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Implement DepthOfFieldEffect #569

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5 tasks
Tracked by #600
vanruesc opened this issue Feb 11, 2024 · 0 comments
Open
5 tasks
Tracked by #600

Implement DepthOfFieldEffect #569

vanruesc opened this issue Feb 11, 2024 · 0 comments
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feature Description for the implementation of a feature
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@vanruesc
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vanruesc commented Feb 11, 2024

Description

Implement a DepthOfFieldEffect based on the implementation in v6.

References:

Tasks

  • Create CoC shader.
  • Create blur shader.
  • Create DepthOfFieldEffect.
  • Create depth-of-field demo.
  • Add unit test.

Implementation Details

  • Check the linked article for potential improvements.
  • Should be done after PoissonBlurMaterial has been implemented.
  • The CoC should be calculated based on fragment distance instead of depth.
  • Add support for logarithmic depth.
  • Consider adding options for fringe/chromatic aberration and luminance gain.
@vanruesc vanruesc added the feature Description for the implementation of a feature label Feb 11, 2024
@vanruesc vanruesc added this to the v7 milestone Feb 11, 2024
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