You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Drop unnecessary creation of intermediate sprites -- just pass the orinal RLE coded one to renderer, and let renderer decide on what to do. Do hit collision stencils (bit-packed), for sprites /that require them/.
Figure out the video renderer API -- we need an easy way to add new renderers.
Text shadows are broken, fix them
Intro rendering is broken, fix it
HAR transparency (bf tags) is broken, fix it
HAR shadows are broken, fix them (under har shadow)
HAR shadow trails are broken, fix them (jaguar leap)
Pyros palette tricks (fire) are broken, fix them
Credits transparency is broken, fix it
Menu text (blue grid) background transparency is broken, fix it
Make the texture atlas do deletions on unused textures (GC with LRU when full?), and stop clearing it between scenes.
Palettes should be built in tick functions, and then be complete when fed to the renderer. Also, add dirtiness flag and damage information.
The text was updated successfully, but these errors were encountered:
Just a big lump of stuff for now
TODO:
The text was updated successfully, but these errors were encountered: