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Blocks will randomly get stuck in the loading state after adding them to the layout. After I remove that block and add it again, it will probably work the next time, but will stop working randomly again if I keep adding.
It's not related to block quantity, sometimes stops at the first block. If one block is stuck, and I add the next one, they would resolve together.
The issue was reproduced in an official Website template. I uploaded the video that's demonstrating the issue. It was initially discovered on my custom project.
Which area(s) are affected? (Select all that apply)
area: ui
Environment Info
payload: 3.7.0
node: 22.11.0
next: 15.1.0
The issue was also reproduced in payload: 3.9.0 on both Mac and Windows dev environment, as well as production environment. It can also be reproduced in Node 20.9.0
The text was updated successfully, but these errors were encountered:
TarikFojnica
changed the title
Blocks tend to go into infinite loading state when adding them
Blocks randomly enter an infinite loading state when they are added
Dec 19, 2024
Thanks @1b0t. After looking into this further, that issue is probably unrelated. But I'm able recreate this issue on my end. We'll get a fix out shortly.
Describe the Bug
Blocks will randomly get stuck in the loading state after adding them to the layout. After I remove that block and add it again, it will probably work the next time, but will stop working randomly again if I keep adding.
It's not related to block quantity, sometimes stops at the first block. If one block is stuck, and I add the next one, they would resolve together.
Payload.Error.-.Made.with.Clipchamp.mp4
Link to the code that reproduces this issue
https://github.com/payloadcms/payload/tree/main/templates/website
Reproduction Steps
The issue was reproduced in an official Website template. I uploaded the video that's demonstrating the issue. It was initially discovered on my custom project.
Which area(s) are affected? (Select all that apply)
area: ui
Environment Info
The text was updated successfully, but these errors were encountered: