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Make sure to add SDL's library directory before building SDL things. #327

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2 changes: 2 additions & 0 deletions a2play/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,8 @@
include_directories(${AUDIALITY2_BINARY_DIR}/include)
include_directories(${AUDIALITY2_SOURCE_DIR}/include)
link_directories(${AUDIALITY2_BINARY_DIR})
pkg_search_module(SDL2 sdl2)
link_directories(${SDL2_LIBDIR})

set(AUDIALITY2_LIBRARY audiality2)

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1 change: 1 addition & 0 deletions src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@ if(SDL_FOUND)
elseif(SDL2_FOUND)
add_definitions(-DA2_HAVE_SDL)
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBDIR})
endif(SDL_FOUND)

if(USE_JACK)
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25 changes: 13 additions & 12 deletions test/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -18,18 +18,6 @@ function(a2_add_test testname)
endif(FORCE_32BIT)
endfunction(a2_add_test)

a2_add_test(waveupload)
a2_add_test(rtsubstate)
a2_add_test(renderwave)
a2_add_test(renderwave2)
a2_add_test(streamupload)
a2_add_test(wavestress)
a2_add_test(wavestress2)
a2_add_test(voicestress)
a2_add_test(streamtest)
a2_add_test(streamstress)
a2_add_test(timingtest)

if(SDL_FOUND)
include_directories(${SDL_INCLUDE_DIR})
a2_add_test(a2test gui.c)
Expand All @@ -38,10 +26,23 @@ if(SDL_FOUND)
target_link_libraries(apistress SDLmain)
elseif(SDL2_FOUND)
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBDIR})
a2_add_test(a2test gui.c)
a2_add_test(apistress)
endif(SDL_FOUND)

a2_add_test(waveupload)
a2_add_test(rtsubstate)
a2_add_test(renderwave)
a2_add_test(renderwave2)
a2_add_test(streamupload)
a2_add_test(wavestress)
a2_add_test(wavestress2)
a2_add_test(voicestress)
a2_add_test(streamtest)
a2_add_test(streamstress)
a2_add_test(timingtest)

# Release build: full optimization, no debug features, no debug info
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG")

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