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Description
Version
- Phaser Version: v3.90.0
- Operating system: macOS
- Browser: *
Description
I would like to allow users to drag things around and continue the drag even if the mouse (temporarily) leaves the window. The API for this is setPointerCapture. But when I use this API, Phaser crashes with Uncaught TypeError: can't access property "x", n is null
as soon as the mouse leaves the window.
Example Test Code
https://codepen.io/Amzd/pen/WbQjJEQ
The important part of the codepen is:
this.input.on('pointerdown', function(e) {
document.querySelector("canvas").setPointerCapture(e.pointerId);
})
Additional Information
There is an alternative API called pointerLock which Phaser does support but it gives a popup "example.com has taken control of your pointer. Press Esc to take back control" while setPointerCapture does not, because it only captures until you release the mouse.
https://phaser.io/examples/v3.85.0/input/mouse/view/pointer-lock
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