-
Notifications
You must be signed in to change notification settings - Fork 0
/
boing.c
98 lines (82 loc) · 2.75 KB
/
boing.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*
* Copyright (C) 2014 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define _BSD_SOURCE /* for M_SQRT2 in math.h */
#include <math.h>
#include "boing.h"
bool boing_init(boing_t *boing, float speed, int dir) {
boing->speed_mult = speed * (1.0 / M_SQRT2);
if((dir & 1) == 0) {
boing->go_left = true;
}
else {
boing->go_left = false;
}
dir >>= 1;
if((dir & 1) == 0) {
boing->go_down = true;
}
else {
boing->go_down = false;
}
return true;
}
void boing_update_thing_position(boing_t *boing, thing_t* thing, float delta, float w, float h) {
float delta_s;
float x, y;
delta_s = delta * boing->speed_mult;
x = thing_get_x(thing);
y = thing_get_y(thing);
if(boing->go_left) {
x += delta_s;
}
else {
x -= delta_s;
}
if(boing->go_down) {
y += delta_s;
}
else {
y -= delta_s;
}
if(x >= w) {
x = w - 1.0;
boing->go_left = false;
}
else if(x < 0) {
x = 0;
boing->go_left = true;
}
if(y >= h) {
y = h - 1.0;
boing->go_down = false;
}
else if(y < 0) {
y = 0;
boing->go_down = true;
}
thing_set_position(thing, x, y);
}