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luascript.h
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luascript.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// Lua script interface
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OTSERV_LUASCRIPT_H__
#define __OTSERV_LUASCRIPT_H__
#include <string>
#include <map>
#include <list>
#include <vector>
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include "position.h"
#include "definitions.h"
#include "database.h"
class Thing;
class Creature;
class Player;
class Item;
class Container;
class AreaCombat;
class Combat;
class Condition;
class Npc;
class Monster;
enum LuaVariantType_t
{
VARIANT_NONE = 0,
VARIANT_NUMBER,
VARIANT_POSITION,
VARIANT_TARGETPOSITION,
VARIANT_STRING,
};
struct LuaVariant
{
LuaVariant()
{
type = VARIANT_NONE;
text = "";
pos.x = 0;
pos.y = 0;
pos.z = 0;
pos.stackpos = 0;
number = 0;
}
LuaVariantType_t type;
std::string text;
PositionEx pos;
uint32_t number;
};
class LuaScriptInterface;
class Game;
class Npc;
class ScriptEnvironment
{
public:
ScriptEnvironment();
~ScriptEnvironment();
void resetEnv();
void resetCallback() {m_callbackId = 0;}
static bool saveGameState();
static bool loadGameState();
void setScriptId(int32_t scriptId, LuaScriptInterface* scriptInterface)
{m_scriptId = scriptId; m_interface = scriptInterface;}
bool setCallbackId(int32_t callbackId, LuaScriptInterface* scriptInterface);
void setEventDesc(const std::string& desc) {m_eventdesc = desc;}
std::string getEventDesc() const {return m_eventdesc;}
int32_t getScriptId() const {return m_scriptId;}
int32_t getCallbackId() const {return m_callbackId;}
LuaScriptInterface* getScriptInterface() {return m_interface;}
void setTimerEvent() {m_timerEvent = true;}
void resetTimerEvent() {m_timerEvent = false;}
void getEventInfo(int32_t& scriptId, std::string& desc, LuaScriptInterface*& scriptInterface, int32_t& callbackId, bool& timerEvent) const;
static void addTempItem(ScriptEnvironment* env, Item* item);
static void removeTempItem(ScriptEnvironment* env, Item* item);
static void removeTempItem(Item* item);
static void addUniqueThing(Thing* thing);
static void removeUniqueThing(Thing* thing);
uint32_t addThing(Thing* thing);
void insertThing(uint32_t uid, Thing* thing);
DBResult* getResultByID(uint32_t id);
uint32_t addResult(DBResult* res);
bool removeResult(uint32_t id);
void addGlobalStorageValue(const uint32_t key, const int32_t value);
bool getGlobalStorageValue(const uint32_t key, int32_t& value) const;
void setRealPos(const Position& realPos) {m_realPos = realPos;}
Position getRealPos() const {return m_realPos;}
void setNpc(Npc* npc) {m_curNpc = npc;}
Npc* getNpc() const {return m_curNpc;}
Thing* getThingByUID(uint32_t uid);
Item* getItemByUID(uint32_t uid);
Container* getContainerByUID(uint32_t uid);
Creature* getCreatureByUID(uint32_t uid);
Player* getPlayerByUID(uint32_t uid);
Monster* getMonsterByUID(uint32_t uid);
Npc* getNpcByUID(uint32_t uid);
void removeItemByUID(uint32_t uid);
static uint32_t addCombatArea(AreaCombat* area);
static AreaCombat* getCombatArea(uint32_t areaId);
static uint32_t addCombatObject(Combat* combat);
static Combat* getCombatObject(uint32_t combatId);
static uint32_t addConditionObject(Condition* condition);
static Condition* getConditionObject(uint32_t conditionId);
static uint32_t getLastCombatId() {return m_lastCombatId;}
private:
typedef OTSERV_HASH_MAP<uint32_t, Thing*> ThingMap;
typedef std::vector<const LuaVariant*> VariantVector;
typedef std::map<uint32_t, AreaCombat*> AreaMap;
typedef std::map<uint32_t, Combat*> CombatMap;
typedef std::map<uint32_t, Condition*> ConditionMap;
typedef std::map<uint32_t, int32_t> StorageMap;
typedef std::map<uint32_t, DBResult*> DBResultMap;
typedef std::list<Item*> ItemList;
//script file id
int32_t m_scriptId;
int32_t m_callbackId;
bool m_timerEvent;
LuaScriptInterface* m_interface;
//script event desc
std::string m_eventdesc;
static StorageMap m_globalStorageMap;
//unique id map
static ThingMap m_globalMap;
Position m_realPos;
//item/creature map
int32_t m_lastUID;
ThingMap m_localMap;
//temporary item list
typedef std::map<ScriptEnvironment*, ItemList> TempItemListMap;
static TempItemListMap m_tempItems;
//area map
static uint32_t m_lastAreaId;
static AreaMap m_areaMap;
//combat map
static uint32_t m_lastCombatId;
static CombatMap m_combatMap;
//condition map
static uint32_t m_lastConditionId;
static ConditionMap m_conditionMap;
//result map
static uint32_t m_lastResultId;
static DBResultMap m_tempResults;
//for npc scripts
Npc* m_curNpc;
};
class Position;
enum PlayerInfo_t
{
PlayerInfoFood,
PlayerInfoAccess,
PlayerInfoLevel,
PlayerInfoMagLevel,
PlayerInfoMana,
PlayerInfoMaxMana,
PlayerInfoName,
PlayerInfoPosition,
PlayerInfoVocation,
PlayerInfoMasterPos,
PlayerInfoTown,
PlayerInfoSoul,
PlayerInfoFreeCap,
PlayerInfoGuildId,
PlayerInfoGuildLevel,
PlayerInfoGuildName,
PlayerInfoGuildRank,
PlayerInfoGuildNick,
PlayerInfoSex,
PlayerInfoLookDirection,
PlayerInfoGroupId,
PlayerInfoGUID,
PlayerInfoPremiumDays,
PlayerInfoSkullType,
PlayerInfoPzLock,
PlayerInfoGhostStatus,
PlayerInfoIp,
PlayerInfoBankBalance,
PlayerInfoMoney,
PlayerInfoLastLoginSaved
};
#define reportErrorFunc(a) reportError(__FUNCTION__, a, true)
enum ErrorCode_t
{
LUA_ERROR_PLAYER_NOT_FOUND,
LUA_ERROR_CREATURE_NOT_FOUND,
LUA_ERROR_ITEM_NOT_FOUND,
LUA_ERROR_THING_NOT_FOUND,
LUA_ERROR_TILE_NOT_FOUND,
LUA_ERROR_HOUSE_NOT_FOUND,
LUA_ERROR_COMBAT_NOT_FOUND,
LUA_ERROR_CONDITION_NOT_FOUND,
LUA_ERROR_AREA_NOT_FOUND,
LUA_ERROR_CONTAINER_NOT_FOUND,
LUA_ERROR_VARIANT_NOT_FOUND,
LUA_ERROR_VARIANT_UNKNOWN,
LUA_ERROR_SPELL_NOT_FOUND
};
class LuaScriptInterface
{
public:
LuaScriptInterface(const std::string& interfaceName);
virtual ~LuaScriptInterface();
virtual bool initState();
bool reInitState();
int32_t loadFile(const std::string& file, Npc* npc = NULL);
int32_t loadBuffer(const std::string& text, Npc* npc /* = NULL*/);
const std::string& getFileById(int32_t scriptId);
int32_t getEvent(const std::string& eventName);
static ScriptEnvironment* getScriptEnv()
{
assert(m_scriptEnvIndex >= 0 && m_scriptEnvIndex < 16);
return &m_scriptEnv[m_scriptEnvIndex];
}
static bool reserveScriptEnv()
{
++m_scriptEnvIndex;
if(m_scriptEnvIndex < 15)
return true;
else
{
--m_scriptEnvIndex;
return false;
}
}
static void releaseScriptEnv()
{
if(m_scriptEnvIndex >= 0)
{
m_scriptEnv[m_scriptEnvIndex].resetEnv();
--m_scriptEnvIndex;
}
}
static void reportError(const char* function, const std::string& error_desc, bool stack_trace = false);
std::string getInterfaceName() const {return m_interfaceName;}
const std::string& getLastLuaError() const {return m_lastLuaError;}
lua_State* getLuaState() {return m_luaState;}
bool pushFunction(int32_t functionId);
static int32_t luaErrorHandler(lua_State* L);
bool callFunction(uint32_t nParams);
//push/pop common structures
static void pushThing(lua_State* L, Thing* thing, uint32_t thingid);
static void pushVariant(lua_State* L, const LuaVariant& var);
static void pushPosition(lua_State* L, const PositionEx& position);
static void pushPosition(lua_State* L, const Position& position, uint32_t stackpos);
static void pushCallback(lua_State* L, int32_t callback);
static LuaVariant popVariant(lua_State* L);
static void popPosition(lua_State* L, PositionEx& position);
static void popPosition(lua_State* L, Position& position, uint32_t& stackpos);
static uint32_t popNumber(lua_State* L);
static double popFloatNumber(lua_State* L);
static std::string popString(lua_State* L);
static int32_t popCallback(lua_State* L);
static bool popBoolean(lua_State* L);
template<class T>
static T popNumber(lua_State* L);
static int32_t getField(lua_State* L, const char* key);
static uint32_t getFieldU32(lua_State* L, const char* key);
static void setField(lua_State* L, const char* index, double val);
static void setField(lua_State* L, const char* index, const std::string& val);
static std::string getFieldString(lua_State* L, const char* key);
static void setFieldBool(lua_State* L, const char* index, bool val);
static bool getFieldBool(lua_State* L, const char* key);
static std::string escapeString(const std::string& string);
protected:
virtual bool closeState();
virtual void registerFunctions();
static std::string getErrorDesc(ErrorCode_t code);
static bool getArea(lua_State* L, std::list<uint32_t>& list, uint32_t& rows);
//lua functions
static int32_t luaDoRemoveItem(lua_State* L);
static int32_t luaDoFeedPlayer(lua_State* L);
static int32_t luaDoPlayerSendCancel(lua_State* L);
static int32_t luaDoSendDefaultCancel(lua_State* L);
static int32_t luaDoTeleportThing(lua_State* L);
static int32_t luaDoTransformItem(lua_State* L);
static int32_t luaDoSendMagicEffect(lua_State* L);
static int32_t luaDoChangeTypeItem(lua_State* L);
static int32_t luaDoSendAnimatedText(lua_State* L);
static int32_t luaDoSendDistanceShoot(lua_State* L);
static int32_t luaDoShowTextWindow(lua_State* L);
static int32_t luaDoShowTextDialog(lua_State* L);
static int32_t luaDoDecayItem(lua_State* L);
static int32_t luaDoCreateItem(lua_State* L);
static int32_t luaDoCreateItemEx(lua_State* L);
static int32_t luaDoCreateTeleport(lua_State* L);
static int32_t luaDoCreateNpc(lua_State* L);
static int32_t luaDoSummonCreature(lua_State* L);
static int32_t luaDoConvinceCreature(lua_State* L);
static int32_t luaGetMonsterTargetList(lua_State* L);
static int32_t luaGetMonsterFriendList(lua_State* L);
static int32_t luaDoSetMonsterTarget(lua_State* L);
static int32_t luaDoMonsterChangeTarget(lua_State* L);
static int32_t luaDoAddCondition(lua_State* L);
static int32_t luaDoRemoveCondition(lua_State* L);
static int32_t luaDoRemoveCreature(lua_State* L);
static int32_t luaDoMoveCreature(lua_State* L);
static int32_t luaGetHouseTilesSize(lua_State* L);
static int32_t luaGetTileInfo(lua_State* L);
static int32_t luaDoCreatureSay(lua_State* L);
static int32_t luaDoPlayerAddSkillTry(lua_State* L);
static int32_t luaDoCreatureAddHealth(lua_State* L);
static int32_t luaDoPlayerAddMana(lua_State* L);
static int32_t luaDoPlayerAddManaSpent(lua_State* L);
static int32_t luaDoPlayerAddItem(lua_State* L);
static int32_t luaDoPlayerAddItemEx(lua_State* L);
static int32_t luaDoTileAddItemEx(lua_State* L);
static int32_t luaDoAddContainerItemEx(lua_State* L);
static int32_t luaDoRelocate(lua_State* L);
static int32_t luaDoPlayerSendTextMessage(lua_State* L);
static int32_t luaDoPlayerRemoveMoney(lua_State* L);
static int32_t luaDoPlayerAddMoney(lua_State* L);
static int32_t luaDoPlayerSetTown(lua_State* L);
static int32_t luaDoPlayerSetVocation(lua_State* L);
static int32_t luaDoPlayerRemoveItem(lua_State* L);
static int32_t luaDoPlayerAddSoul(lua_State* L);
static int32_t luaDoPlayerAddExp(lua_State* L);
static int32_t luaDoPlayerSetGuildId(lua_State* L);
static int32_t luaDoPlayerSetGuildRank(lua_State* L);
static int32_t luaDoPlayerSetGuildNick(lua_State* L);
static int32_t luaDoPlayerSetSex(lua_State* L);
static int32_t luaDoPlayerChangeName(lua_State* L);
static int32_t luaDoSetCreatureLight(lua_State* L);
static int32_t luaDoSetCreatureDropLoot(lua_State* L);
static int32_t luaDoPlayerSetBankBalance(lua_State* L);
//queries
static int32_t luaGetPlayerByName(lua_State* L);
static int32_t luaGetPlayerGUIDByName(lua_State* L);
static int32_t luaGetAccountNumberByPlayerName(lua_State* L);
static int32_t luaGetPlayersByAccountNumber(lua_State* L);
static int32_t luaGetIPByPlayerName(lua_State* L);
static int32_t luaGetPlayersByIPAddress(lua_State* L);
//get item info
static int32_t luaGetItemRWInfo(lua_State* L);
static int32_t luaGetThingfromPos(lua_State* L);
static int32_t luaGetThing(lua_State* L);
static int32_t luaGetThingPos(lua_State* L);
static int32_t luaGetTileItemById(lua_State* L);
static int32_t luaGetTileItemByType(lua_State* L);
static int32_t luaGetTileThingByPos(lua_State* L);
static int32_t luaGetTileThingByTopOrder(lua_State* L);
static int32_t luaGetTopCreature(lua_State* L);
static int32_t luaHasProperty(lua_State* L);
static int32_t luaGetDepotId(lua_State* L);
//set item
static int32_t luaDoSetItemActionId(lua_State* L);
static int32_t luaDoSetItemText(lua_State* L);
static int32_t luaDoSetItemSpecialDescription(lua_State* L);
//get tile info
static int32_t luaGetTilePzInfo(lua_State* L);
static int32_t luaGetTileHouseInfo(lua_State* L);
static int32_t luaQueryTileAddThing(lua_State* L);
//houses
static int32_t luaGetHouseOwner(lua_State* L);
static int32_t luaGetHouseName(lua_State* L);
static int32_t luaGetHouseEntry(lua_State* L);
static int32_t luaGetHouseRent(lua_State* L);
static int32_t luaGetHouseTown(lua_State* L);
static int32_t luaGetHouseAccessList(lua_State* L);
static int32_t luaGetHouseByPlayerGUID(lua_State* L);
static int32_t luaSetHouseOwner(lua_State* L);
static int32_t luaSetHouseAccessList(lua_State* L);
//get creature info functions
static int32_t luaGetPlayerFood(lua_State* L);
static int32_t luaGetPlayerIp(lua_State* L);
static int32_t luaGetPlayerAccess(lua_State* L);
static int32_t luaGetPlayerLevel(lua_State* L);
static int32_t luaGetPlayerMagLevel(lua_State* L);
static int32_t luaGetPlayerMana(lua_State* L);
static int32_t luaGetPlayerMaxMana(lua_State* L);
static int32_t luaGetCreatureHealth(lua_State* L);
static int32_t luaGetCreatureMaxHealth(lua_State* L);
static int32_t luaGetCreatureMaster(lua_State* L);
static int32_t luaGetCreatureSummons(lua_State* L);
static int32_t luaGetSpectators(lua_State* L);
static int32_t luaGetCreatureSpeed(lua_State* L);
static int32_t luaGetCreatureBaseSpeed(lua_State* L);
static int32_t luaGetCreatureTarget(lua_State* L);
static int32_t luaGetPlayerName(lua_State* L);
static int32_t luaGetPlayerPosition(lua_State* L);
static int32_t luaGetPlayerSkill(lua_State* L);
static int32_t luaGetPlayerVocation(lua_State* L);
static int32_t luaGetPlayerMasterPos(lua_State* L);
static int32_t luaGetPromotedVocation(lua_State* L);
static int32_t luaGetPlayerTown(lua_State* L);
static int32_t luaGetPlayerItemCount(lua_State* L);
static int32_t luaGetPlayerSoul(lua_State* L);
static int32_t luaGetPlayerFreeCap(lua_State* L);
static int32_t luaGetPlayerLight(lua_State* L);
static int32_t luaGetPlayerSlotItem(lua_State* L);
static int32_t luaGetPlayerItemById(lua_State* L);
static int32_t luaGetPlayerLossPercent(lua_State* L);
static int32_t luaGetPlayerSkullType(lua_State* L);
static int32_t luaGetPlayerBankBalance(lua_State* L);
static int32_t luaGetPlayerMoney(lua_State* L);
static int32_t luaGetPlayerLastLoginSaved(lua_State* L);
static int32_t luaGetPlayerDepotItems(lua_State* L);
static int32_t luaGetPlayerGuildId(lua_State* L);
static int32_t luaGetPlayerGuildLevel(lua_State* L);
static int32_t luaGetPlayerGuildName(lua_State* L);
static int32_t luaGetPlayerGuildRank(lua_State* L);
static int32_t luaGetPlayerGuildNick(lua_State* L);
static int32_t luaGetPlayerSex(lua_State* L);
static int32_t luaGetPlayerLookDir(lua_State* L);
static int32_t luaDoCreatureSetLookDir(lua_State* L);
static int32_t luaGetPlayerBlessing(lua_State* L);
static int32_t luaDoPlayerAddBlessing(lua_State* L);
static int32_t luaGetPlayerGUID(lua_State* L);
static int32_t luaGetPlayerFlagValue(lua_State* L);
static int32_t luaGetCreatureCondition(lua_State* L);
static int32_t luaGetPlayerGroupId(lua_State* L);
static int32_t luaSetPlayerGroupId(lua_State* L);
static int32_t luaPlayerLearnInstantSpell(lua_State* L);
static int32_t luaCanPlayerLearnInstantSpell(lua_State* L);
static int32_t luaGetPlayerLearnedInstantSpell(lua_State* L);
static int32_t luaGetPlayerInstantSpellInfo(lua_State* L);
static int32_t luaGetPlayerInstantSpellCount(lua_State* L);
static int32_t luaGetInstantSpellInfoByName(lua_State* L);
static int32_t luaGetInstantSpellWords(lua_State* L);
static int32_t luaGetPlayerStorageValue(lua_State* L);
static int32_t luaSetPlayerStorageValue(lua_State* L);
static int32_t luaGetGlobalStorageValue(lua_State* L);
static int32_t luaSetGlobalStorageValue(lua_State* L);
static int32_t luaDoPlayerAddOutfit(lua_State* L);
static int32_t luaDoPlayerRemOutfit(lua_State* L);
static int32_t luaCanPlayerWearOutfit(lua_State* L);
static int32_t luaDoPlayerAddMount(lua_State* L);
static int32_t luaDoPlayerRemoveMount(lua_State* L);
static int32_t luaGetPlayerMount(lua_State* L);
static int32_t luaGetWorldType(lua_State* L);
static int32_t luaGetWorldTime(lua_State* L);
static int32_t luaGetWorldLight(lua_State* L);
static int32_t luaGetWorldCreatures(lua_State* L);
static int32_t luaGetWorldUpTime(lua_State* L);
static int32_t luaBroadcastMessage(lua_State* L);
static int32_t luaGetGuildId(lua_State* L);
//type validation
static int32_t luaIsPlayer(lua_State* L);
static int32_t luaIsPlayerPzLocked(lua_State* L);
static int32_t luaIsPlayerGhost(lua_State* L);
static int32_t luaIsCreature(lua_State* L);
static int32_t luaIsContainer(lua_State* L);
static int32_t luaIsDepot(lua_State* L);
static int32_t luaIsCorpse(lua_State* L);
static int32_t luaIsMoveable(lua_State* L);
static int32_t luaIsValidUID(lua_State* L);
static int32_t luaIsMonster(lua_State* L);
static int32_t luaIsNpc(lua_State* L);
static int32_t luaIsItem(lua_State* L);
//container
static int32_t luaGetContainerSize(lua_State* L);
static int32_t luaGetContainerCap(lua_State* L);
static int32_t luaGetContainerCapById(lua_State* L);
static int32_t luaGetContainerItem(lua_State* L);
static int32_t luaDoAddContainerItem(lua_State* L);
//
static int32_t luaCreateCombatObject(lua_State* L);
static int32_t luaCreateCombatArea(lua_State* L);
static int32_t luaSetCombatArea(lua_State* L);
static int32_t luaSetCombatCondition(lua_State* L);
static int32_t luaSetCombatParam(lua_State* L);
static int32_t luaCreateConditionObject(lua_State* L);
static int32_t luaSetConditionParam(lua_State* L);
static int32_t luaAddDamageCondition(lua_State* L);
static int32_t luaAddOutfitCondition(lua_State* L);
static int32_t luaSetCombatCallBack(lua_State* L);
static int32_t luaSetCombatFormula(lua_State* L);
static int32_t luaSetConditionFormula(lua_State* L);
static int32_t luaDoCombat(lua_State* L);
static int32_t luaDoAreaCombatHealth(lua_State* L);
static int32_t luaDoTargetCombatHealth(lua_State* L);
//
static int32_t luaDoAreaCombatMana(lua_State* L);
static int32_t luaDoTargetCombatMana(lua_State* L);
static int32_t luaDoAreaCombatCondition(lua_State* L);
static int32_t luaDoTargetCombatCondition(lua_State* L);
static int32_t luaDoAreaCombatDispel(lua_State* L);
static int32_t luaDoTargetCombatDispel(lua_State* L);
static int32_t luaDoChallengeCreature(lua_State* L);
static int32_t luaNumberToVariant(lua_State* L);
static int32_t luaStringToVariant(lua_State* L);
static int32_t luaPositionToVariant(lua_State* L);
static int32_t luaTargetPositionToVariant(lua_State* L);
static int32_t luaVariantToNumber(lua_State* L);
static int32_t luaVariantToString(lua_State* L);
static int32_t luaVariantToPosition(lua_State* L);
static int32_t luaDoChangeSpeed(lua_State* L);
static int32_t luaDoCreatureChangeOutfit(lua_State* L);
static int32_t luaSetCreatureOutfit(lua_State* L);
static int32_t luaGetCreatureOutfit(lua_State* L);
static int32_t luaSetMonsterOutfit(lua_State* L);
static int32_t luaSetItemOutfit(lua_State* L);
static int32_t luaGetCreaturePosition(lua_State* L);
static int32_t luaGetCreatureName(lua_State* L);
static int32_t luaIsItemStackable(lua_State* L);
static int32_t luaIsItemRune(lua_State* L);
static int32_t luaIsItemDoor(lua_State* L);
static int32_t luaIsItemContainer(lua_State* L);
static int32_t luaIsItemFluidContainer(lua_State* L);
static int32_t luaIsItemMoveable(lua_State* L);
static int32_t luaGetItemName(lua_State* L);
static int32_t luaGetItemDescriptions(lua_State* L);
static int32_t luaGetItemWeight(lua_State* L);
static int32_t luaGetItemWeightByUID(lua_State* L);
static int32_t luaGetItemIdByName(lua_State* L);
static int32_t luaGetTownId(lua_State* L);
static int32_t luaGetTownName(lua_State* L);
static int32_t luaGetTownTemplePosition(lua_State* L);
static int32_t luaIsSightClear(lua_State* L);
static int32_t luaDebugPrint(lua_State* L);
static int32_t luaIsInArray(lua_State* L);
static int32_t luaGetFluidSourceType(lua_State* L);
static int32_t luaAddEvent(lua_State* L);
static int32_t luaStopEvent(lua_State* L);
static int32_t luaRegisterCreatureEvent(lua_State* L);
static int32_t luaDoPlayerPopupFYI(lua_State* L);
static int32_t luaMayNotMove(lua_State* L);
static int32_t luaDoPlayerAddPremiumDays(lua_State* L);
static int32_t luaDoPlayerRemovePremiumDays(lua_State* L);
static int32_t luaGetPlayerPremiumDays(lua_State* L);
static int32_t luaGetOnlinePlayers(lua_State* L);
static int32_t luaSaveServer(lua_State* L);
static int32_t luaRefreshMap(lua_State* L);
static int32_t luaCleanMap(lua_State* L);
static int32_t luaDoSendTutorial(lua_State* L);
static int32_t luaDoAddMark(lua_State* L);
static int32_t luaIsInWar(lua_State* L);
static int32_t luaDoPlayerSetOfflineTrainingSkill(lua_State* L);
static int32_t luaGetWaypointPosition(lua_State* L);
static int32_t luaDoWaypointAddTemporial(lua_State* L);
static int32_t luaSendGuildChannelMessage(lua_State* L);
static int32_t luaGetPlayerParty(lua_State* L);
static int32_t luaDoPlayerJoinParty(lua_State* L);
static int32_t luaGetPartyMembers(lua_State* L);
//
static int32_t internalGetPlayerInfo(lua_State* L, PlayerInfo_t info);
#ifndef __LUAJIT__
static const luaL_Reg luaBitReg[13];
static int32_t luaBitNot(lua_State* L);
static int32_t luaBitAnd(lua_State* L);
static int32_t luaBitOr(lua_State* L);
static int32_t luaBitXor(lua_State* L);
static int32_t luaBitLeftShift(lua_State* L);
static int32_t luaBitRightShift(lua_State* L);
static int32_t luaBitUNot(lua_State* L);
static int32_t luaBitUAnd(lua_State* L);
static int32_t luaBitUOr(lua_State* L);
static int32_t luaBitUXor(lua_State* L);
static int32_t luaBitULeftShift(lua_State* L);
static int32_t luaBitURightShift(lua_State* L);
#endif
static const luaL_Reg luaDatabaseTable[10];
static int32_t luaDatabaseExecute(lua_State* L);
static int32_t luaDatabaseStoreQuery(lua_State* L);
static int32_t luaDatabaseEscapeString(lua_State* L);
static int32_t luaDatabaseEscapeBlob(lua_State* L);
static int32_t luaDatabaseLastInsertId(lua_State* L);
static int32_t luaDatabaseStringComparer(lua_State* L);
static int32_t luaDatabaseUpdateLimiter(lua_State* L);
static int32_t luaDatabaseConnected(lua_State* L);
static int32_t luaDatabaseTableExists(lua_State* L);
static const luaL_Reg luaResultTable[8];
static int32_t luaResultGetDataInt(lua_State* L);
static int32_t luaResultGetDataLong(lua_State* L);
static int32_t luaResultGetDataString(lua_State* L);
static int32_t luaResultGetDataStream(lua_State* L);
static int32_t luaResultGetAllData(lua_State* L);
static int32_t luaResultNext(lua_State* L);
static int32_t luaResultFree(lua_State* L);
lua_State* m_luaState;
std::string m_lastLuaError;
private:
static ScriptEnvironment m_scriptEnv[16];
static int32_t m_scriptEnvIndex;
int32_t m_runningEventId;
std::string m_loadingFile;
//script file cache
typedef std::map<int32_t , std::string> ScriptsCache;
ScriptsCache m_cacheFiles;
//events information
struct LuaTimerEventDesc
{
int32_t scriptId;
int32_t function;
std::list<int> parameters;
uint32_t eventId;
};
uint32_t m_lastEventTimerId;
typedef std::map<uint32_t , LuaTimerEventDesc > LuaTimerEvents;
LuaTimerEvents m_timerEvents;
static int32_t protectedCall(lua_State* L, int32_t nargs, int32_t nresults);
std::string getStackTrace(const std::string& error_desc);
void executeTimerEvent(uint32_t eventIndex);
std::string m_interfaceName;
};
#endif