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AtomicHeart.CT
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AtomicHeart.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"speed modification"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(superspeedd,$process,F3 0F 11 86 AC 02 00 00)
alloc(newmem,$1000,superspeedd)
label(code)
label(return)
registersymbol(speeddul)
label(speeddul)
newmem:
push rdi
mov rdi,[rsi+20]
cmp [rdi+108],0
je code
mov rdi,speeddul
movss xmm0,[rdi]
code:
pop rdi
movss [rsi+000002AC],xmm0
jmp return
speeddul:
dd (float)1
superspeedd:
jmp newmem
nop 3
return:
registersymbol(superspeedd)
[DISABLE]
superspeedd:
db F3 0F 11 86 AC 02 00 00
unregistersymbol(speeddul)
unregistersymbol(superspeedd)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>speeddul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>330584</ID>
<Description>"world gravity modifier"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Genesis-Win64-Shipping.exe
Version:
Date : 2022-09-21
Author : Akira Fudo
WorldSettings:WorldGravityZ:
4.17.2.0:
40 ? 48 83 EC ? 8B 81 ? ? ? ? 48 8B ? A8 ? 75 ? 84 C0
40 53 48 83 ?? ?? 8B ?? ?? ?? ?? ?? 48 8B ?? A8 ?? 75 ?? 84
F3 0F 10 40 38 F3 0F 11 83
F3 0F ? ? ? F3 0F ? ? ? ? ? ? 48 83 C4 ? 5B C3 F3 0F
4.26.1.0:
F3 0F 10 48 38 F3 0F 11 8B
F3 0F ? ? ? F3 0F ? ? ? ? ? ? 0F 28 ? 48 83 C4
4.27.20:
Icarus-Win64-Shipping.AWorldSettings::GetGravityZ+64
30 F3 0F 11 83 50 02 00 00
F3 0F ? ? ? ? ? ? 48 83 C4 ? 5B C3 F3 0F ? ? ? ? ? ? 48 83 C4 ? 5B C3 48 89
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+5A
F3 0F 10 40 38 48 8B 7C
F3 0F ? ? ? 48 8B ? ? ? F3 0F ? ? ? ? ? ? 48 83 C4 ? 5B
}
[ENABLE]
aobscanmodule(WorldGravityZ,$process,F3 0F ? ? ? 48 8B ? ? ? F3 0F ? ? ? ? ? ? 48 83 C4 ? 5B)
alloc(newmem,$100,WorldGravityZ)
alloc(bytesWorldGravityZ,5)
label(code)
label(return)
bytesWorldGravityZ:
readmem(WorldGravityZ,5)
newmem:
code:
movss xmm0,[WorldGravityZ_Custom]
jmp return
WorldGravityZ_Custom:
dd (float)-98
WorldGravityZ:
jmp newmem
return:
registersymbol(WorldGravityZ)
registersymbol(WorldGravityZ_Custom)
registersymbol(bytesWorldGravityZ)
[DISABLE]
WorldGravityZ:
readmem(bytesWorldGravityZ,5)
unregistersymbol(WorldGravityZ)
unregistersymbol(WorldGravityZ_Custom)
unregistersymbol(bytesWorldGravityZ)
dealloc(newmem)
dealloc(bytesWorldGravityZ)
{
// ORIGINAL CODE - INJECTION POINT: Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+5A
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+2E: 48 89 7C 24 30 - mov [rsp+30],rdi
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+33: E8 28 47 12 00 - call Oregon-Win64-Shipping.UPhysicsSettings::StaticClass
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+38: 48 8B F8 - mov rdi,rax
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+3B: 48 8B 80 18 01 00 00 - mov rax,[rax+Oregon-Win64-Shipping._Init_thread_epoch]
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+42: 48 85 C0 - test rax,rax
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+45: 75 13 - jne Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+5A
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+47: 48 8B 17 - mov rdx,[rdi]
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+4A: 48 8B CF - mov rcx,rdi
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+4D: FF 92 A8 03 00 00 - call qword ptr [rdx+000003A8]
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+53: 48 8B 87 18 01 00 00 - mov rax,[rdi+Oregon-Win64-Shipping._Init_thread_epoch]
// ---------- INJECTING HERE ----------
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+5A: F3 0F 10 40 38 - movss xmm0,[rax+38]
// ---------- DONE INJECTING ----------
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+5F: 48 8B 7C 24 30 - mov rdi,[rsp+30]
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+64: F3 0F 11 83 50 02 00 00 - movss [rbx+00000250],xmm0
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+6C: 48 83 C4 20 - add rsp,20
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+70: 5B - pop rbx
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+71: C3 - ret
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+72: F3 0F 10 81 50 02 00 00 - movss xmm0,[rcx+00000250]
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+7A: 48 83 C4 20 - add rsp,20
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+7E: 5B - pop rbx
Oregon-Win64-Shipping.AWorldSettings::GetGravityZ+7F: C3 - ret
Oregon-Win64-Shipping.UWorldComposition::GetLevelOffset: 48 89 5C 24 08 - mov [rsp+08],rbx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>330585</ID>
<Description>"world gravity z"</Description>
<DropDownList DisplayValueAsItem="1">-980:Default
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>WorldGravityZ_Custom</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>330651</ID>
<Description>"world time dilation modifier"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Icarus-Win64-Shipping.exe
Version:
Date : 2022-11-04
Author : Akira Fudo
4.17.2.0:
F3 0F 59 81 E0 04 00 00
F3 0F ? ? ? ? ? ? F3 0F ? ? ? ? ? ? 0F 28 ? F3 0F ? ? ? ? ? ? 0F 2F ? 73 ? 0F 28
F3 0F 59 83 E0 04 00 00
F3 0F ? ? ? ? ? ? 0F 28 ? 48 8B ? 48 8B ? F3 0F ? ? ? ? ? ? F3 0F
4.26.1.0
F3 0F 59 81 E8 02 00 00
F3 0F ? ? ? ? ? ? F3 0F ? ? ? ? ? ? C3 CC CC CC CC CC CC CC 40
4.27.2.0:
F3 0F 10 81 ?? ?? 00 00 F3 0F 59 81 ?? ?? 00 00 F3 0F 59 81 ?? ?? 00 00 C3
Icarus-Win64-Shipping.AWorldSettings::GetEffectiveTimeDilation+8
F3 0F 59 81 E8 02 00 00
F3 0F ? ? ? ? ? ? F3 0F ? ? ? ? ? ? C3 CC CC CC CC CC CC CC 4C 8B
F3 0F 59 81 18 03 00 00
F3 0F ? ? ? ? ? ? F3 0F ? ? ? ? ? ? C3 CC CC CC CC CC CC CC 40
F3 0F 59 81 20 03 00 00
F3 0F ? ? ? ? ? ? F3 0F ? ? ? ? ? ? C3 CC CC CC CC CC CC CC 48 89 ? ? ? 56
}
[ENABLE]
aobscanmodule(TimeDilation,$process,F3 0F 59 81 20 03 00 00 F3)
alloc(newmem,$100,TimeDilation)
alloc(bytesTimeDilation,8)
label(code)
label(return)
bytesTimeDilation:
readmem(TimeDilation,8)
newmem:
code:
mulss xmm0,[TimeDilation_F]
jmp return
TimeDilation_F:
dd (float)0.5
TimeDilation:
jmp newmem
nop 3
return:
registersymbol(TimeDilation)
registersymbol(TimeDilation_F)
registersymbol(bytesTimeDilation)
[DISABLE]
TimeDilation:
readmem(bytesTimeDilation,8)
unregistersymbol(TimeDilation)
unregistersymbol(TimeDilation_F)
unregistersymbol(bytesTimeDilation)
dealloc(newmem)
dealloc(bytesTimeDilation)
{
// ORIGINAL CODE - INJECTION POINT: odyssey-Win64-Shipping.exe+29F5E78
odyssey-Win64-Shipping.exe+29F5E64: 41 5F - pop r15
odyssey-Win64-Shipping.exe+29F5E66: 41 5E - pop r14
odyssey-Win64-Shipping.exe+29F5E68: 41 5D - pop r13
odyssey-Win64-Shipping.exe+29F5E6A: 5F - pop rdi
odyssey-Win64-Shipping.exe+29F5E6B: 5B - pop rbx
odyssey-Win64-Shipping.exe+29F5E6C: C3 - ret
odyssey-Win64-Shipping.exe+29F5E6D: CC - int 3
odyssey-Win64-Shipping.exe+29F5E6E: CC - int 3
odyssey-Win64-Shipping.exe+29F5E6F: CC - int 3
odyssey-Win64-Shipping.exe+29F5E70: F3 0F 10 81 1C 03 00 00 - movss xmm0,[rcx+0000031C]
// ---------- INJECTING HERE ----------
odyssey-Win64-Shipping.exe+29F5E78: F3 0F 59 81 18 03 00 00 - mulss xmm0,[rcx+00000318]
// ---------- DONE INJECTING ----------
odyssey-Win64-Shipping.exe+29F5E80: F3 0F 59 81 20 03 00 00 - mulss xmm0,[rcx+00000320]
odyssey-Win64-Shipping.exe+29F5E88: C3 - ret
odyssey-Win64-Shipping.exe+29F5E89: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8A: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8B: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8C: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8D: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8E: CC - int 3
odyssey-Win64-Shipping.exe+29F5E8F: CC - int 3
odyssey-Win64-Shipping.exe+29F5E90: 40 53 - push rbx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>330652</ID>
<Description>"time dilation"</Description>
<DropDownList DisplayValueAsItem="1">1:Default
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>TimeDilation_F</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"infinite health"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-06
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(health,AtomicHeart-Win64-Shipping.exe,F3 41 0F 10 40 54 EB) // should be unique
alloc(newmem,$1000,health)
label(code)
label(return)
newmem:
code:
movss xmm0,[r8+54]
mov [r8+50],(float)900
mov [r8+54],(float)900
jmp return
health:
jmp newmem
nop
return:
registersymbol(health)
[DISABLE]
health:
db F3 41 0F 10 40 54
unregistersymbol(health)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+1BB79F8
AtomicHeart-Win64-Shipping.exe+1BB79DA: 48 8D 0C 40 - lea rcx,[rax+rax*2]
AtomicHeart-Win64-Shipping.exe+1BB79DE: 48 8B 04 D3 - mov rax,[rbx+rdx*8]
AtomicHeart-Win64-Shipping.exe+1BB79E2: 48 8D 14 C8 - lea rdx,[rax+rcx*8]
AtomicHeart-Win64-Shipping.exe+1BB79E6: EB 03 - jmp AtomicHeart-Win64-Shipping.exe+1BB79EB
AtomicHeart-Win64-Shipping.exe+1BB79E8: 49 8B D2 - mov rdx,r10
AtomicHeart-Win64-Shipping.exe+1BB79EB: 8B 42 08 - mov eax,[rdx+08]
AtomicHeart-Win64-Shipping.exe+1BB79EE: 0F 57 C9 - xorps xmm1,xmm1
AtomicHeart-Win64-Shipping.exe+1BB79F1: C1 E8 1D - shr eax,1D
AtomicHeart-Win64-Shipping.exe+1BB79F4: A8 01 - test al,01
AtomicHeart-Win64-Shipping.exe+1BB79F6: 75 08 - jne AtomicHeart-Win64-Shipping.exe+1BB7A00
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+1BB79F8: F3 41 0F 10 40 54 - movss xmm0,[r8+54]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+1BB79FE: EB 03 - jmp AtomicHeart-Win64-Shipping.exe+1BB7A03
AtomicHeart-Win64-Shipping.exe+1BB7A00: 0F 57 C0 - xorps xmm0,xmm0
AtomicHeart-Win64-Shipping.exe+1BB7A03: 45 3B CB - cmp r9d,r11d
AtomicHeart-Win64-Shipping.exe+1BB7A06: 7D 24 - jnl AtomicHeart-Win64-Shipping.exe+1BB7A2C
AtomicHeart-Win64-Shipping.exe+1BB7A08: 41 8B C1 - mov eax,r9d
AtomicHeart-Win64-Shipping.exe+1BB7A0B: 99 - cdq
AtomicHeart-Win64-Shipping.exe+1BB7A0C: 0F B7 D2 - movzx edx,dx
AtomicHeart-Win64-Shipping.exe+1BB7A0F: 03 C2 - add eax,edx
AtomicHeart-Win64-Shipping.exe+1BB7A11: 8B C8 - mov ecx,eax
AtomicHeart-Win64-Shipping.exe+1BB7A13: 0F B7 C0 - movzx eax,ax
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"bhop a"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(bhop_a,AtomicHeart-Win64-Shipping.exe,F3 41 0F 58 06 F3 41 0F 11 06 F3) // should be unique
alloc(newmem,$1000,bhop_a)
alloc(addition,4)
label(code)
label(return)
addition:
dd (float)1.02
newmem:
code:
addss xmm0,[r14]
mulss xmm0,[addition]
jmp return
bhop_a:
jmp newmem
return:
registersymbol(bhop_a)
[DISABLE]
bhop_a:
db F3 41 0F 58 06
unregistersymbol(bhop_a)
dealloc(newmem)
dealloc(addition)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E38C88
AtomicHeart-Win64-Shipping.exe+3E38C51: C7 86 EC 00 00 00 00 00 00 00 - mov [rsi+000000EC],00000000
AtomicHeart-Win64-Shipping.exe+3E38C5B: 89 86 C0 02 00 00 - mov [rsi+000002C0],eax
AtomicHeart-Win64-Shipping.exe+3E38C61: 41 0F 28 C8 - movaps xmm1,xmm8
AtomicHeart-Win64-Shipping.exe+3E38C65: 48 8B CE - mov rcx,rsi
AtomicHeart-Win64-Shipping.exe+3E38C68: E8 A3 DE FF FF - call AtomicHeart-Win64-Shipping.exe+3E36B10
AtomicHeart-Win64-Shipping.exe+3E38C6D: F3 0F 10 95 18 03 00 00 - movss xmm2,[rbp+00000318]
AtomicHeart-Win64-Shipping.exe+3E38C75: 48 8D 95 1C 02 00 00 - lea rdx,[rbp+0000021C]
AtomicHeart-Win64-Shipping.exe+3E38C7C: 48 8B CE - mov rcx,rsi
AtomicHeart-Win64-Shipping.exe+3E38C7F: E8 2C E0 FF FF - call AtomicHeart-Win64-Shipping.exe+3E36CB0
AtomicHeart-Win64-Shipping.exe+3E38C84: F3 0F 10 00 - movss xmm0,[rax]
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E38C88: F3 41 0F 58 06 - addss xmm0,[r14]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E38C8D: F3 41 0F 11 06 - movss [r14],xmm0
AtomicHeart-Win64-Shipping.exe+3E38C92: F3 0F 10 48 04 - movss xmm1,[rax+04]
AtomicHeart-Win64-Shipping.exe+3E38C97: F3 41 0F 58 4E 04 - addss xmm1,[r14+04]
AtomicHeart-Win64-Shipping.exe+3E38C9D: F3 41 0F 11 4E 04 - movss [r14+04],xmm1
AtomicHeart-Win64-Shipping.exe+3E38CA3: F3 0F 10 50 08 - movss xmm2,[rax+08]
AtomicHeart-Win64-Shipping.exe+3E38CA8: F3 41 0F 58 56 08 - addss xmm2,[r14+08]
AtomicHeart-Win64-Shipping.exe+3E38CAE: F3 41 0F 11 56 08 - movss [r14+08],xmm2
AtomicHeart-Win64-Shipping.exe+3E38CB4: 48 8B 86 D0 00 00 00 - mov rax,[rsi+000000D0]
AtomicHeart-Win64-Shipping.exe+3E38CBB: 0F 10 80 30 02 00 00 - movups xmm0,[rax+00000230]
AtomicHeart-Win64-Shipping.exe+3E38CC2: 0F B6 86 B4 03 00 00 - movzx eax,byte ptr [rsi+000003B4]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"bhop b"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(bhop_b,AtomicHeart-Win64-Shipping.exe,F3 41 0F 58 4E 04 F3 41 0F 11 4E) // should be unique
alloc(newmem,$1000,bhop_b)
alloc(addition,4)
label(code)
label(return)
addition:
dd (float)1.02
newmem:
code:
addss xmm1,[r14+04]
mulss xmm1,[addition]
jmp return
bhop_b:
jmp newmem
nop
return:
registersymbol(bhop_b)
[DISABLE]
bhop_b:
db F3 41 0F 58 4E 04
unregistersymbol(bhop_b)
dealloc(newmem)
dealloc(addition)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E38C97
AtomicHeart-Win64-Shipping.exe+3E38C65: 48 8B CE - mov rcx,rsi
AtomicHeart-Win64-Shipping.exe+3E38C68: E8 A3 DE FF FF - call AtomicHeart-Win64-Shipping.exe+3E36B10
AtomicHeart-Win64-Shipping.exe+3E38C6D: F3 0F 10 95 18 03 00 00 - movss xmm2,[rbp+00000318]
AtomicHeart-Win64-Shipping.exe+3E38C75: 48 8D 95 1C 02 00 00 - lea rdx,[rbp+0000021C]
AtomicHeart-Win64-Shipping.exe+3E38C7C: 48 8B CE - mov rcx,rsi
AtomicHeart-Win64-Shipping.exe+3E38C7F: E8 2C E0 FF FF - call AtomicHeart-Win64-Shipping.exe+3E36CB0
AtomicHeart-Win64-Shipping.exe+3E38C84: F3 0F 10 00 - movss xmm0,[rax]
AtomicHeart-Win64-Shipping.exe+3E38C88: F3 41 0F 58 06 - addss xmm0,[r14]
AtomicHeart-Win64-Shipping.exe+3E38C8D: F3 41 0F 11 06 - movss [r14],xmm0
AtomicHeart-Win64-Shipping.exe+3E38C92: F3 0F 10 48 04 - movss xmm1,[rax+04]
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E38C97: F3 41 0F 58 4E 04 - addss xmm1,[r14+04]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E38C9D: F3 41 0F 11 4E 04 - movss [r14+04],xmm1
AtomicHeart-Win64-Shipping.exe+3E38CA3: F3 0F 10 50 08 - movss xmm2,[rax+08]
AtomicHeart-Win64-Shipping.exe+3E38CA8: F3 41 0F 58 56 08 - addss xmm2,[r14+08]
AtomicHeart-Win64-Shipping.exe+3E38CAE: F3 41 0F 11 56 08 - movss [r14+08],xmm2
AtomicHeart-Win64-Shipping.exe+3E38CB4: 48 8B 86 D0 00 00 00 - mov rax,[rsi+000000D0]
AtomicHeart-Win64-Shipping.exe+3E38CBB: 0F 10 80 30 02 00 00 - movups xmm0,[rax+00000230]
AtomicHeart-Win64-Shipping.exe+3E38CC2: 0F B6 86 B4 03 00 00 - movzx eax,byte ptr [rsi+000003B4]
AtomicHeart-Win64-Shipping.exe+3E38CC9: 0F 28 D8 - movaps xmm3,xmm0
AtomicHeart-Win64-Shipping.exe+3E38CCC: 0F C6 D8 55 - shufps xmm3,xmm0,55
AtomicHeart-Win64-Shipping.exe+3E38CD0: F3 0F 11 5D 04 - movss [rbp+04],xmm3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"air control"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(air_control,AtomicHeart-Win64-Shipping.exe,F3 0F 10 99 E4 01 00 00) // should be unique
alloc(newmem,$1000,air_control)
label(code)
label(return)
newmem:
code:
movss xmm3,[rcx+000001E4]
mov [rcx+000001E4],(float)5.0
jmp return
air_control:
jmp newmem
nop 3
return:
registersymbol(air_control)
[DISABLE]
air_control:
db F3 0F 10 99 E4 01 00 00
unregistersymbol(air_control)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+17DFD812
AtomicHeart-Win64-Shipping.exe+17DFD7E7: 89 42 08 - mov [rdx+08],eax
AtomicHeart-Win64-Shipping.exe+17DFD7EA: 80 B9 C0 0A 00 00 00 - cmp byte ptr [rcx+00000AC0],00
AtomicHeart-Win64-Shipping.exe+17DFD7F1: 0F 85 A1 01 00 00 - jne AtomicHeart-Win64-Shipping.exe+17DFD998
AtomicHeart-Win64-Shipping.exe+17DFD7F7: F3 0F 59 C0 - mulss xmm0,xmm0
AtomicHeart-Win64-Shipping.exe+17DFD7FB: F3 0F 59 C9 - mulss xmm1,xmm1
AtomicHeart-Win64-Shipping.exe+17DFD7FF: F3 0F 58 C8 - addss xmm1,xmm0
AtomicHeart-Win64-Shipping.exe+17DFD803: 0F 57 C0 - xorps xmm0,xmm0
AtomicHeart-Win64-Shipping.exe+17DFD806: 0F 2F C8 - comiss xmm1,xmm0
AtomicHeart-Win64-Shipping.exe+17DFD809: 0F 86 89 01 00 00 - jbe AtomicHeart-Win64-Shipping.exe+17DFD998
AtomicHeart-Win64-Shipping.exe+17DFD80F: 48 8B 01 - mov rax,[rcx]
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+17DFD812: F3 0F 10 99 E4 01 00 00 - movss xmm3,[rcx+000001E4]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+17DFD81A: 48 89 54 24 20 - mov [rsp+20],rdx
AtomicHeart-Win64-Shipping.exe+17DFD81F: 48 8D 54 24 30 - lea rdx,[rsp+30]
AtomicHeart-Win64-Shipping.exe+17DFD824: 0F 29 74 24 70 - movaps [rsp+70],xmm6
AtomicHeart-Win64-Shipping.exe+17DFD829: FF 90 60 07 00 00 - call qword ptr [rax+00000760]
AtomicHeart-Win64-Shipping.exe+17DFD82F: 48 89 F9 - mov rcx,rdi
AtomicHeart-Win64-Shipping.exe+17DFD832: F2 0F 10 00 - movsd xmm0,[rax]
AtomicHeart-Win64-Shipping.exe+17DFD836: F2 0F 11 03 - movsd [rbx],xmm0
AtomicHeart-Win64-Shipping.exe+17DFD83A: 8B 40 08 - mov eax,[rax+08]
AtomicHeart-Win64-Shipping.exe+17DFD83D: 89 43 08 - mov [rbx+08],eax
AtomicHeart-Win64-Shipping.exe+17DFD840: 48 8B 07 - mov rax,[rdi]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"ground friction"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ground_friction,AtomicHeart-Win64-Shipping.exe,CF FF 93 F8 06 00 00 F3 0F 10 97 8C 01 00 00) // should be unique
alloc(newmem,$1000,ground_friction)
label(code)
label(return)
newmem:
code:
movss xmm2,[rdi+0000018C]
mov [rdi+0000018C],(float)1.0
jmp return
ground_friction+07:
jmp newmem
nop 3
return:
registersymbol(ground_friction)
[DISABLE]
ground_friction+07:
db F3 0F 10 97 8C 01 00 00
unregistersymbol(ground_friction)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E3B9E9
AtomicHeart-Win64-Shipping.exe+3E3B9B1: 80 BF C0 0A 00 00 00 - cmp byte ptr [rdi+00000AC0],00
AtomicHeart-Win64-Shipping.exe+3E3B9B8: F2 44 0F 10 87 E4 00 00 00 - movsd xmm8,[rdi+000000E4]
AtomicHeart-Win64-Shipping.exe+3E3B9C1: 44 8B A7 EC 00 00 00 - mov r12d,[rdi+000000EC]
AtomicHeart-Win64-Shipping.exe+3E3B9C8: C7 87 54 02 00 00 00 00 00 00 - mov [rdi+00000254],00000000
AtomicHeart-Win64-Shipping.exe+3E3B9D2: 75 32 - jne AtomicHeart-Win64-Shipping.exe+3E3BA06
AtomicHeart-Win64-Shipping.exe+3E3B9D4: F6 87 E8 09 00 00 02 - test byte ptr [rdi+000009E8],02
AtomicHeart-Win64-Shipping.exe+3E3B9DB: 75 29 - jne AtomicHeart-Win64-Shipping.exe+3E3BA06
AtomicHeart-Win64-Shipping.exe+3E3B9DD: 48 8B 1F - mov rbx,[rdi]
AtomicHeart-Win64-Shipping.exe+3E3B9E0: 48 8B CF - mov rcx,rdi
AtomicHeart-Win64-Shipping.exe+3E3B9E3: FF 93 F8 06 00 00 - call qword ptr [rbx+000006F8]
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E3B9E9: F3 0F 10 97 8C 01 00 00 - movss xmm2,[rdi+0000018C]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E3B9F1: 45 33 C9 - xor r9d,r9d
AtomicHeart-Win64-Shipping.exe+3E3B9F4: 0F 28 CE - movaps xmm1,xmm6
AtomicHeart-Win64-Shipping.exe+3E3B9F7: F3 0F 11 44 24 20 - movss [rsp+20],xmm0
AtomicHeart-Win64-Shipping.exe+3E3B9FD: 48 8B CF - mov rcx,rdi
AtomicHeart-Win64-Shipping.exe+3E3BA00: FF 93 C0 06 00 00 - call qword ptr [rbx+000006C0]
AtomicHeart-Win64-Shipping.exe+3E3BA06: 0F 28 CE - movaps xmm1,xmm6
AtomicHeart-Win64-Shipping.exe+3E3BA09: 48 8B CF - mov rcx,rdi
AtomicHeart-Win64-Shipping.exe+3E3BA0C: E8 FF B0 FF FF - call AtomicHeart-Win64-Shipping.exe+3E36B10
AtomicHeart-Win64-Shipping.exe+3E3BA11: 41 0F 28 D2 - movaps xmm2,xmm10
AtomicHeart-Win64-Shipping.exe+3E3BA15: 48 8D 95 20 02 00 00 - lea rdx,[rbp+00000220]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"slope angle"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(slope_angle,AtomicHeart-Win64-Shipping.exe,F3 0F 10 8F 84 01 00 00) // should be unique
alloc(newmem,$1000,slope_angle)
label(code)
label(return)
newmem:
code:
movss xmm1,[rdi+00000184]
mov [rdi+00000184],(float)0
jmp return
slope_angle:
jmp newmem
nop 3
return:
registersymbol(slope_angle)
[DISABLE]
slope_angle:
db F3 0F 10 8F 84 01 00 00
unregistersymbol(slope_angle)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E3FD2C
AtomicHeart-Win64-Shipping.exe+3E3FD01: E8 8A 52 86 FE - call AtomicHeart-Win64-Shipping.exe+26A4F90
AtomicHeart-Win64-Shipping.exe+3E3FD06: 48 8B 97 68 01 00 00 - mov rdx,[rdi+00000168]
AtomicHeart-Win64-Shipping.exe+3E3FD0D: 48 8B C8 - mov rcx,rax
AtomicHeart-Win64-Shipping.exe+3E3FD10: 4C 8B 00 - mov r8,[rax]
AtomicHeart-Win64-Shipping.exe+3E3FD13: 41 FF 90 90 05 00 00 - call qword ptr [r8+00000590]
AtomicHeart-Win64-Shipping.exe+3E3FD1A: 84 C0 - test al,al
AtomicHeart-Win64-Shipping.exe+3E3FD1C: 74 4E - je AtomicHeart-Win64-Shipping.exe+3E3FD6C
AtomicHeart-Win64-Shipping.exe+3E3FD1E: F3 0F 10 43 38 - movss xmm0,[rbx+38]
AtomicHeart-Win64-Shipping.exe+3E3FD23: 0F 2F 05 42 8D 92 02 - comiss xmm0,[AtomicHeart-Win64-Shipping.exe+6768A6C]
AtomicHeart-Win64-Shipping.exe+3E3FD2A: 72 40 - jb AtomicHeart-Win64-Shipping.exe+3E3FD6C
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E3FD2C: F3 0F 10 8F 84 01 00 00 - movss xmm1,[rdi+00000184]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E3FD34: 48 8D 4B 70 - lea rcx,[rbx+70]
AtomicHeart-Win64-Shipping.exe+3E3FD38: E8 53 52 86 FE - call AtomicHeart-Win64-Shipping.exe+26A4F90
AtomicHeart-Win64-Shipping.exe+3E3FD3D: 48 85 C0 - test rax,rax
AtomicHeart-Win64-Shipping.exe+3E3FD40: 74 18 - je AtomicHeart-Win64-Shipping.exe+3E3FD5A
AtomicHeart-Win64-Shipping.exe+3E3FD42: 48 8B C8 - mov rcx,rax
AtomicHeart-Win64-Shipping.exe+3E3FD45: E8 46 CE 40 00 - call AtomicHeart-Win64-Shipping.exe+424CB90
AtomicHeart-Win64-Shipping.exe+3E3FD4A: 48 8B C8 - mov rcx,rax
AtomicHeart-Win64-Shipping.exe+3E3FD4D: E8 1E 29 01 00 - call AtomicHeart-Win64-Shipping.exe+3E52670
AtomicHeart-Win64-Shipping.exe+3E3FD52: 0F 28 C8 - movaps xmm1,xmm0
AtomicHeart-Win64-Shipping.exe+3E3FD55: F3 0F 10 43 38 - movss xmm0,[rbx+38]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"velocity"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(velocity,AtomicHeart-Win64-Shipping.exe,F3 0F 11 83 E4 00 00 00 F3 0F 10 48) // should be unique
alloc(newmem,$1000,velocity)
globalalloc(_velocity,4)
label(code)
label(return)
newmem:
push rax
mov rax,_velocity
mov [rax],rbx
pop rax
code:
movss [rbx+000000E4],xmm0
jmp return
velocity:
jmp newmem
nop 3
return:
registersymbol(velocity)
[DISABLE]
velocity:
db F3 0F 11 83 E4 00 00 00
unregistersymbol(velocity)
dealloc(newmem)
dealloc(_velocity)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E2D75E
AtomicHeart-Win64-Shipping.exe+3E2D727: C7 83 2C 03 00 00 00 00 80 3F - mov [rbx+0000032C],3F800000
AtomicHeart-Win64-Shipping.exe+3E2D731: 80 A3 B4 03 00 00 DF - and byte ptr [rbx+000003B4],-21
AtomicHeart-Win64-Shipping.exe+3E2D738: 80 BB 88 01 00 00 03 - cmp byte ptr [rbx+00000188],03
AtomicHeart-Win64-Shipping.exe+3E2D73F: 75 5F - jne AtomicHeart-Win64-Shipping.exe+3E2D7A0
AtomicHeart-Win64-Shipping.exe+3E2D741: 48 8B 03 - mov rax,[rbx]
AtomicHeart-Win64-Shipping.exe+3E2D744: 48 8D 54 24 30 - lea rdx,[rsp+30]
AtomicHeart-Win64-Shipping.exe+3E2D749: 48 8B CB - mov rcx,rbx
AtomicHeart-Win64-Shipping.exe+3E2D74C: FF 90 68 06 00 00 - call qword ptr [rax+00000668]
AtomicHeart-Win64-Shipping.exe+3E2D752: F3 0F 10 00 - movss xmm0,[rax]
AtomicHeart-Win64-Shipping.exe+3E2D756: F3 0F 58 83 E4 00 00 00 - addss xmm0,[rbx+000000E4]
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E2D75E: F3 0F 11 83 E4 00 00 00 - movss [rbx+000000E4],xmm0
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E2D766: F3 0F 10 48 04 - movss xmm1,[rax+04]
AtomicHeart-Win64-Shipping.exe+3E2D76B: F3 0F 58 8B E8 00 00 00 - addss xmm1,[rbx+000000E8]
AtomicHeart-Win64-Shipping.exe+3E2D773: F3 0F 11 8B E8 00 00 00 - movss [rbx+000000E8],xmm1
AtomicHeart-Win64-Shipping.exe+3E2D77B: F3 0F 10 40 08 - movss xmm0,[rax+08]
AtomicHeart-Win64-Shipping.exe+3E2D780: F3 0F 58 83 EC 00 00 00 - addss xmm0,[rbx+000000EC]
AtomicHeart-Win64-Shipping.exe+3E2D788: F3 0F 11 83 EC 00 00 00 - movss [rbx+000000EC],xmm0
AtomicHeart-Win64-Shipping.exe+3E2D790: 48 8B 8B 68 01 00 00 - mov rcx,[rbx+00000168]
AtomicHeart-Win64-Shipping.exe+3E2D797: 48 8B 01 - mov rax,[rcx]
AtomicHeart-Win64-Shipping.exe+3E2D79A: FF 90 E8 07 00 00 - call qword ptr [rax+000007E8]
AtomicHeart-Win64-Shipping.exe+3E2D7A0: 48 8B 03 - mov rax,[rbx]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"x"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_velocity</Address>
<Offsets>
<Offset>e4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"y"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_velocity</Address>
<Offsets>
<Offset>e8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"z"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_velocity</Address>
<Offsets>
<Offset>ec</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"coordinates"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-05
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(coordinates,AtomicHeart-Win64-Shipping.exe,18 00 00 48 85 C9 74 26 0F 10 89 30 02 00 00) // should be unique
alloc(newmem,$1000,coordinates)
globalalloc(_coordinates,4)
label(code)
label(return)
newmem:
push rax
mov rax,_coordinates
mov [rax],rcx
pop rax
code:
movups xmm1,[rcx+00000230]
jmp return
coordinates+08:
jmp newmem
nop 2
return:
registersymbol(coordinates)
[DISABLE]
coordinates+08:
db 0F 10 89 30 02 00 00
unregistersymbol(coordinates)
dealloc(newmem)
dealloc(_coordinates)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+1EC0EAA
AtomicHeart-Win64-Shipping.exe+1EC0E7B: F3 0F 59 D2 - mulss xmm2,xmm2
AtomicHeart-Win64-Shipping.exe+1EC0E7F: F3 0F 5C 4C 24 28 - subss xmm1,[rsp+28]
AtomicHeart-Win64-Shipping.exe+1EC0E85: F3 0F 59 DB - mulss xmm3,xmm3
AtomicHeart-Win64-Shipping.exe+1EC0E89: F3 0F 59 C9 - mulss xmm1,xmm1
AtomicHeart-Win64-Shipping.exe+1EC0E8D: F3 0F 58 DA - addss xmm3,xmm2
AtomicHeart-Win64-Shipping.exe+1EC0E91: F3 0F 58 8B 30 18 00 00 - addss xmm1,[rbx+00001830]
AtomicHeart-Win64-Shipping.exe+1EC0E99: F3 0F 58 D9 - addss xmm3,xmm1
AtomicHeart-Win64-Shipping.exe+1EC0E9D: F3 0F 11 9B 30 18 00 00 - movss [rbx+00001830],xmm3
AtomicHeart-Win64-Shipping.exe+1EC0EA5: 48 85 C9 - test rcx,rcx
AtomicHeart-Win64-Shipping.exe+1EC0EA8: 74 26 - je AtomicHeart-Win64-Shipping.exe+1EC0ED0
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+1EC0EAA: 0F 10 89 30 02 00 00 - movups xmm1,[rcx+00000230]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+1EC0EB1: 0F 28 C1 - movaps xmm0,xmm1
AtomicHeart-Win64-Shipping.exe+1EC0EB4: F3 0F 11 4C 24 20 - movss [rsp+20],xmm1
AtomicHeart-Win64-Shipping.exe+1EC0EBA: 0F C6 C1 55 - shufps xmm0,xmm1,55
AtomicHeart-Win64-Shipping.exe+1EC0EBE: 0F C6 C9 AA - shufps xmm1,xmm1,-56
AtomicHeart-Win64-Shipping.exe+1EC0EC2: F3 0F 11 4C 24 28 - movss [rsp+28],xmm1
AtomicHeart-Win64-Shipping.exe+1EC0EC8: F3 0F 11 44 24 24 - movss [rsp+24],xmm0
AtomicHeart-Win64-Shipping.exe+1EC0ECE: EB 18 - jmp AtomicHeart-Win64-Shipping.exe+1EC0EE8
AtomicHeart-Win64-Shipping.exe+1EC0ED0: F2 0F 10 05 A0 8C 1E 05 - movsd xmm0,[AtomicHeart-Win64-Shipping.exe+70A9B78]
AtomicHeart-Win64-Shipping.exe+1EC0ED8: 8B 05 A2 8C 1E 05 - mov eax,[AtomicHeart-Win64-Shipping.exe+70A9B80]
AtomicHeart-Win64-Shipping.exe+1EC0EDE: F2 0F 11 44 24 20 - movsd [rsp+20],xmm0
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"x"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_coordinates</Address>
<Offsets>
<Offset>230</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"y"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_coordinates</Address>
<Offsets>
<Offset>234</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"z"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>_coordinates</Address>
<Offsets>
<Offset>238</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"position"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>_coordinates</Address>
<Offsets>
<Offset>230</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"jump height"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : AtomicHeart-Win64-Shipping.exe
Version:
Date : 2023-10-06
Author : SERGEJ
This script does blah blah blah
}
[ENABLE]
aobscanmodule(jump_height,AtomicHeart-Win64-Shipping.exe,F3 0F 10 87 78 01 00 00 45) // should be unique
alloc(newmem,$1000,jump_height)
globalalloc(_jump_height,4)
label(code)
label(return)
newmem:
push rax
mov rax,_jump_height
mov [rax],rdi
pop rax
code:
movss xmm0,[rdi+00000178]
jmp return
jump_height:
jmp newmem
nop 3
return:
registersymbol(jump_height)
[DISABLE]
jump_height:
db F3 0F 10 87 78 01 00 00
unregistersymbol(jump_height)
dealloc(newmem)
dealloc(_jump_height)
{
// ORIGINAL CODE - INJECTION POINT: AtomicHeart-Win64-Shipping.exe+3E2C967
AtomicHeart-Win64-Shipping.exe+3E2C934: FF 93 20 02 00 00 - call qword ptr [rbx+00000220]
AtomicHeart-Win64-Shipping.exe+3E2C93A: 80 7C 24 30 00 - cmp byte ptr [rsp+30],00
AtomicHeart-Win64-Shipping.exe+3E2C93F: 48 8B 5C 24 38 - mov rbx,[rsp+38]
AtomicHeart-Win64-Shipping.exe+3E2C944: 74 59 - je AtomicHeart-Win64-Shipping.exe+3E2C99F
AtomicHeart-Win64-Shipping.exe+3E2C946: F6 87 08 01 00 00 10 - test byte ptr [rdi+00000108],10
AtomicHeart-Win64-Shipping.exe+3E2C94D: 74 18 - je AtomicHeart-Win64-Shipping.exe+3E2C967
AtomicHeart-Win64-Shipping.exe+3E2C94F: F3 0F 10 87 F8 00 00 00 - movss xmm0,[rdi+000000F8]
AtomicHeart-Win64-Shipping.exe+3E2C957: 0F 54 05 22 09 94 02 - andps xmm0,[AtomicHeart-Win64-Shipping.exe+676D280]
AtomicHeart-Win64-Shipping.exe+3E2C95E: 0F 2E 05 8B C8 93 02 - ucomiss xmm0,[AtomicHeart-Win64-Shipping.exe+67691F0]
AtomicHeart-Win64-Shipping.exe+3E2C965: 74 38 - je AtomicHeart-Win64-Shipping.exe+3E2C99F
// ---------- INJECTING HERE ----------
AtomicHeart-Win64-Shipping.exe+3E2C967: F3 0F 10 87 78 01 00 00 - movss xmm0,[rdi+00000178]
// ---------- DONE INJECTING ----------
AtomicHeart-Win64-Shipping.exe+3E2C96F: 45 33 C0 - xor r8d,r8d
AtomicHeart-Win64-Shipping.exe+3E2C972: F3 0F 5F 87 EC 00 00 00 - maxss xmm0,[rdi+000000EC]
AtomicHeart-Win64-Shipping.exe+3E2C97A: 48 8B 07 - mov rax,[rdi]
AtomicHeart-Win64-Shipping.exe+3E2C97D: 48 8B CF - mov rcx,rdi
AtomicHeart-Win64-Shipping.exe+3E2C980: 41 8D 50 03 - lea edx,[r8+03]
AtomicHeart-Win64-Shipping.exe+3E2C984: F3 0F 11 87 EC 00 00 00 - movss [rdi+000000EC],xmm0
AtomicHeart-Win64-Shipping.exe+3E2C98C: FF 90 B0 05 00 00 - call qword ptr [rax+000005B0]
AtomicHeart-Win64-Shipping.exe+3E2C992: B0 01 - mov al,01
AtomicHeart-Win64-Shipping.exe+3E2C994: 48 8B 74 24 40 - mov rsi,[rsp+40]
AtomicHeart-Win64-Shipping.exe+3E2C999: 48 83 C4 20 - add rsp,20
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>