%%%
A dry fountain
A dried-up decorative fountain that has seen better days.
%%%%
A fountain of clear blue water
A decorative fountain, flowing with clear water.
%%%%
A fountain of blood
A decorative fountain, spurting with foul-looking blood.
%%%%
A fountain of eyes
A decorative fountain, bubbling over with listless and unmoving eyes.
%%%%
A fountain of sparkling water
A decorative fountain, flowing with brightly sparkling, faintly magic water.
%%%%
A cache of baked goods
A hoard of breadstuffs, baked and fried from minor divine gifts of flour and
growth cultures, granted extended shelflife through sacred succour. You already
carry as much food as you will ever need for this journey, but a light snack
shouldn't hurt.
%%%%
A cache of fruit
A pile of assorted fruit, ranging from common dungeon staples like chokos and
snozzcumbers, to rarer treats such as apples and oranges. You already carry as
much food as you will ever need for this journey, but the occasional nibble
wouldn't hurt.
%%%%
A cache of meat
A stash of preserved meats of varied origins and preparations: strips of jerky,
lumpy smoked sausages, and indeterminate protein rations. You already carry as
much food as you will ever need for this journey, but this could offer the rare
chance to try out yak...
%%%%
A runelight
An unearthly, glittering light, floating and twisting in midair. A Rune of
Zot is surely nearby, its power overspilling to cause this spectacular sight.
%%%%
# column_ruins
A broken pillar
A ruined and crumbled stone pillar.
%%%%
A one-way staircase leading down
A cursed staircase leading further down, imbued with magic to prevent any
return back up the stairs. Adventurers taking this passage will need to find a
return stairway somewhere else on the level where they arrive.
%%%%
A one-way staircase leading up
A cursed staircase leading up, imbued with magic to prevent any return back
down the stairs. Adventurers taking this passage will need to find a return
stairway somewhere else on the level where they arrive.
%%%%
The orb dais
A raised pedestal upon which rests the fabled Orb of Zot. More ancient than even
the dungeon itself, it cannot be destroyed or transformed by any means.
%%%%
########################################################################
### Branch entrances and exits
########################################################################
A gate leading back out of this place
A gate that will let you return whence you came.
%%%%
A gate leading out of Pandemonium
A gate leading back to the dungeon.
%%%%
A gate leading to another region of Pandemonium
A gate leading to yet another region of Pandemonium. There'll always be more.
%%%%
A one-way gate leading to the halls of Pandemonium
A gate leading to the endless halls of Pandemonium.
%%%%
A staircase to the Depths
A staircase leading to the Depths.
%%%%
A gate to the Realm of Zot
A gate leading to the Realm of Zot.
%%%%
A gateway back into the Dungeon
A gate which allows a feat popularly thought to be impossible: escaping Hell
alive.
%%%%
A gateway leading out of the Abyss
A gateway out of the Abyss, shimmering and shifting in the impermanent
landscape.
%%%%
A gateway leading deeper into the Abyss
A strangely calm gateway amid the roiling landscape of the Abyss. It leads
further into the depths of the Abyss.
%%%%
A gateway to a ziggurat
A portal leading to a ziggurat.
%%%%
A gateway to the ashen valley of Gehenna
A gateway leading to Gehenna.
%%%%
A gateway leading out of Gehenna
A gateway leading back to the Vestibule of Hell.
%%%%
A gateway to Hell
A gateway leading to the Vestibule of Hell. Few would go there voluntarily.
%%%%
A gateway to the Iron City of Dis
A gateway leading to the Iron City of Dis.
%%%%
A gateway leading out of Dis
<A gateway leading out of Gehenna>
%%%%
A gateway to the decaying netherworld of Tartarus
A gateway leading to Tartarus.
%%%%
A gateway leading out of Tartarus
<A gateway leading out of Gehenna>
%%%%
A gateway to the freezing wastes of Cocytus
A gateway leading to Cocytus.
%%%%
A gateway leading out of Cocytus
<A gateway leading out of Gehenna>
%%%%
A hole to the Spider Nest
A passage leading to the Spider Nest.
%%%%
A one-way gate to the infinite horrors of the Abyss
A gateway leading to the Abyss.
%%%%
A crawl-hole back to the Lair
A passage leading back to the Lair of Beasts.
%%%%
An exit through the horrors of the Abyss
A gateway leading back to the dungeon via the madness of the Abyss.
%%%%
A staircase back to the Dungeon
A staircase leading back up to the familiarity of the dungeon.
%%%%
A staircase back to the Lair
A staircase leading back up to the Lair of Beasts.
%%%%
A staircase back to the Mines
A staircase leading back to the Orcish Mines.
%%%%
A staircase back to the Vaults
A staircase leading back to the Vaults.
%%%%
A staircase leading out of the dungeon
This staircase leads back out of the dungeon.
A staircase leading out of the dungeon. Climbing these stairs will end your
quest, whether you carry the Orb with you or not.
%%%%
A staircase back to the Crypt
A staircase leading back to the Crypt.
%%%%
A staircase to the Crypt
A staircase leading to the Crypt.
%%%%
A staircase to the Ecumenical Temple
A staircase leading to the Ecumenical Temple.
%%%%
A staircase to the Elven Halls
A staircase leading to the Elven Halls.
%%%%
A staircase to the Lair
A staircase leading to the Lair of Beasts.
%%%%
A staircase to the Orcish Mines
A staircase leading to the Orcish Mines.
%%%%
A staircase to the Shoals
A staircase leading to the Shoals.
%%%%
A staircase to the Slime Pits
A staircase leading to the Slime Pits.
%%%%
A staircase to the Snake Pit
A staircase leading to the Snake Pit.
%%%%
A staircase to the Swamp
A staircase leading to the Swamp.
%%%%
A staircase to the Tomb
A staircase leading to the Tomb of the Ancients.
%%%%
A gate to the Vaults
A gateway leading to the Vaults.
%%%%
A transporter
A one-way portal to another place on this level. When using a transporter,
adjacent allies and monsters will travel with you to the other side.
%%%%
A transporter landing site
The destination site of a transporter. As the portal is one-way, you cannot use
this location to return back through the transporter.
%%%%
########################################################################
## Doors
########################################################################
An open door
An open wooden door. If closed again, all monsters that can wield equipment,
and some of them that can't, could open it again. If it is closed and reopened
by a monster that is aware of you, it has a chance of breaking.
%%%%
A closed door
A closed wooden door. All monsters that can wield equipment, and some of them
that can't, may open it again. If it is opened by a monster while it is aware
of you, it has a chance of breaking.
%%%%
A broken door
A disappointingly poorly maintained wooden door. It'd take nothing short of
magic to get this properly closed again.
%%%%
An open translucent door
An open door made from magically translucent wood. If closed again, all monsters
that can wield equipment, and some of them that can't, could open it again. If
it is closed and reopened by a monster that is aware of you, it has a chance of
breaking.
%%%%
A closed translucent door
A closed door made from magically translucent wood. All monsters that can wield
equipment, and some of them that can't, may open it again. If it is opened by a
monster while it is aware of you, it has a chance of breaking.
%%%%
A broken translucent door
<A broken door>
%%%%
A sealed door
A door sealed tightly by arcane runes. It refuses to open for any creature not
recognised by its magic.
%%%%
A runed door
A door, covered in runic writing. It looks like there is something special
behind it — perhaps danger, perhaps treasure. You may break the runes by
opening it like any other door, but creatures of the dungeon will not dare
to try.
%%%%
A runed translucent door
A door, covered in runic writing, made from magically translucent wood. It has
been created to seal away great danger or glorious treasure. You may break the
runes by opening it like any other door, but creatures of the dungeon will not
dare to try.
%%%%
A large runed translucent door
<A runed translucent door>
%%%%
A runed translucent gate
<A runed translucent door>
%%%%
A huge runed translucent gate
<A runed translucent door>
%%%%
A large open door
<An open door>
%%%%
An open gate
<An open door>
%%%%
A huge open gate
<An open door>
%%%%
A large closed door
<A closed door>
%%%%
A closed gate
<A closed door>
%%%%
A huge closed gate
<A closed door>
%%%%
A large runed door
<A runed door>
%%%%
A runed gate
<A runed door>
%%%%
A huge runed gate
<A runed door>
%%%%
A large sealed door
<A sealed door>
%%%%
A sealed gate
<A sealed door>
%%%%
A huge sealed gate
<A sealed door>
%%%%
A large broken door
<A broken door>
%%%%
A broken gate
<A broken door>
%%%%
A huge broken gate
<A broken door>
%%%%
A large translucent open door
<An open translucent door>
%%%%
An open translucent gate
<An open translucent door>
%%%%
A huge open translucent gate
<An open translucent door>
%%%%
A large translucent closed door
<A closed translucent door>
%%%%
A closed translucent gate
<A closed translucent door>
%%%%
A huge closed translucent gate
<A closed translucent door>
%%%%
A large translucent broken door
<A broken translucent door>
%%%%
A broken translucent gate
<A broken translucent door>
%%%%
A huge broken translucent gate
<A broken translucent door>
%%%%
########################################################################
### Traps
########################################################################
An alarm trap
A trap that creates a loud noise to attract nearby monsters. In addition to the
noise it creates, it will apply an enchantment making monsters all over the
level aware of your location. Hostile monsters may trigger this trap themselves
to invoke its effects against you, but your allies will avoid stepping on it.
%%%%
An archmage's trap
A magical trap crafted by some avaricious master wizard. When you or a hostile
monster steps on it, you will lose a percentage of your mp, while up to three of
the strongest hostile spellcasters in sight will have their spells empowered.
Your allies will avoid stepping on it.
%%%%
A devourer's trap
A magical trap linked by divine cruelty to the stomachs of some unfathomable
interdimensional predators. When you or a hostile monster steps on it, it has a
high chance it will expel digestive acid onto you, corroding you. Your allies
will avoid stepping on it.
%%%%
A dispersal trap
Anyone stepping on this trap will translocate themself and anyone else in view
to a new location nearby. Hostile monsters may trigger this trap, but your
allies will avoid stepping on it.
%%%%
A harlequin's trap
A magical trap left behind by the ineffable, spectacular revues of chaos. When
you or a hostile monster steps on it, up to three of the strongest monsters in
sight will have their attacks temporarily interwoven with a touch of chaos. Your
allies will avoid stepping on it.
%%%%
A net trap
A large concealed net launcher hanging from the dungeon's ceiling. Enchanted by
the power of Zot, whenever an intelligent creature steps here - whether friend
or foe - the net will land only on you.
%%%%
A permanent teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level.
%%%%
A pressure plate
A trigger of some sort. You cannot tell what kind of trap it is attached to.
Its complicated detection system will trigger the trap even when someone flies
over it.
%%%%
A spike launcher
A magical contraption which skewers nearby monsters with sharp spikes. It will
disintegrate after a short length of time or if the caster strays too far away
from it.
%%%%
A teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level. It is worn with age, and will dissipate on use.
%%%%
A tyrant's trap
A magical trap built to bolster the armies of some conquering despot. When you
or a hostile monster steps on it, your melee attacks will be weakened to make
up to three of the most dangerous monsters in sight become stronger. Your
allies will avoid stepping on it.
%%%%
A web
A spider's web. The spider who left it must have been huge, as it seems to be
made for trapping {{ return you.genus(true) }} rather than flies.
%%%%
A Zot trap
A trap which inflicts dangerously unpredictable magical effects on those
unlucky enough to step on it. You may find yourself thrown into the Abyss,
contaminated with enormous amounts of wild magic, have mighty fiends summoned
against you, or the like. Hostile monsters may trigger this trap themselves to
invoke its effects against you, but your allies will avoid stepping on it.
%%%%
########################################################################
### Portal vault entrances
########################################################################
A flagged portal
A portal leading to a bailey, gradually fading away as the standard is lowered
to the ground.
%%%%
A gauntlet entrance
A portal leading to a gauntlet.
%%%%
# timed bazaar
A flickering gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They never stay in one place for very long.
%%%%
# permanent bazaar
A gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They will wait for you, but once you get a chance to browse their
inventory, the merchants will depart in search of other customers.
%%%%
A frozen archway
A portal leading to an ice cave. The archway is gradually melting away.
%%%%
A glacial archway
A portal leading to a glacial chasm, far more dangerous than the icy caverns
found in the shallower reaches of the Dungeon. The archway is gradually melting
away.
%%%%
A sand-covered staircase
A staircase leading to an ossuary. Sand is continuously pouring onto it,
gradually blocking the entrance.
%%%%
A glowing drain
A passage leading to a sewer. It is gradually rusting away.
%%%%
A portal to a secret trove of treasure
A portal leading to a treasure trove. This portal is unstable and will collapse
after a single use.
%%%%
A dark tunnel
A portal leading to the heart of a volcano. Rocks are falling from the roof and
sides of the tunnel, filling the entry.
%%%%
A crumbling gateway
A salt-encrusted arch, covered with carved entreaties to the good gods to
contain the evils sealed therein. Whatever protections this arch once offered
have finally succumbed to the ravages of time, and a bitter breeze pours forth
from the distant land beyond.
%%%%
A magical portal
A portal leading to a wizard's laboratory. It is fading away.
%%%%
# These should get custom names instead. Currently used by: IceCv, Ossuary,
# Sewer, Trove, Volcano.
A collapsed entrance
A collapsed passage which cannot be used anymore.
%%%%
########################################################################
### Portal redefinitions
########################################################################
# sewer_minmay_treatment (Sewer)
A large window
A window embedded in the side of an enormous metal pipe, allowing observation
of the water flowing inside.
%%%%
# Ice Cave
An ice choked empty arch of ancient stone
An inoperative portal, nearly completely encased in a mass of ice.
%%%%
An ice covered gate leading back out of this place
A portal leading back to the place you came from. Its magic is holding the ice
at bay, preventing it from blocking the gate. You will be unable to return here
once you pass through it.
%%%%
An ice covered rock wall
A rock wall covered by a thick layer of frost and ice.
%%%%
Some ice crusted deep water
A pool of deep water, crusted with broken blocks of ice.
%%%%
Some ice crusted shallow water
A pool of shallow water, crusted with broken blocks of ice.
%%%%
# volcanos
A rock-blocked tunnel
A tunnel which is no longer passable.
%%%%
A rocky tunnel leading out of this place
An unstable passage in the volcanic rock, admitting a draft of cool air from
beyond. It leads back to the place you came from. You will be unable to return
here once you pass through it.
%%%%
# Desolation
An endless expanse of salt
A seemingly endless, flat plain, wracked by blinding salt-storms. Anyone
venturing across it would be lost beyond all hope in short order.
%%%%
# Desolation
A ruined idol
A monument to the glory of a dead god. The statue has been methodically
defaced; not a single distinguishing feature remains.
%%%%
# wizlabs
A portal leading out of this place
A shimmering magical gate leading back to the place you came from. You will be
unable to return here once you pass through it.
%%%%
# wizlab: Wucad Mu
An autumnal tree
A large tree that appears to be permanently locked in an autumnal moment.
Leaves, coloured red and gold, fall from its branches and float gracefully to
the floor, but before they even reach the ground they shimmer and reappear on
the branches, ready to fall again.
%%%%
A crumbled stone wall
A stone wall on the brink of collapsing from disrepair but somehow remaining
standing, seemingly frozen in time.
%%%%
A strange statue
A statue with strange and alien features. Is it because the statue is worn and
tarnished that it has become so unrecognisable? Or is it that the subject was
something demonic and evil?
%%%%
# wizlab: Doroklohe
A strange rock wall
A wall decorated with images you might see in a tomb.