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This is a suggestion that is based off of another PIXI DevTool which makes development a bit easier. As of right now, it seems like the tool selects the highest possible non-container object whenever you use the pick tool. However, if there are sprites inside sprites (or under them, in the case of a sprite with a transparent texture), it fails to pick up on that.
I suggest that when you click somewhere, it should treat it more like a cycle rather than single target. Instead of just fetching one object, it should fetch all objects within those coordinates and for every click, loop through each one. That way, you can dive deeper inside a tree without having to manually search for the objects.
The text was updated successfully, but these errors were encountered:
This is a suggestion that is based off of another PIXI DevTool which makes development a bit easier. As of right now, it seems like the tool selects the highest possible non-container object whenever you use the pick tool. However, if there are sprites inside sprites (or under them, in the case of a sprite with a transparent texture), it fails to pick up on that.
I suggest that when you click somewhere, it should treat it more like a cycle rather than single target. Instead of just fetching one object, it should fetch all objects within those coordinates and for every click, loop through each one. That way, you can dive deeper inside a tree without having to manually search for the objects.
The text was updated successfully, but these errors were encountered: