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main.js
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main.js
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const electron = require('electron');
const { app, BrowserWindow, TouchBar } = require('electron');
const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar;
const path = require('path');
const url = require('url');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
let spinning = false;
// Reel labels
const reel1 = new TouchBarLabel();
const reel2 = new TouchBarLabel();
const reel3 = new TouchBarLabel();
// Spin result label
const result = new TouchBarLabel();
// Spin button
const spin = new TouchBarButton({
label: 'π° Spin',
backgroundColor: '#7851A9',
click: () => {
// Ignore clicks if already spinning
if (spinning) {
return
}
spinning = true;
result.label = '';
let timeout = 10;
const spinLength = 4 * 1000; // 4 seconds
const startTime = Date.now();
const spinReels = () => {
updateReels();
if ((Date.now() - startTime) >= spinLength) {
finishSpin();
} else {
// Slow down a bit on each spin
timeout *= 1.1;
setTimeout(spinReels, timeout);
}
};
spinReels()
}
});
const getRandomValue = () => {
const values = ['π', 'π', '7οΈβ£', 'π', 'π', 'β', 'π', 'π'];
return values[Math.floor(Math.random() * values.length)];
};
const updateReels = () => {
reel1.label = getRandomValue();
reel2.label = getRandomValue();
reel3.label = getRandomValue();
};
const finishSpin = () => {
const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size;
if (uniqueValues === 1) {
// All 3 values are the same
result.label = 'π° Jackpot!';
result.textColor = '#FDFF00';
} else if (uniqueValues === 2) {
// 2 values are the same
result.label = 'π Winner!';
result.textColor = '#FDFF00';
} else {
// No values are the same
result.label = 'π Spin Again';
result.textColor = null;
}
spinning = false;
};
const touchBar = new TouchBar([
spin,
new TouchBarSpacer({size: 'large'}),
reel1,
new TouchBarSpacer({size: 'small'}),
reel2,
new TouchBarSpacer({size: 'small'}),
reel3,
new TouchBarSpacer({size: 'large'}),
result
]);
function createWindow() {
// Create the browser window.
win = new BrowserWindow({ width: 800, height: 600 });
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}));
// Open the DevTools.
win.webContents.openDevTools();
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
win.setTouchBar(touchBar);
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.