Only build WebRTC for livestreaming #4167
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AronBuzogany
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I am trying to minimize delay on an application I am working on.
I have realized that the delay is minimal when using WebRTC.
There will be one device streaming and multiple devices looking at the stream. All devices are located on the same network.
How can I build the project with only WebRTC endpoint working?
Is there a hardware implementation for Nvidia GPUs?
Is it possible to send the stream in rtc so the server doesn't need to do the transformation?
I am already at really low latency, would like to optimize it further as it should be a real-time application with only on-premise use.
Thanks in advance!
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