You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, I am struggling to an error while using the gltfjsx command-line tool to turn an animated model into a TSX component.
My model is rigged using the rigify addon in blender 4.1 like the following:
Then I exported my model to the glTF 2.0 format with the following export configuration:
When I check it first to the gltf viewer and it render correctly with the skeleton and the animation.
So I try to use the gltfjsx command-line tool to implement into my code with the following command:
prune: Removed types… Accessor (16)
prune: Removed types… Material (10)
prune: Removed types… Accessor (158)
instance: Instancing is not currently supported for animated models.
prune: No unused properties found.
prune: No unused properties found.
prune: No unused properties found.
TypeError: Cannot read properties of null (reading ‘array’)
at file:///C:/Users/billy/AppData/Local/npm-cache/_npx/16b3f312213fced0/node_modules/gltfjsx/src/bin/GLTFLoader.js:2425:40
at async Promise.all (index 0)
at async Promise.all (index 1)
I don’t know what I did wrong in my model maybe using rigify for my model is not the best option to export it on the web. 🤔
And It only happen with this file, if I use it with others gltf model from blender then it's work like a charm and generate the .glb and the .tsx component.
You can find enclosed a zip file containing my avatar model with his armature and his 3 animations.
Any help would be greatly appreciated.
Thank you in advance. mii_avatar.zip
The text was updated successfully, but these errors were encountered:
Hello, I am struggling to an error while using the gltfjsx command-line tool to turn an animated model into a TSX component.
My model is rigged using the rigify addon in blender 4.1 like the following:
Then I exported my model to the glTF 2.0 format with the following export configuration:
When I check it first to the gltf viewer and it render correctly with the skeleton and the animation.
So I try to use the gltfjsx command-line tool to implement into my code with the following command:
But I got this error as a result:
I don’t know what I did wrong in my model maybe using rigify for my model is not the best option to export it on the web. 🤔
And It only happen with this file, if I use it with others gltf model from blender then it's work like a charm and generate the .glb and the .tsx component.
You can find enclosed a zip file containing my avatar model with his armature and his 3 animations.
Any help would be greatly appreciated.
Thank you in advance.
mii_avatar.zip
The text was updated successfully, but these errors were encountered: