Releases: official-antistasi-community/A3-Antistasi
AntiStasi Official Community Edition 1.4c2.0
First proper release of the AntiStasi Community Version of AntiStasi 1.4
Bugfixed and translated version of AntiStasi based on Barbolani's version 1.4.0.2.
Changelog as of commit 480bf7a
Improvements this version
- Support for 3CB - You can now play as the British Armed Forces (not working in Blufor mission)
- PvP players can get into the passenger seats of vehicles (i.e - they can be taken captive)
- Undercover is much more likely to be broken by outposts at higher war levels
- Arsenal categorization is significantly improved. Fewer items will be wrongly in the 'Bipod' section.
- HEMTT Cargo and HEMTT Flatbed added to the list of trucks in Vanilla.
- The Heal and Repair box now removes vehicles and players from the wanted list
- The Heal and Repair box now has a 30 second cooldown timer. No more spam-healing.
Fixes this version
- Vanilla police replaced with RHS police where appropriate
- Players no longer start with guns appropriate to their role (No more free guns)
- Bodies now vanish when players disconnect
- Apex Jeeps replaced with Offroads (to remove dependency on DLC)
- Civilans now correctly increase Occupant aggression if shot in limbs
- Players are no longer rewarded for killing civilians in singleplayer
- Players no longer have rifleman radios during WW2
- German radios no longer vanish during WW2
- Dogs can no longer detect you from the other side of the world (100m reduced to 20m)
- Player loadouts are removed for players that disconnect while unconscious or downed
- Only rebels can save - no more BLUFOR loadouts sneaking onto the rebel side
- Supply missions no longer claim you can sell supplies.
- Marker text and colours should update more reliably when changing side
- Roadblocks no longer spawn two flags
- Times on missions should no longer be missing 0s (13:07, rather than 13:7)
- Petros no longer has 'Build HQ on him' when he dies.
- Sleeping bag is less likely to clip into the ground (still happens rarely)
- Vehicles are much less likely to fly off into the sky while you're placing them.
- Many, many fixes for personal saving. It's now more reliable than ever.
- Undercover no longer works in airports (no stealing helicopters early-game)
- Another fix for commander getting stuck on none
- Objects placed near HQ like bunkers no longer wander off when you reload
AntiStasi Official Community Edition 1.4c1.04 - outdated
Bugfixed and translated version of AntiStasi based on Barbolani's version 1.4.0.2.
Changelog as of commit d3bfecf
Improvements
- Improves moveHQObject reliability
- Fixes Arsenal duplication issues
- Fixes civs being able to be killed without penalty
- Fixes killing guard dogs damaging prestige
- Fixes multiple singleplayer bugs
- Fixes box/flag/map not moving when placed
- Adds cleaning Occupants and Invaders groups to the debugging loop
- and a hand-full more
AntiStasi Official Community Edition 1.4c1.03 - outdated
Bugfixed and translated version of AntiStasi based on Barbolani's version 1.4.0.2.
Changelog as of commit 3bb6b45
Improvements
- Petros gets respawned automatically if he for some reason vanishes
- Frequencies of SR and LR don't change when you enter the Arsenal
- Improved commander assignment reliability on connect
- Empty groups get deleted --> most likely no more group-bug after a few hours of gameplay
- Money saving fixed
- roadsDB.sqf added for Chernarus
- multiple-engineers-in-group-problem fixed
AntiStasi Official Community Edition 1.4c1.02 - outdated
Bugfixed and translated version of AntiStasi based on Barbolani's version 1.4.0.2.
Changelog as of commit 5c48598
Improvements
- ADV - ACE Medical support
- Add validation stepp to savePlayer
- Improved vehicle placement and building system
- Fixed commander not being reassigned
- Fixed arsenal bug regarding magazine UI
- Prevents non-members becoming commander
- Fixed campaign saves failing
[Broken] AntiStasi Official Community Edition 1.4c1.01 - outdated
There is a known issue with this build: Your campaign will not save. This issue is fixed in 1.4c1.02.
Bugfixed and translated version of AntiStasi based on Barbolani's version 1.4.0.2.
Changelog as of commit cc212cf
Improvements
- Players save on disconnect
- Commander can pass command to someone by resigning while looking at them
- Vehicles are teleported along with players when outside member leash range
- Placing vehicles from the garage is more reliable
- Building fortifications UI improvements
- Ammo is now accessible when X magazines is reached, rather than 500 rounds
- Notification when a player is given temporary membership
- Notifications removed when a player joins BLUFOR/OPFOR
- Translated version is backwards compatible with original Antistasi 1.4
- Add a light to the flag
Fixes
- Shooting from vehicles should now always break undercover if in range of a city or enemy
- Undercover Friendly NPCs should drive on roads always
- Mission convoys should bug out less (Still not perfect)
- Civilians no longer shout orders to each other
- ACE removed from mod blacklist in singleplayer
- Object moving in the HQ should bug out less
- Player saves no longer carry over from previous campaigns
- Camping light no longer loses actions (replaced with sleeping bag)
- Static weapons always spawn the correct bags, in more sensible places
- Non-commander admins can give temp membership
- Arsenal sorting now works, alphabetically and by count
- Arsenal bug where items temporarily stop being unlimited
- Reduce number of groups left around
- Curator modules added to all maps
- Fix IFA Detection in WW2
- Several exploits
- Several runtime errors