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Blocks randomly enter an infinite loading state when they are added #10070

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TarikFojnica opened this issue Dec 19, 2024 · 3 comments
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@TarikFojnica
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Describe the Bug

Blocks will randomly get stuck in the loading state after adding them to the layout. After I remove that block and add it again, it will probably work the next time, but will stop working randomly again if I keep adding.

It's not related to block quantity, sometimes stops at the first block. If one block is stuck, and I add the next one, they would resolve together.

Payload.Error.-.Made.with.Clipchamp.mp4

Link to the code that reproduces this issue

https://github.com/payloadcms/payload/tree/main/templates/website

Reproduction Steps

The issue was reproduced in an official Website template. I uploaded the video that's demonstrating the issue. It was initially discovered on my custom project.

Which area(s) are affected? (Select all that apply)

area: ui

Environment Info

payload: 3.7.0
node: 22.11.0
next: 15.1.0

The issue was also reproduced in payload: 3.9.0 on both Mac and Windows dev environment, as well as production environment. It can also be reproduced in Node 20.9.0
@TarikFojnica TarikFojnica added status: needs-triage Possible bug which hasn't been reproduced yet validate-reproduction labels Dec 19, 2024
@TarikFojnica TarikFojnica changed the title Blocks tend to go into infinite loading state when adding them Blocks randomly enter an infinite loading state when they are added Dec 19, 2024
@jacobsfletch jacobsfletch self-assigned this Dec 19, 2024
@github-actions github-actions bot removed the status: needs-triage Possible bug which hasn't been reproduced yet label Dec 19, 2024
@jacobsfletch
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Thank you for reporting on this @TarikFojnica. Sounds like this could be the same issue as described in #8961. Looking into it.

@1b0t
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1b0t commented Dec 19, 2024

This did come up for we as well today. Project is on 3.9.

@jacobsfletch
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jacobsfletch commented Dec 19, 2024

Thanks @1b0t. After looking into this further, that issue is probably unrelated. But I'm able recreate this issue on my end. We'll get a fix out shortly.

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