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Releases: pmmp/PocketMine-MP

PocketMine-MP Alpha_1.4dev-413 beta3 "Zekkou Cake"

08 May 20:59
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For Minecraft: PE v0.9.5 alpha

This is the third beta for 1.4, with a lot of changes since the last beta.

This beta changes the API version to 1.2.0 (backwards-compatible) due to changes in how level formats are handled, Thread management. All plugins that use API 1.0.0 or 1.1.0 are compatible and do not need changes. If your plugin works on API 1.0.0 or 1.1.0, please do not set the API version to 1.2.0, that will only refuse to load where it can work.

Main features:

  • Crash reports and automatic reporting
  • Added multiple Level format support
  • Use McRegion format to improve chunk sending CPU usage
  • Loaded chunks use 50% less memory than before
  • Void chunks have been fixed
  • RCON is now working

Fixes and additions:

  • Added far-generated chunk garbage collection
  • Fixed #1628 #1671 invalid sender x,y,z on /spawnpoint
  • Use Player::getDisplayName() on more commands
  • Fixed crash on /stop
  • Fixed being killed on teleport
  • Fixed inventory being sent before spawning
  • Fixed #1614 #1678 #1711 Some blocks cannot be placed, stone has incorrect ID
  • Fixed #1668 Only allow one thread per property
  • Implemented new crash dumps
  • Added count(Enum), for NBT
  • Fixed Level::useBreakOn() when Item was null
  • Fixed an error related to AIR constant
  • Updated Stick crafting recipe to give x4
  • Fix for thrown EmptyChunkSection modification exception
  • Fixed player creative inventory
  • Fixed crash when placing water or lava
  • Fixed crash when cactus was updated
  • Fixed crash when using Level scheduled block update ReversePriorityQueue
  • Added new exception when a plugin creates an orphaned PluginTask
  • Throw exception when an invalid chunk is set as the parent of a Tile/Entity
  • Added McRegion detection to Anvil
  • Added multiple format support
  • Added McRegion level format
  • API version bumped to 1.2.0
  • Added block order detection, added support for non-sectioned level formats
  • Fixed #1659 PvP settings not working
  • Fixed loading invalid plugins crashing the server
  • Removed SimpleChunk from generator, core, use binary representation of chunks
  • Fixed #1807 #1794 #1740 #1741 #1685 Tuned generator to use a better way to process chunks
  • Fixed crash on chunks that are used by an entity after generation
  • Improved memory usage when chunks are saved/generated
  • Added worlds directive to pocketmine.yml to load extra worlds or use a plugin-provided generator
  • Disabled chunk ticking while it is being worked on
  • Added getExecutor() and setExecutor() method to PluginCommand
  • Updated Installer wizard language
  • Added proper Entity->__toString()
  • Added ChunkLoadEvent, ChunkUnloadEvent, ChunkPopulateEvent
  • Fixed /tell command not having spaces
  • Added Position::fromObject() strong reference parameter
  • Modified how chunks handle level providers
  • Added a Thread manager
  • Fixed #1842 Players are now moved using the head
  • Fixed source servers getting invalid AutoUpdater notifications
  • Made AsyncTask::onCompletion() implementation optional
  • Fixed RCON usage

Not implemented and known issues:
Please do not report lacking features to the bug tracker, only report bugs on implemented features.

  • World generation is slower than in older builds
  • No entities except dropped items (and no spawning)
  • Entity AI
  • No liquid flow
  • No support for LevelDB worlds (0.9.0 format)
  • No conversion for old levels (will be added later)
  • No Minecarts
  • Not all items are implemented
  • Generated worlds use a basic generator

PocketMine-MP Alpha_1.4dev-277 beta2 "Zekkou Cake"

08 May 20:59
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For Minecraft: PE v0.9.1 alpha

This is the second beta for 1.4, and includes lots of fixes and a few new features since the beta1.

This beta changes the API version to 1.1.0 (backwards-compatible) due to fixes and the new timings feature being added. All plugins that use API 1.0.0 are compatible and do not need changes. If your plugin works on API 1.0.0, please do not set the API version to 1.1.0, that will only refuse to load where it can work.

Main features:

  • Updated RakLib to 0.2.0
    • Fixes high CPU load issues
    • Fixes players not quitting on timeout
    • Fixes abusive bandwidth usage when a player timeouts
  • Fixed abusive CPU and memory usage on normal operation
  • Added Timings (read more on #1634)

Fixes and additions:

  • Updated lava and fire causes #1581
  • Fixed #1570 Plugins can't be loaded on folders with periods
  • Fixed #1583 Scheduled Tasks getting repeated
  • Entity health is now saved and restored
  • Fixed #1584 duplicated death messages
  • RakLib is now blocking, less CPU usage
  • Updated plugin enable/disable event type #1585
  • Fixed #1578 Memory leak on chunk garbage collection
  • Fixed #1591 Players die when they leave the game
  • Fixed /kick player name
  • Fixed #1595 Undefined variable on QueryHandler
  • Improved entity attack push
  • Added more damage sources
  • Fixed #1598 spawning on index-corrupted chunks
  • Added settings.query-plugins to pocketmine.yml
  • Added deprecation warning on plugin events
  • Fixed /list now showing the correct player count
  • Fixed #1609
  • Fixed #1604 Items fly upwards
  • Added upload/download speed on title bar
  • Fixed unsigned fields read as signed, fixes not being able to use ports bigger than 2^15
  • Fixed #1622 /kick crashes the server on offline players
  • Fixed #1616 Players now use the world spawn by default
  • Fixed #1615 Players on creative mode can die of falling
  • Added core timings, plugin timings, and /timings command
  • New API version 1.1.0 (backwards-compatible)
  • Fixed #1642 Server crashing on invalid entities
  • Fixed #1641 Players not having a proper timeout
  • Added proper comments to Vector3::add() and Vector3::substract() #1649
  • Workaround for clients teleporting randomly
  • Workaround for clients crashing in the server
  • Workaround for certain AsyncTask not getting collected by the pthreads Pool
  • Fixed memory leak in AsyncTask collection
  • Improved random block ticking
  • Fixed #1640
  • Fixed #1636
  • Fixed #1590
  • Fixed #1573

Not implemented and known issues:
Please do not report lacking features to the bug tracker, only report bugs on implemented features.

  • CPU usage is high during player join (Anvil -> MCPE network chunk conversion)
  • Chunks can be generated empty sometimes, even on spawn chunks
  • No entities except dropped items (and no spawning)
  • Entity AI
  • RCON
  • No liquid flow
  • No support for LevelDB worlds (0.9.0 format)
  • No conversion for old levels (will be added later)
  • No Minecarts
  • Not all items are implemented
  • Generated worlds use a basic generator

PocketMine-MP Alpha_1.4dev-228 beta1 "Zekkou Cake"

08 May 20:59
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For Minecraft: PE v0.9.0 alpha

Since the latest release, 786 commits have been done, 942 files have been changed (almost every file), and ~200.000 lines have been modified during the last 6 months.

This is the first beta in the 1.4 series. This is a complete rewrite of PocketMine-MP, so only plugins developed for this new API will work.

Main features:

  • Physics!
  • New plugin API!
  • Infinite worlds
  • Multithreading!
  • New efficient threaded networking library, RakLib
  • Supports Minecraft: PE 0.9.0!

Other features:

  • Permission system
  • New event system
  • Separation of network code and server logic, allows custom interfaces (RakLib, BigBrother, RubberBand)
  • Advanced settings on pocketmine.yml file!
  • Auto updater notifications
  • Support for Anvil worlds (import your PC worlds)

Not implemented:
Please do not report lacking features to the bug tracker, only report bugs on implemented features.

  • No entities except dropped items (and no spawning)
  • No liquid flow
  • No support for LevelDB worlds (0.9.0 format)
  • No conversion for old levels (will be added later)
  • No Minecarts
  • Not all items are implemented
  • Generated worlds use a basic generator

PocketMine-MP Alpha_1.3.12 "Amai Beetroot"

08 May 20:59
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Before starting to rewrite even more parts of the code, we are releasing the last version of the Alpha_1.3.x Amai Beetroot「甘いビートルート」. Next one will be Alpha_1.4 with more rewrite!
We have included the new Event API that will be used on the next release, but now it is only used to hook on packets.

API Changelog:

  • Full network rewrite. Plugins can work with packets easily now.
  • New Event API, only implemented for packets right now.
  • Added player.block.place.bypass and player.block.break.bypass
  • Level included in data for event item.drop
  • Added Utils::getUniqueID()
  • Added default support in PHP binaries for MySQLi
  • Removed Spyc
  • Call Plugin::__destruct() on PluginAPI::__destruct()
  • Added more OS detection on Utils::getOS()

Changelog:

  • New set-up wizard in multiple languages. Help translate it to more languages on http://translate.pocketmine.net/
  • Updated pthreads and PHP binaries
  • New font for MinTTY console on Windows
  • Send partial hotbar history
  • Fixed Tile saving indexes
  • Fixed a few teleport bugs
  • Improved crash dumps
  • Increased apple health restore
  • Fixed players being invincible after death
  • Fixed Level::unloadChunk() not using saveEnabled
  • Show player name on bad username kick
  • Fixed item duplication on void #1100
  • OPs can bypass the player limit
  • Fixed item replacing on furnace #1114
  • Fixed multiple small bugs #1058 #1032 #854 #823 #1135 #1150 #1172 #1173 #486 #466 #483
  • Fixed PHP compilation on 64-bit linux #519 #861 #940 #505 #590 #761 #129
  • Included OPCache to optimize opcodes

If you are on Linux, you can use wget -q -O - http://cdn.pocketmine.net/installer.sh | bash -s - -v Alpha_1.3.12 to update. If you are on a MacOS, use curl -sL http://cdn.pocketmine.net/installer.sh | bash -s - -v Alpha_1.3.12

PocketMine-MP Alpha_1.3.11「甘いビートルート」

08 May 20:59
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And here it comes the stable release for MCPE v0.8.1 alpha. We decided to remove the improved networking that was delaying this release, but you should see it in the next one. Minecarts couldn't be added for the same reason as mobs, but we will try to implement "fake" minecarts that behave correctly inside rails, but not outside of them.

Starting with this release, all PocketMine-MP versions will be given a codename. This one received the codename 「甘いビートルート」(Amai Beetroot).

Changelog:

  • Fixed existing Packets of Death
  • Fixed lots of bugs related to crafting
  • Fixed block placement bugs
  • Redstone ore drops redstone dust
  • Sideway logs
  • Sponges
  • Added new wooden planks & stairs
  • Added iron bars, cobblestone walls and pumpkins
  • Added carpets, hay bales and coal blocks
  • Added potatoes, carrots and beetroots
  • Additional tall grass drops
  • Achievements
  • Added multiple orders for /gamemode command
  • Chat plugins can work with each other #975
  • Fixed internal world chunks bug
  • Private messages are now hidden on console except when the console is the target/origin
  • PHP plugins are now loaded with include()
  • Fixed plugin paths
  • Added source SHA1 sum to crash reports
  • Added Level::startTime() and Level::stopTime()
  • Fixed server not being able to start on several OS when offline
  • More small fixes and small additions

For more information, check the complete changelog.

PocketMine-MP Alpha_1.3.10

08 May 20:59
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Changelog:

  • Added door sounds
  • Fixed bed sleeping position offset
  • Added explosions
  • Flint & Steel on Creative Mode (replaces Eggs)
  • Changed the Sword and Hoe to the diamond tier on the Creative inventory
  • Fixed colors on MacOS
  • Water flow
  • Fixed Windows console input not being accepted when using special keys
  • Added a way to disable console colors
  • Updated PHP to 5.5.6, pthreads to 0.0.55, and cURL
  • Armor drops
  • Fixed plugin issues
  • Fixed some block drops
  • Fixed a crash when @ALL is used in console, and only usable for OPs
  • Fixed some issues regarding teleporting
  • deop no longer op the player again

PocketMine-MP Alpha_1.3.9

08 May 20:59
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This release is compatible with MCPE 0.7.4 and 0.7.5.

Changelog:

  • Fixed server crash related to beds
  • Player movement is less laggy
  • Added new text formatting system for future updates
  • New Terminal Emulator for Windows
    • More colors! Less warnings!

PocketMine-MP Alpha_1.3.8

08 May 20:59
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This release consists of a few bugfixes and several features added. It is compatible with MCPE 0.7.4 and 0.7.5

Changelog:

  • No API changes
  • Fixed x,y,z indexes when opening a Furnace
  • Fixed invalid fix for CPU usage limiter on idle
  • Fixed cross-compiling
  • Fixed some Stonecutter recipes
  • Fixed a few items stack sizes
  • Fixed TimeAPI bugs
  • Forces position on teleport, blocks fast teleport mods
  • Fixed some blocks havin a send lag on place/break
  • Fixed Sign Posts not deleting the Tile data when broken by update
  • Fixed Ice converting to Water on creative mode
  • Added beds
  • Added scheduled teleport on spawn to fix spawning underground
  • Added date to console logs

PocketMine-MP Alpha_1.3.7

08 May 20:59
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This update is compatible with Minecraft: Pocket Edition v0.7.4 alpha. Older versions won't work.

In Minecraft: PE 0.7.4 you can add External servers directly. How to add servers

Changelog

  • Updated for 0.7.4 alpha
  • New API version 10
    • Adds Tile methods
    • Changes message events to use new Minecraft protocol
    • Added Level::getSafeSpawn()
  • Linux now uses PHP 5.5.3
  • Removed water updating
  • Fixes for Player teleporting
  • Removed invalid Cookie and fish items
  • Fixed Stone brick and quartz slab recipes
  • Shears now are used to drop leaves
  • Fixed a crash on Windows XP
  • Cake is removed when the bottom block is broken
  • Added new NBT parser/writer
  • Fixed chests and furnaces drops when broken.
  • Fixed signs not spawning on world load
  • Fixed actions not being deleted (memory leak)
  • Chests now are spawned correctly
  • Double chests
  • Added random x,z offset to item drops

PocketMine-MP Alpha_1.3.5

08 May 20:59
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Including in this release:

  • Fixed block durability (blocks being replaced)
  • Added armor replacing (changing the armor while you have other)
  • Added proper Player object cleanups as a fix to a memory leak