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1 | 1 |
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2 | 2 | #include "edge-coloring.h" |
3 | 3 |
|
| 4 | +#include <cstdlib> |
| 5 | +#include <cmath> |
| 6 | +#include <cstring> |
| 7 | +#include <queue> |
| 8 | +#include "arithmetics.hpp" |
| 9 | + |
4 | 10 | namespace msdfgen { |
5 | 11 |
|
6 | 12 | static bool isCorner(const Vector2 &aDir, const Vector2 &bDir, double crossThreshold) { |
@@ -215,4 +221,279 @@ void edgeColoringInkTrap(Shape &shape, double angleThreshold, unsigned long long |
215 | 221 | } |
216 | 222 | } |
217 | 223 |
|
| 224 | +// EDGE COLORING BY DISTANCE - EXPERIMENTAL IMPLEMENTATION - WORK IN PROGRESS |
| 225 | +#define MAX_RECOLOR_STEPS 16 |
| 226 | +#define EDGE_DISTANCE_PRECISION 16 |
| 227 | + |
| 228 | +static double edgeToEdgeDistance(const EdgeSegment &a, const EdgeSegment &b, int precision) { |
| 229 | + if (a.point(0) == b.point(0) || a.point(0) == b.point(1) || a.point(1) == b.point(0) || a.point(1) == b.point(1)) |
| 230 | + return 0; |
| 231 | + double iFac = 1./precision; |
| 232 | + double minDistance = (b.point(0)-a.point(0)).length(); |
| 233 | + for (int i = 0; i <= precision; ++i) { |
| 234 | + double t = iFac*i; |
| 235 | + double d = fabs(a.signedDistance(b.point(t), t).distance); |
| 236 | + minDistance = min(minDistance, d); |
| 237 | + } |
| 238 | + for (int i = 0; i <= precision; ++i) { |
| 239 | + double t = iFac*i; |
| 240 | + double d = fabs(b.signedDistance(a.point(t), t).distance); |
| 241 | + minDistance = min(minDistance, d); |
| 242 | + } |
| 243 | + return minDistance; |
| 244 | +} |
| 245 | + |
| 246 | +static double splineToSplineDistance(EdgeSegment * const *edgeSegments, int aStart, int aEnd, int bStart, int bEnd, int precision) { |
| 247 | + double minDistance = fabs(SignedDistance::INFINITE.distance); |
| 248 | + for (int ai = aStart; ai < aEnd; ++ai) |
| 249 | + for (int bi = bStart; bi < bEnd && minDistance; ++bi) { |
| 250 | + double d = edgeToEdgeDistance(*edgeSegments[ai], *edgeSegments[bi], precision); |
| 251 | + minDistance = min(minDistance, d); |
| 252 | + } |
| 253 | + return minDistance; |
| 254 | +} |
| 255 | + |
| 256 | +static void colorSecondDegreeGraph(int *coloring, const int * const *edgeMatrix, int vertexCount, unsigned long long seed) { |
| 257 | + for (int i = 0; i < vertexCount; ++i) { |
| 258 | + int possibleColors = 7; |
| 259 | + for (int j = 0; j < i; ++j) { |
| 260 | + if (edgeMatrix[i][j]) |
| 261 | + possibleColors &= ~(1<<coloring[j]); |
| 262 | + } |
| 263 | + int color = 0; |
| 264 | + switch (possibleColors) { |
| 265 | + case 1: |
| 266 | + color = 0; |
| 267 | + break; |
| 268 | + case 2: |
| 269 | + color = 1; |
| 270 | + break; |
| 271 | + case 3: |
| 272 | + color = (int) seed&1; |
| 273 | + seed >>= 1; |
| 274 | + break; |
| 275 | + case 4: |
| 276 | + color = 2; |
| 277 | + break; |
| 278 | + case 5: |
| 279 | + color = ((int) seed+1&1)<<1; |
| 280 | + seed >>= 1; |
| 281 | + break; |
| 282 | + case 6: |
| 283 | + color = ((int) seed&1)+1; |
| 284 | + seed >>= 1; |
| 285 | + break; |
| 286 | + case 7: |
| 287 | + color = int((seed+i)%3); |
| 288 | + seed /= 3; |
| 289 | + break; |
| 290 | + } |
| 291 | + coloring[i] = color; |
| 292 | + } |
| 293 | +} |
| 294 | + |
| 295 | +static int vertexPossibleColors(const int *coloring, const int *edgeVector, int vertexCount) { |
| 296 | + int usedColors = 0; |
| 297 | + for (int i = 0; i < vertexCount; ++i) |
| 298 | + if (edgeVector[i]) |
| 299 | + usedColors |= 1<<coloring[i]; |
| 300 | + return 7&~usedColors; |
| 301 | +} |
| 302 | + |
| 303 | +static void uncolorSameNeighbors(std::queue<int> &uncolored, int *coloring, const int * const *edgeMatrix, int vertex, int vertexCount) { |
| 304 | + for (int i = vertex+1; i < vertexCount; ++i) { |
| 305 | + if (edgeMatrix[vertex][i] && coloring[i] == coloring[vertex]) { |
| 306 | + coloring[i] = -1; |
| 307 | + uncolored.push(i); |
| 308 | + } |
| 309 | + } |
| 310 | + for (int i = 0; i < vertex; ++i) { |
| 311 | + if (edgeMatrix[vertex][i] && coloring[i] == coloring[vertex]) { |
| 312 | + coloring[i] = -1; |
| 313 | + uncolored.push(i); |
| 314 | + } |
| 315 | + } |
| 316 | +} |
| 317 | + |
| 318 | +static bool tryAddEdge(int *coloring, int * const *edgeMatrix, int vertexCount, int vertexA, int vertexB, int *coloringBuffer) { |
| 319 | + static const int FIRST_POSSIBLE_COLOR[8] = { -1, 0, 1, 0, 2, 2, 1, 0 }; |
| 320 | + edgeMatrix[vertexA][vertexB] = 1; |
| 321 | + edgeMatrix[vertexB][vertexA] = 1; |
| 322 | + if (coloring[vertexA] != coloring[vertexB]) |
| 323 | + return true; |
| 324 | + int bPossibleColors = vertexPossibleColors(coloring, edgeMatrix[vertexB], vertexCount); |
| 325 | + if (bPossibleColors) { |
| 326 | + coloring[vertexB] = FIRST_POSSIBLE_COLOR[bPossibleColors]; |
| 327 | + return true; |
| 328 | + } |
| 329 | + memcpy(coloringBuffer, coloring, sizeof(int)*vertexCount); |
| 330 | + std::queue<int> uncolored; |
| 331 | + { |
| 332 | + int *coloring = coloringBuffer; |
| 333 | + coloring[vertexB] = FIRST_POSSIBLE_COLOR[7&~(1<<coloring[vertexA])]; |
| 334 | + uncolorSameNeighbors(uncolored, coloring, edgeMatrix, vertexB, vertexCount); |
| 335 | + int step = 0; |
| 336 | + while (!uncolored.empty() && step < MAX_RECOLOR_STEPS) { |
| 337 | + int i = uncolored.front(); |
| 338 | + uncolored.pop(); |
| 339 | + int possibleColors = vertexPossibleColors(coloring, edgeMatrix[i], vertexCount); |
| 340 | + if (possibleColors) { |
| 341 | + coloring[i] = FIRST_POSSIBLE_COLOR[possibleColors]; |
| 342 | + continue; |
| 343 | + } |
| 344 | + do { |
| 345 | + coloring[i] = step++%3; |
| 346 | + } while (edgeMatrix[i][vertexA] && coloring[i] == coloring[vertexA]); |
| 347 | + uncolorSameNeighbors(uncolored, coloring, edgeMatrix, i, vertexCount); |
| 348 | + } |
| 349 | + } |
| 350 | + if (!uncolored.empty()) { |
| 351 | + edgeMatrix[vertexA][vertexB] = 0; |
| 352 | + edgeMatrix[vertexB][vertexA] = 0; |
| 353 | + return false; |
| 354 | + } |
| 355 | + memcpy(coloring, coloringBuffer, sizeof(int)*vertexCount); |
| 356 | + return true; |
| 357 | +} |
| 358 | + |
| 359 | +static int cmpDoublePtr(const void *a, const void *b) { |
| 360 | + return sign(**reinterpret_cast<const double * const *>(a)-**reinterpret_cast<const double * const *>(b)); |
| 361 | +} |
| 362 | + |
| 363 | +void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long long seed) { |
| 364 | + |
| 365 | + std::vector<EdgeSegment *> edgeSegments; |
| 366 | + std::vector<int> splineStarts; |
| 367 | + |
| 368 | + double crossThreshold = sin(angleThreshold); |
| 369 | + std::vector<int> corners; |
| 370 | + for (std::vector<Contour>::iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) |
| 371 | + if (!contour->edges.empty()) { |
| 372 | + // Identify corners |
| 373 | + corners.clear(); |
| 374 | + Vector2 prevDirection = contour->edges.back()->direction(1); |
| 375 | + int index = 0; |
| 376 | + for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge, ++index) { |
| 377 | + if (isCorner(prevDirection.normalize(), (*edge)->direction(0).normalize(), crossThreshold)) |
| 378 | + corners.push_back(index); |
| 379 | + prevDirection = (*edge)->direction(1); |
| 380 | + } |
| 381 | + |
| 382 | + splineStarts.push_back((int) edgeSegments.size()); |
| 383 | + // Smooth contour |
| 384 | + if (corners.empty()) |
| 385 | + for (std::vector<EdgeHolder>::iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) |
| 386 | + edgeSegments.push_back(&**edge); |
| 387 | + // "Teardrop" case |
| 388 | + else if (corners.size() == 1) { |
| 389 | + int corner = corners[0]; |
| 390 | + if (contour->edges.size() >= 3) { |
| 391 | + int m = (int) contour->edges.size(); |
| 392 | + for (int i = 0; i < m; ++i) { |
| 393 | + if (i == m/2) |
| 394 | + splineStarts.push_back((int) edgeSegments.size()); |
| 395 | + if (int(3+2.875*i/(m-1)-1.4375+.5)-3) |
| 396 | + edgeSegments.push_back(&*contour->edges[(corner+i)%m]); |
| 397 | + else |
| 398 | + contour->edges[(corner+i)%m]->color = WHITE; |
| 399 | + } |
| 400 | + } else if (contour->edges.size() >= 1) { |
| 401 | + // Less than three edge segments for three colors => edges must be split |
| 402 | + EdgeSegment *parts[7] = { }; |
| 403 | + contour->edges[0]->splitInThirds(parts[0+3*corner], parts[1+3*corner], parts[2+3*corner]); |
| 404 | + if (contour->edges.size() >= 2) { |
| 405 | + contour->edges[1]->splitInThirds(parts[3-3*corner], parts[4-3*corner], parts[5-3*corner]); |
| 406 | + edgeSegments.push_back(parts[0]); |
| 407 | + edgeSegments.push_back(parts[1]); |
| 408 | + parts[2]->color = parts[3]->color = WHITE; |
| 409 | + splineStarts.push_back((int) edgeSegments.size()); |
| 410 | + edgeSegments.push_back(parts[4]); |
| 411 | + edgeSegments.push_back(parts[5]); |
| 412 | + } else { |
| 413 | + edgeSegments.push_back(parts[0]); |
| 414 | + parts[1]->color = WHITE; |
| 415 | + splineStarts.push_back((int) edgeSegments.size()); |
| 416 | + edgeSegments.push_back(parts[2]); |
| 417 | + } |
| 418 | + contour->edges.clear(); |
| 419 | + for (int i = 0; parts[i]; ++i) |
| 420 | + contour->edges.push_back(EdgeHolder(parts[i])); |
| 421 | + } |
| 422 | + } |
| 423 | + // Multiple corners |
| 424 | + else { |
| 425 | + int cornerCount = (int) corners.size(); |
| 426 | + int spline = 0; |
| 427 | + int start = corners[0]; |
| 428 | + int m = (int) contour->edges.size(); |
| 429 | + for (int i = 0; i < m; ++i) { |
| 430 | + int index = (start+i)%m; |
| 431 | + if (spline+1 < cornerCount && corners[spline+1] == index) { |
| 432 | + splineStarts.push_back((int) edgeSegments.size()); |
| 433 | + ++spline; |
| 434 | + } |
| 435 | + edgeSegments.push_back(&*contour->edges[index]); |
| 436 | + } |
| 437 | + } |
| 438 | + } |
| 439 | + splineStarts.push_back((int) edgeSegments.size()); |
| 440 | + |
| 441 | + int segmentCount = (int) edgeSegments.size(); |
| 442 | + int splineCount = (int) splineStarts.size()-1; |
| 443 | + if (!splineCount) |
| 444 | + return; |
| 445 | + |
| 446 | + std::vector<double> distanceMatrixStorage(splineCount*splineCount); |
| 447 | + std::vector<double *> distanceMatrix(splineCount); |
| 448 | + for (int i = 0; i < splineCount; ++i) |
| 449 | + distanceMatrix[i] = &distanceMatrixStorage[i*splineCount]; |
| 450 | + const double *distanceMatrixBase = &distanceMatrixStorage[0]; |
| 451 | + |
| 452 | + for (int i = 0; i < splineCount; ++i) { |
| 453 | + distanceMatrix[i][i] = -1; |
| 454 | + for (int j = i+1; j < splineCount; ++j) { |
| 455 | + double dist = splineToSplineDistance(&edgeSegments[0], splineStarts[i], splineStarts[i+1], splineStarts[j], splineStarts[j+1], EDGE_DISTANCE_PRECISION); |
| 456 | + distanceMatrix[i][j] = dist; |
| 457 | + distanceMatrix[j][i] = dist; |
| 458 | + } |
| 459 | + } |
| 460 | + |
| 461 | + std::vector<const double *> graphEdgeDistances; |
| 462 | + graphEdgeDistances.reserve(splineCount*(splineCount-1)/2); |
| 463 | + for (int i = 0; i < splineCount; ++i) |
| 464 | + for (int j = i+1; j < splineCount; ++j) |
| 465 | + graphEdgeDistances.push_back(&distanceMatrix[i][j]); |
| 466 | + int graphEdgeCount = (int) graphEdgeDistances.size(); |
| 467 | + if (!graphEdgeDistances.empty()) |
| 468 | + qsort(&graphEdgeDistances[0], graphEdgeDistances.size(), sizeof(const double *), &cmpDoublePtr); |
| 469 | + |
| 470 | + std::vector<int> edgeMatrixStorage(splineCount*splineCount); |
| 471 | + std::vector<int *> edgeMatrix(splineCount); |
| 472 | + for (int i = 0; i < splineCount; ++i) |
| 473 | + edgeMatrix[i] = &edgeMatrixStorage[i*splineCount]; |
| 474 | + int nextEdge = 0; |
| 475 | + for (; nextEdge < graphEdgeCount && !*graphEdgeDistances[nextEdge]; ++nextEdge) { |
| 476 | + int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; |
| 477 | + int row = elem/splineCount; |
| 478 | + int col = elem%splineCount; |
| 479 | + edgeMatrix[row][col] = 1; |
| 480 | + edgeMatrix[col][row] = 1; |
| 481 | + } |
| 482 | + |
| 483 | + std::vector<int> coloring(2*splineCount); |
| 484 | + colorSecondDegreeGraph(&coloring[0], &edgeMatrix[0], splineCount, seed); |
| 485 | + for (; nextEdge < graphEdgeCount; ++nextEdge) { |
| 486 | + int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; |
| 487 | + tryAddEdge(&coloring[0], &edgeMatrix[0], splineCount, elem/splineCount, elem%splineCount, &coloring[splineCount]); |
| 488 | + } |
| 489 | + |
| 490 | + const EdgeColor colors[3] = { YELLOW, CYAN, MAGENTA }; |
| 491 | + int spline = -1; |
| 492 | + for (int i = 0; i < segmentCount; ++i) { |
| 493 | + if (splineStarts[spline+1] == i) |
| 494 | + ++spline; |
| 495 | + edgeSegments[i]->color = colors[coloring[spline]]; |
| 496 | + } |
| 497 | +} |
| 498 | + |
218 | 499 | } |
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