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And when assembling, if the address of jmp/call is too far for the engine to recognize, use the jmp[rip]/call[rip] method |
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Combining the 14 bytes of jmp [rip] into one line can improve readability. Because you know that the 8 bytes below FF2500000000 is an address, not normal assembly code, and this is likely to affect the subsequent instruction display. If my suggestion is adopted, I also hope that when the 14-byte jump is in this line, I can press the Enter key to jump directly to the corresponding address, just like a normal jump. |
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I hope x64dbg can optimize and identify jmp [rip] / call [rip] and display it in one line, just like Cheat Engine, thanks!
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