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thing.h
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thing.h
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/*
* Copyright (C) 2014 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CRITTER_THING_H_
#define CRITTER_THING_H_
#include <SDL/SDL.h>
#include <stdbool.h>
#include <stdint.h>
#define THING_KIND_CRITTER 0
#define THING_KIND_FOOD 1
#define THING_KIND_DANGER 2
typedef struct thing_t thing_t;
typedef bool (*thing_render_func_t)(void *this_ptr, int x, int y);
typedef void (*thing_pre_render_func_t)(void *this_ptr);
typedef void (*thing_update_func_t)(void *this_ptr, float delta, float w, float h);
typedef void (*thing_free_func_t)(void *this_ptr);
struct thing_t {
int kind;
float x;
float y;
int bound;
uint32_t colour;
void *this_ptr;
thing_render_func_t render_func;
thing_pre_render_func_t pre_func;
thing_update_func_t update_func;
thing_free_func_t free_func;
};
bool thing_init(
thing_t *thing,
int kind,
float x,
float y,
int bound,
uint32_t colour,
void *this_ptr,
thing_render_func_t func,
thing_pre_render_func_t pre_func,
thing_update_func_t update_func,
thing_free_func_t free_func);
void thing_render(thing_t *thing, SDL_Surface *screen, int v_offset, int h_offset);
static inline void thing_update_position(thing_t *thing, float delta, float w, float h) {
thing->update_func(thing->this_ptr, delta, w, h);
}
static inline void thing_free(thing_t *thing) {
thing->free_func(thing->this_ptr);
}
static inline float thing_get_x(thing_t *thing) {
return thing->x;
}
static inline float thing_get_y(thing_t *thing) {
return thing->y;
}
static inline void thing_set_position(thing_t *thing, float x, float y) {
thing->x = x;
thing->y = y;
}
static inline int thing_get_kind(thing_t *thing) {
return thing->kind;
}
#endif