-
Notifications
You must be signed in to change notification settings - Fork 0
/
obstacles_unittest.py
42 lines (33 loc) · 1.29 KB
/
obstacles_unittest.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import pygame
import unittest
import obstacles
class ObstaclesTest(unittest.TestCase):
def testGroundCollidesWithAnythingBelowGroundLevel(self):
ground = obstacles.load_ground(0, pygame.math.Vector2(0, 0))
# Remember, increasing y means going down.
bound = ground.bounding_rect
self.assertTrue(bound)
self.assertTrue(bound.collidepoint(-14, 1))
self.assertTrue(bound.collidepoint(14, 1))
self.assertTrue(bound.collidepoint(100000, 1))
self.assertTrue(bound.collidepoint(-100000, 1))
self.assertTrue(bound.collidepoint(0, 9999))
self.assertFalse(bound.collidepoint(10000, -1))
pygame.init()
size = (640, 480)
screen = pygame.display.set_mode(size)
if __name__ == '__main__':
unittest.main()