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tictactoe.py
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import pygame
pygame.font.init()
WIDTH, HEIGHT = 900, 900
COL_WIDTH, ROW_HEIGHT = WIDTH // 3, HEIGHT // 3
ROWS = 3
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Tic Tac Toe")
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 100, 100)
GREY = (35, 35, 35)
GOLD = (249, 166, 3)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)
X_FONT = pygame.font.SysFont('trebuchetms', 300)
FPS = 60
GAME_GRID = [
['', '', ''],
['', '', ''],
['', '', '']
]
def draw_window(win, grid):
win.fill(GREY)
make_grid(win, grid)
pygame.mouse.set_visible(True)
pygame.display.update()
def make_grid(win, grid):
distance_between_rows = WIDTH // ROWS
x, y = 0, 0
for l in range(ROWS):
x += distance_between_rows
y += distance_between_rows
pygame.draw.line(win, GOLD, (x, 0), (x, HEIGHT))
pygame.draw.line(win, GOLD, (0, y), (HEIGHT, y))
def handle_mouse_click(win, grid, clicked, x_player, o_player):
if x_player:
x_player = not x_player
o_player = not o_player
elif o_player:
x_player = not x_player
o_player = not o_player
for r in range(ROWS):
for c in range(ROWS):
if grid[r][c] == 'x':
draw_x(win, (r, c))
elif grid[r][c] == 'o':
draw_circle(win, (r, c))
check_winner(win, grid)
check_draw(win, grid)
clicked = False
return clicked, x_player, o_player
def draw_circle(win, position):
if position[0] == 0 and position[1] == 0:
pygame.draw.circle(win, RED, (COL_WIDTH // 2, COL_WIDTH // 2), 135, 1)
elif position[0] == 0 and position[1] == 1:
pygame.draw.circle(win, RED, (COL_WIDTH * 1.5, COL_WIDTH // 2), 135, 1)
elif position[0] == 0 and position[1] == 2:
pygame.draw.circle(win, RED, (COL_WIDTH * 2.5, COL_WIDTH // 2), 135, 1)
elif position[0] == 1 and position[1] == 0:
pygame.draw.circle(win, RED, (COL_WIDTH // 2, COL_WIDTH * 1.5), 135, 1)
elif position[0] == 1 and position[1] == 1:
pygame.draw.circle(win, RED, (COL_WIDTH * 1.5, COL_WIDTH * 1.5), 135, 1)
elif position[0] == 1 and position[1] == 2:
pygame.draw.circle(win, RED, (COL_WIDTH * 2.5, COL_WIDTH * 1.5), 135, 1)
elif position[0] == 2 and position[1] == 0:
pygame.draw.circle(win, RED, (COL_WIDTH // 2, COL_WIDTH * 2.5), 135, 1)
elif position[0] == 2 and position[1] == 1:
pygame.draw.circle(win, RED, (COL_WIDTH * 1.5, COL_WIDTH * 2.5), 135, 1)
elif position[0] == 2 and position[1] == 2:
pygame.draw.circle(win, RED, (COL_WIDTH * 2.5, COL_WIDTH * 2.5), 135, 1)
pygame.display.update()
def draw_x(win, position):
if position[0] == 0 and position[1] == 0:
pygame.draw.aaline(win ,BLUE, (20, 20), (WIDTH // 3 - 20, HEIGHT // 3 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 - 20, 20), (20, HEIGHT // 3 - 20))
elif position[0] == 0 and position[1] == 1:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 + 20, 20), (WIDTH // 3 + WIDTH // 3 - 20, HEIGHT // 3 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 + WIDTH // 3 - 20, 20), (WIDTH // 3 + 20, HEIGHT // 3 - 20))
elif position[0] == 0 and position[1] == 2:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 * 2 + 20, 20), (WIDTH - 20, HEIGHT // 3 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH - 20, 20), (WIDTH // 3 * 2 + 20, HEIGHT // 3 - 20))
elif position[0] == 1 and position[1] == 0:
pygame.draw.aaline(win ,BLUE, (20, HEIGHT // 3 + 20), (WIDTH // 3 - 20, HEIGHT // 3 * 2 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 - 20, HEIGHT // 3 + 20), (20, HEIGHT // 3 * 2 - 20))
elif position[0] == 1 and position[1] == 1:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 + 20, HEIGHT // 3 + 20), (WIDTH // 3 * 2 - 20, HEIGHT // 3 * 2 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 * 2 - 20, HEIGHT // 3 + 20), (WIDTH // 3 + 20, HEIGHT // 3 * 2 - 20))
elif position[0] == 1 and position[1] == 2:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 * 2 + 20, HEIGHT // 3 + 20), (WIDTH - 20 ,HEIGHT // 3 * 2 - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH - 20, HEIGHT // 3 + 20), (WIDTH // 3 * 2 + 20 ,HEIGHT // 3 * 2 - 20))
elif position[0] == 2 and position[1] == 0:
pygame.draw.aaline(win ,BLUE, (20, HEIGHT // 3 * 2 + 20), (WIDTH // 3 - 20, HEIGHT - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 - 20, HEIGHT // 3 * 2 + 20), (20, HEIGHT - 20))
elif position[0] == 2 and position[1] == 1:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 + 20, HEIGHT // 3 * 2 + 20), (WIDTH // 3 * 2 - 20, HEIGHT - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 * 2 - 20, HEIGHT // 3 * 2 + 20), (WIDTH // 3 + 20, HEIGHT - 20))
elif position[0] == 2 and position[1] == 2:
pygame.draw.aaline(win ,BLUE, (WIDTH // 3 * 2 + 20, HEIGHT // 3 * 2 + 20), (WIDTH - 20, HEIGHT - 20))
pygame.draw.aaline(win ,BLUE, (WIDTH - 20, HEIGHT // 3 * 2 + 20), (WIDTH // 3 * 2 + 20, HEIGHT - 20))
pygame.display.update()
def check_winner(win, grid):
for r in range(ROWS):
#row wins
if grid[r][0] == grid[r][1] == grid[r][2] != '':
winner(win, grid[r][0])
#column wins
elif grid[0][r] == grid[1][r] == grid[2][r] != '':
winner(win, grid[0][r])
#diagonal 1 win
if grid[0][0] == grid[1][1] == grid[2][2] != '':
winner(win, grid[r][0])
#diagonal 2 win
if grid[0][2] == grid[1][1] == grid[2][0] != '':
winner(win, grid[r][0])
def winner(win, player):
if(player == 'draw'):
winner_text = WINNER_FONT.render('Draw!', 1, WHITE)
else:
winner_text = WINNER_FONT.render(str(player) + ' wins!', 1, WHITE)
win.blit(winner_text, (WIDTH//2 - winner_text.get_width()//2, HEIGHT//2 - winner_text.get_height()//2))
pygame.display.update()
pygame.time.delay(3000)
pygame.quit()
def check_draw(win, grid):
for row in range(3):
for col in range(3):
if grid[row][col] == '':
return False
winner(win, 'draw')
def main():
clock = pygame.time.Clock()
run = True
x_player, o_player = False, True
clicked = False
draw_window(WIN, GAME_GRID)
start_text = WINNER_FONT.render('O player starts', 1, WHITE)
WIN.blit(start_text, (WIDTH//2 - start_text.get_width()//2, HEIGHT//2 - start_text.get_height()//2))
pygame.display.update()
pygame.time.delay(3000)
draw_window(WIN, GAME_GRID)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
if event.type == pygame.MOUSEBUTTONUP and event.button == 1 and clicked == False:
clicked = True
x, y = pygame.mouse.get_pos()
col = int(x // COL_WIDTH)
row = int(y // ROW_HEIGHT)
if GAME_GRID[row][col] == '':
GAME_GRID[row][col] = 'o' if o_player else 'x'
clicked, x_player, o_player = handle_mouse_click(WIN, GAME_GRID, clicked, x_player, o_player)
pygame.quit()
if __name__ == "__main__":
main()