Phaser v3.80.1 #6749
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Phaser v3.80.1
#6749
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Please also see the 3.80 Change Log for details about the major 3.80 release.
Bug Fixes
RenderTexture
crashing in the presence of a light.Shader.setRenderToTexture()
after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.TextureSource.setFlipY
always updates the texture.flipY
from render textures inShader
andDynamicTexture
.TouchManager
that would prevent clicks from outside the game window from being registered. Fix After updating to Phaser 3.80 using Capacitor and Ionic #6747 (thanks @ulsoftnaver @jaxtheking)Updates
onMouseUpWindow
andonMouseDownWindow
in theMouseManager
so they now check forsourceCapabilities.firesTouchEvents
and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents)This discussion was created from the release Phaser v3.80.1.
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