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stackoverlay.js
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stackoverlay.js
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import Clutter from 'gi://Clutter';
import GLib from 'gi://GLib';
import Meta from 'gi://Meta';
import Shell from 'gi://Shell';
import St from 'gi://St';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import * as PointerWatcher from 'resource:///org/gnome/shell/ui/pointerWatcher.js';
import { Settings, Utils, Tiling, Grab, Scratch } from './imports.js';
/*
The stack overlay decorates the top stacked window with its icon and
captures mouse input such that a mouse click only _activates_ the
window. A very limited portion of the window is visible and due to
the animation the button-up event will be triggered at an
unpredictable position
See #10
*/
/*
Parent of the overlay?
Most natural parent is the window actor, but then the overlay
becomes visible in the clones too.
Since the stacked windows doesn't really move it's not a big problem
that the overlay doesn't track the window. The main challenge with
using a different parent becomes controlling the "z-index".
If I understand clutter correctly that can only be done by managing
the order of the scene graph nodes. Descendants of node A will thus
always be drawn in the same plane compared to a non-descendants.
The overlay thus have to be parented to `global.window_group`. One
would think that was ok, but unfortunately mutter keeps syncing the
window_group with the window stacking and in the process destroy the
stacking of any non-window actors.
Adding a "clutter restack" to the `MetaScreen` `restacked` signal
seems keep the stacking in sync (without entering into infinite
restack loops)
*/
let pointerWatch, previewPointerWatcher;
export function enable(_extension) {
}
export function disable() {
previewPointerWatcher?.remove();
previewPointerWatcher = null;
disableMultimonitorSupport();
}
/**
* Checks for multiple monitors and if so, then enables multimonitor
* support in PaperWM.
*/
export function multimonitorSupport() {
// if only one monitor, return
if (Tiling.spaces.monitors?.size > 1) {
enableMultimonitorSupport();
}
else {
disableMultimonitorSupport();
}
}
export function enableMultimonitorSupport() {
pointerWatch = PointerWatcher.getPointerWatcher().addWatch(100,
() => {
// if overview return
if (Main.overview.visible) {
return;
}
const monitor = Utils.monitorAtCurrentPoint();
const space = Tiling.spaces.monitors.get(monitor);
// same space
if (space === Tiling.spaces.activeSpace) {
return;
}
// check if in the midst of a window resize action
if (Tiling.inGrab &&
Tiling.inGrab instanceof Grab.ResizeGrab) {
const window = global.display?.focus_window;
if (window) {
Scratch.makeScratch(window);
}
return;
}
// if drag/grabbing window, do simple activate
if (Tiling.inGrab) {
space?.activate(false, false);
return;
}
const selected = space?.selectedWindow;
space?.activateWithFocus(selected, false, false);
});
console.debug('paperwm multimonitor support is ENABLED');
}
export function disableMultimonitorSupport() {
pointerWatch?.remove();
pointerWatch = null;
console.debug('paperwm multimonitor support is DISABLED');
}
export function createAppIcon(metaWindow, size) {
let tracker = Shell.WindowTracker.get_default();
let app = tracker.get_window_app(metaWindow);
let appIcon = app ? app.create_icon_texture(size)
: new St.Icon({
icon_name: 'icon-missing',
icon_size: size,
});
appIcon.x_expand = appIcon.y_expand = true;
appIcon.x_align = appIcon.y_align = Clutter.ActorAlign.END;
return appIcon;
}
export class ClickOverlay {
constructor(monitor, onlyOnPrimary) {
this.monitor = monitor;
this.onlyOnPrimary = onlyOnPrimary;
this.left = new StackOverlay(Meta.MotionDirection.LEFT, monitor);
this.right = new StackOverlay(Meta.MotionDirection.RIGHT, monitor);
}
reset() {
this.left.setTarget(null);
this.right.setTarget(null);
}
hide() {
this.left.overlay.hide();
this.right.overlay.hide();
}
show() {
if (Main.overview.visible)
return;
this.left.overlay.show();
this.right.overlay.show();
}
destroy() {
for (let overlay of [this.left, this.right]) {
let actor = overlay.overlay;
overlay.signals.destroy();
overlay.signals = null;
if (overlay.clone) {
overlay.clone.destroy();
overlay.clone = null;
}
actor.destroy();
}
}
}
export class StackOverlay {
constructor(direction, monitor) {
this.SHOW_DELAY = 100;
this._direction = direction;
const overlay = new Clutter.Actor({
reactive: true,
name: "stack-overlay",
});
// Uncomment to debug the overlays
// overlay.background_color = Utils.color_from_string('green')[1];
// overlay.opacity = 100;
this.monitor = monitor;
const panelBox = Main.layoutManager.panelBox;
overlay.y = monitor.y + panelBox.height + Settings.prefs.vertical_margin;
overlay.height = this.monitor.height - panelBox.height - Settings.prefs.vertical_margin;
overlay.width = Tiling.stack_margin;
this.signals = new Utils.Signals();
// preview timeouts
this.triggerPreviewTimeout = null;
this.showPreviewTimeout = null;
this.activatePreviewTimeout = null;
this.signals.connect(overlay, 'button-press-event', () => {
if (!Settings.prefs.edge_preview_enable) {
return;
}
if (!Settings.prefs.edge_preview_click_enable) {
return;
}
this._activateTarget();
});
this.signals.connect(overlay, 'enter-event', () => this.triggerPreview());
this.signals.connect(overlay, 'leave-event', () => this.removePreview());
global.window_group.add_child(overlay);
Main.layoutManager.trackChrome(overlay);
this.overlay = overlay;
this.setTarget(null);
}
_activateTarget() {
Main.activateWindow(this.target);
// remove/cleanup the previous preview
this.removePreview();
// if pointer is still at edge (within 2px), trigger preview
this.triggerPreviewTimeout = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
(Settings.prefs.animation_time * 1000) + 50,
() => {
if (this._pointerIsAtEdge()) {
this.triggerPreview(true);
}
this.triggerPreviewTimeout = null;
return false; // on return false destroys timeout
});
}
/**
* Returns true if pointer x position is at monitor edge.
* @returns Boolean
*/
_pointerIsAtEdge() {
const [x] = global.get_pointer();
switch (this._direction) {
case Meta.MotionDirection.LEFT:
if (
x >= this.monitor.x &&
x <= this.monitor.x + 2
) {
return true;
}
break;
case Meta.MotionDirection.RIGHT:
if (
x <= this.monitor.x + this.monitor.width &&
x >= this.monitor.x + this.monitor.width - 2
) {
return true;
}
break;
}
return false;
}
/**
* Triggers edge window preview.
* @param {Boolean} postActivatePreview: true if an auto preview after previous activation
* @returns
*/
triggerPreview(postActivatePreview = false) {
if (!Settings.prefs.edge_preview_enable) {
return;
}
if (this.showPreviewTimeout) {
return;
}
if (!this.target) {
return;
}
// create pointerwatcher to ensure preview is removed
previewPointerWatcher?.remove();
previewPointerWatcher = PointerWatcher.getPointerWatcher().addWatch(200, () => {
if (!this._pointerIsAtEdge()) {
this.removePreview();
previewPointerWatcher?.remove();
previewPointerWatcher = null;
}
});
this.showPreviewTimeout = GLib.timeout_add(GLib.PRIORITY_DEFAULT, this.SHOW_DELAY, () => {
this.removePreview();
this.showPreview();
this.showPreviewTimeout = null;
// activate preview on timeout
if (Settings.prefs.edge_preview_timeout_enable) {
// if no continual activation
if (postActivatePreview &&
!Settings.prefs.edge_preview_timeout_continual) {
// check have a target
if (!this.target) {
return;
}
// push pointer back
let [, py] = global.get_pointer();
const offset = 3;
let x;
switch (this._direction) {
case Meta.MotionDirection.LEFT:
x = this.monitor.x + offset;
break;
case Meta.MotionDirection.RIGHT:
x = this.monitor.x + this.monitor.width - offset;
break;
}
Utils.warpPointer(
x,
py,
false
);
return;
}
this.activatePreviewTimeout = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
Settings.prefs.edge_preview_timeout, () => {
// check if still at edge
if (this._pointerIsAtEdge()) {
this._activateTarget();
}
});
}
return false; // on return false destroys timeout
});
}
removePreview() {
if (this.showPreviewTimeout) {
Utils.timeout_remove(this.showPreviewTimeout);
this.showPreviewTimeout = null;
}
if (this.clone) {
this.clone.destroy();
this.clone = null;
}
}
/**
* Shows the window preview in from the side it was triggered on.
*/
showPreview() {
// only show if have valid scale
const scale = Settings.prefs.edge_preview_scale;
if (scale <= 0) {
return;
}
// don't show if window grabbed
if (Grab.grabbed) {
return;
}
/**
* if timeout is enabled, only show if valid timeout (e.g. if SHOW_DELAY <= timeout,
* then won't see the preview anyway).
*/
if (Settings.prefs.edge_preview_timeout_enable &&
Settings.prefs.edge_preview_timeout <= this.SHOW_DELAY
) {
return;
}
let [x, y] = global.get_pointer();
const actor = this.target.get_compositor_private();
const clone = new Clutter.Clone({ source: actor });
this.clone = clone;
// Remove any window clips, and show the metaWindow.clone's
actor.remove_clip();
Tiling.animateWindow(this.target);
// set clone parameters
clone.opacity = 255 * 0.95;
clone.set_scale(scale, scale);
Main.uiGroup.add_child(clone);
const monitor = this.monitor;
const scaleWidth = scale * clone.width;
const scaleHeight = scale * clone.height;
if (this._direction === Meta.MotionDirection.RIGHT) {
x = monitor.x + monitor.width - scaleWidth;
}
else {
x = monitor.x;
}
// calculate y position - center of mouse
y -= (scale * clone.height) / 2;
// bound to remain within view
const workArea = this.getWorkArea();
y = Math.max(y, workArea.y);
y = Math.min(y, workArea.y + workArea.height - scaleHeight);
clone.set_position(x, y);
}
setTarget(space, index) {
this.removePreview();
let bail = () => {
this.target = null;
this.overlay.width = 0;
return false;
};
if (space === null || Tiling.inPreview) {
// No target. Eg. if we're at the left- or right-most window
return bail();
}
let mru = global.display.get_tab_list(Meta.TabList.NORMAL_ALL,
space.workspace);
let column = space[index];
this.target = mru.filter(w => column.includes(w))[0];
let metaWindow = this.target;
if (!metaWindow)
return;
let overlay = this.overlay;
overlay.y = this.monitor.y + Main.layoutManager.panelBox.height + Settings.prefs.vertical_margin;
// Assume the resize edge is at least this big (empirically found..)
const minResizeEdge = 8;
if (this._direction === Meta.MotionDirection.LEFT) {
let column = space[space.indexOf(metaWindow) + 1];
let neighbour = column &&
global.display.sort_windows_by_stacking(column).reverse()[0];
if (!neighbour)
return bail(); // Should normally have a neighbour. Bail!
let width = neighbour.clone.targetX + space.targetX - minResizeEdge;
if (space.isPlaceable(metaWindow) || Meta.is_wayland_compositor())
width = Math.min(width, 1);
overlay.x = this.monitor.x;
overlay.width = Math.max(width, 1);
Utils.actor_raise(overlay, neighbour.get_compositor_private());
} else {
let column = space[space.indexOf(metaWindow) - 1];
let neighbour = column &&
global.display.sort_windows_by_stacking(column).reverse()[0];
if (!neighbour)
return bail(); // Should normally have a neighbour. Bail!
let frame = neighbour.get_frame_rect();
frame.x = neighbour.clone.targetX + space.targetX;
let width = this.monitor.width - (frame.x + frame.width) - minResizeEdge;
if (space.isPlaceable(metaWindow) || Meta.is_wayland_compositor())
width = 1;
width = Math.max(width, 1);
overlay.x = this.monitor.x + this.monitor.width - width;
overlay.width = width;
Utils.actor_raise(overlay, neighbour.get_compositor_private());
}
if (space.selectedWindow.fullscreen || space.selectedWindow.maximized_vertically)
overlay.hide();
else
overlay.show();
return true;
}
destroy() {
Utils.timeout_remove(this.triggerPreviewTimeout);
this.triggerPreviewTimeout = null;
Utils.timeout_remove(this.showPreviewTimeout);
this.showPreviewTimeout = null;
Utils.timeout_remove(this.activatePreviewTimeout);
this.activatePreviewTimeout = null;
this.signals.destroy();
this.signals = null;
this.removePreview();
Main.layoutManager.untrackChrome(this.overlay);
this.overlay.destroy();
}
/**
* Convenience method to return WorkArea for current monitor.
* @returns WorkArea
*/
getWorkArea() {
return Main.layoutManager.getWorkAreaForMonitor(this.monitor.index);
}
}