From 759a8119efc2b52268bae90e210548e79d35c55f Mon Sep 17 00:00:00 2001 From: Ethan Peterson Date: Thu, 21 Nov 2024 15:52:14 -0500 Subject: [PATCH] update plane gold file --- test/gold/plane.jou | 118 ++++++++++++++++++++------------------------ 1 file changed, 53 insertions(+), 65 deletions(-) diff --git a/test/gold/plane.jou b/test/gold/plane.jou index 5329c23..e188cec 100644 --- a/test/gold/plane.jou +++ b/test/gold/plane.jou @@ -5,88 +5,76 @@ graphics pause set journal off set default autosize off #CELL 1 -create surface rectangle width 1000 zplane -#{ id1 = Id("surface") } -#{ id2 = Id("body") } -# n3 0.7071067811865475 -0.7071067811865475 0.0 -Rotate body { id2 } about 0 0 0 direction 0.7071067811865475 -0.7071067811865475 0.0 Angle -90.0 -body { id2 } move -3.5355339059327373 -3.5355339059327373 -0.0 +brick x 1000 y 1000 z 1000 +#{ id1 = Id("body") } +body { id1 } move 0.0 0.0 -500 +Rotate body { id1 } about 0 0 0 direction -0.7071067811865476 0.7071067811865476 0.0 Angle 90.0 +body { id1 } move -2.4999999999999996 -2.4999999999999996 -0.0 brick x 500 y 500 z 500 +#{ id2 = Id("body") } +subtract body { id1 } from body { id2 } +brick x 1000 y 1000 z 1000 #{ id3 = Id("body") } -section body { id3 } with surface { id1 } reverse -del surface { id1 } -create surface rectangle width 1000 zplane -#{ id4 = Id("surface") } -#{ id5 = Id("body") } -# n3 0.7071067811865475 -0.7071067811865475 0.0 -Rotate body { id5 } about 0 0 0 direction 0.7071067811865475 -0.7071067811865475 0.0 Angle -90.0 -body { id5 } move 3.5355339059327373 3.5355339059327373 0.0 +body { id3 } move 0.0 0.0 -500 +Rotate body { id3 } about 0 0 0 direction -0.7071067811865476 0.7071067811865476 0.0 Angle 90.0 +body { id3 } move 2.4999999999999996 2.4999999999999996 0.0 brick x 500 y 500 z 500 +#{ id4 = Id("body") } +intersect body { id3 } { id4 } +#{ id5 = Id("body") } +intersect body { id2 } { id4 } #{ id6 = Id("body") } -section body { id6 } with surface { id4 } -del surface { id4 } -#{ id7 = Id("body") } -intersect body { id3 } { id6 } +#{id7 = ( id5 == id6 ) ? id4 : id6} +brick x 1000 y 1000 z 1000 #{ id8 = Id("body") } -#{id9 = ( id7 == id8 ) ? id6 : id8} -create surface rectangle width 1000 zplane -#{ id10 = Id("surface") } -#{ id11 = Id("body") } -# n3 0.7071067811865475 0.0 0.0 -Rotate body { id11 } about 0 0 0 direction 0.7071067811865475 0.0 0.0 Angle -45.0 -body { id11 } move -0.0 -3.5355339059327373 -3.5355339059327373 +body { id8 } move 0.0 0.0 -500 +Rotate body { id8 } about 0 0 0 direction -1.0 0.0 0.0 Angle 45.00000000000001 +body { id8 } move -0.0 -2.4999999999999996 -2.4999999999999996 brick x 500 y 500 z 500 -#{ id12 = Id("body") } -section body { id12 } with surface { id10 } reverse -del surface { id10 } +#{ id9 = Id("body") } +subtract body { id8 } from body { id9 } +#{ id10 = Id("body") } +intersect body { id7 } { id9 } +#{ id11 = Id("body") } +#{id12 = ( id10 == id11 ) ? id9 : id11} +brick x 1000 y 1000 z 1000 #{ id13 = Id("body") } -intersect body { id9 } { id12 } -#{ id14 = Id("body") } -#{id15 = ( id13 == id14 ) ? id12 : id14} -create surface rectangle width 1000 zplane -#{ id16 = Id("surface") } -#{ id17 = Id("body") } -# n3 0.7071067811865475 0.0 0.0 -Rotate body { id17 } about 0 0 0 direction 0.7071067811865475 0.0 0.0 Angle -45.0 -body { id17 } move 0.0 3.5355339059327373 3.5355339059327373 +body { id13 } move 0.0 0.0 -500 +Rotate body { id13 } about 0 0 0 direction -1.0 0.0 0.0 Angle 45.00000000000001 +body { id13 } move 0.0 2.4999999999999996 2.4999999999999996 brick x 500 y 500 z 500 +#{ id14 = Id("body") } +intersect body { id13 } { id14 } +#{ id15 = Id("body") } +intersect body { id12 } { id14 } +#{ id16 = Id("body") } +#{id17 = ( id15 == id16 ) ? id14 : id16} +brick x 1000 y 1000 z 1000 #{ id18 = Id("body") } -section body { id18 } with surface { id16 } -del surface { id16 } +body { id18 } move 0.0 0.0 -500 +Rotate body { id18 } about 0 0 0 direction 0.0 1.0 0.0 Angle 45.00000000000001 +body { id18 } move -2.4999999999999996 -0.0 -2.4999999999999996 +brick x 500 y 500 z 500 #{ id19 = Id("body") } -intersect body { id15 } { id18 } +subtract body { id18 } from body { id19 } #{ id20 = Id("body") } -#{id21 = ( id19 == id20 ) ? id18 : id20} -create surface rectangle width 1000 zplane -#{ id22 = Id("surface") } +intersect body { id17 } { id19 } +#{ id21 = Id("body") } +#{id22 = ( id20 == id21 ) ? id19 : id21} +brick x 1000 y 1000 z 1000 #{ id23 = Id("body") } -# n3 0.0 -0.7071067811865475 0.0 -Rotate body { id23 } about 0 0 0 direction 0.0 -0.7071067811865475 0.0 Angle -45.0 -body { id23 } move -3.5355339059327373 -0.0 -3.5355339059327373 +body { id23 } move 0.0 0.0 -500 +Rotate body { id23 } about 0 0 0 direction 0.0 1.0 0.0 Angle 45.00000000000001 +body { id23 } move 2.4999999999999996 0.0 2.4999999999999996 brick x 500 y 500 z 500 #{ id24 = Id("body") } -section body { id24 } with surface { id22 } reverse -del surface { id22 } +intersect body { id23 } { id24 } #{ id25 = Id("body") } -intersect body { id21 } { id24 } +intersect body { id22 } { id24 } #{ id26 = Id("body") } #{id27 = ( id25 == id26 ) ? id24 : id26} -create surface rectangle width 1000 zplane -#{ id28 = Id("surface") } -#{ id29 = Id("body") } -# n3 0.0 -0.7071067811865475 0.0 -Rotate body { id29 } about 0 0 0 direction 0.0 -0.7071067811865475 0.0 Angle -45.0 -body { id29 } move 3.5355339059327373 0.0 3.5355339059327373 -brick x 500 y 500 z 500 -#{ id30 = Id("body") } -section body { id30 } with surface { id28 } -del surface { id28 } -#{ id31 = Id("body") } -intersect body { id27 } { id30 } -#{ id32 = Id("body") } -#{id33 = ( id31 == id32 ) ? id30 : id32} -body { id33 } name "Cell_1" -group "mat:void" add body { id33 } +body { id27 } name "Cell_1" +group "mat:void" add body { id27 } graphics flush set default autosize on zoom reset